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So those Artifacts huh? (Destiny)

by Cody Miller @, Music of the Spheres - Never Forgot, Wednesday, December 09, 2015, 16:53 (3367 days ago) @ CruelLEGACEY

I don't even look at the perks on my artifacts, just the light level. The perks are all so minor that I don't find them worth worrying about. I actually find most of the armor perks in TTK to be too narrow or specific. Perks like "bonus agility after void splash damage" are so specific... it's like the expect us to keep a full selection of new armor on hand and constantly swap items on or off over the course of a mission as we go from encounter to encounter. It just isn't practical or interesting.

It would be better if:

1. The infusion and light level system were fixed so that we could actually have various armors at an appropriate level to use.
2. Amor perks were more interesting

Armor perks are pretty much always of the type that simply improve your stats. They make you 'better'. Less arc damage. More hand cannon ammo. etc. This is phenomenally boring.

Armor perks should be things that don't make you straight up better, but are instead different. Telesto's ability to paint areas that then explode change the way you use the weapon from that of a regular fusion rifle. Not necessarily better, but just different. With armor this is obviously harder, but there are some that come close: Celestial Nighthawk, Empyrean Bellicose, etc.


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