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Last night's Oryx Challenge *Vids* (Destiny)

by Korny @, Dalton, Ga. US. Earth, Sol System, Thursday, December 17, 2015, 20:09 (3359 days ago)
edited by Korny, Thursday, December 17, 2015, 20:13

Last night's challenge mode wasn't the breeze that I thought it would be (no running from Airstrike? Focusing on adds, and just killing the Echo a few times? What could go wrong?), as we were at it for about four hours, thanks in no small part to Bungie screwing with us. But here are a couple of vids!

Our run from the Floater's perspective:

-Having a WoL Bubble up top helps tremendously, and it was one of the only reasons that I bothered with Touch of Malice (nobody else ran with one, since it carries too much risk if you're not a Sunsinger).

-Note during the last Ogre wave the distinct lack of support fire from Cody on his own gorram Ogre (L2). Come on, man...

-As Floater, you're arguably in the least amount of danger, so you can focus on killing the fourth Knight while everyone else gets into position. Watch out for the Ship's Darts though.

-A Sunsinger should take the hit from the Echo as it comes in to swing. Your high Armor should absorb the hit, otherwise you can rez outside of the bubble, buying you extra time to hit adds. The Echo killing non-Sunsingers as they were barely teleporting in was an early issue that destroyed many runs.

-Also, tethering the echo can be a bad idea, since it could give him an extra swing.

-Most importantly, remember to KEEP FIRING at Oryx while the bombs detonate, otherwise, he can close up before absorbing the full damage. Slycrel volunteered to sacrifice himself at his bombs to keep doing DPS on Oryx right as they detonated, but it's not necessary (Warlocks!).


Also, check this garbage:

-The Ogre died, but his bomb teleported. Wat.


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