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I think we should call it at 2 hours. Also, paging Vortech! (Destiny)

by Cody Miller @, Music of the Spheres - Never Forgot, Thursday, December 17, 2015, 17:10 (3500 days ago) @ slycrel

Coordination is king and we all need to be on the ball. Being 2 seconds behind can cause a wipe.

The thing is though, I think while it's tight you can have a little wiggle room. I'm sorry for the intensity of the resulting discussion, but I think that one particular wipe could have been salvaged had I been the one to call 1 up rather than the runner. I think it's worth sharing since it caused us a bit of grief (probably due to it being so late and long):

Ottermack was the runner and I was on the first platform. Because the timing is so tight, Ottermack would simply call "1up" when he was on the platform, expecting me to be right behind him. This particular time, I bounced off the lip of the platform and had to jump again. So I was not on the platform when he said 1-up. So SpeedRacer heard 1-up, and leapt on to two exactly as he should have. However because Ottermack had started climbing the platforms, and thus left the circle, I stepped on it right as it deactivated, causing the platforms to fade since Speedracer's were up and now they were out of sequence.

Now, it was totally my fault, but all I was trying to say was that when you say your platform is up, that means it's safe for the next person. It was not safe in that case. Again, it was my fault, and Ottermack can't see me. However, if I would have called 1-up the second I got on the platform, even if it was slightly late, they wouldn't have gone out of sequence and it might have been okay. I just didn't think the relic runner is in a position to determine whether it's safe to step on the platform, because they have their own worries.

Another piece of advice is if your platform is third. It can be tricky to get your knight before Oryx / the ads start shooting you.

1. Use Sleeper Simulant. It one shots the knights!
2. If you can't drop down and stay alive. A tether on the far side can help immensely get the knight that you missed. I also really liked Munky's positioning on the daughter's platforms, as it seemed like he was always able to kill errant knights.

As for Ogres, it seems killing them quickly really helps to avoid them teleporting. You can almost tell when they are going to, as they start to behave erratically.

Good luck tonight, and I'm sure it will be way faster and easier.


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