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They must be PISSED (Destiny)
by CruelLEGACEY , Toronto, Wednesday, December 23, 2015, 01:19 (3353 days ago)
Played some Trials with Peaksutah and Slycrel. This was our first match of the night. I could practically hear the other team raging at each other :)
Hahaha, I can't believe we pulled that one off.
I remember the conversation went something like "hey, what we're doing isn't working. let's stop trying to play the long game and hit them up close". Everything changed after that.
Watching your video of that match makes me think I still play too hesitantly. Or maybe predictably. Great job. =)
Perspective #3, from the 0-4 mark. :)
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This makes me want to watch them in a 3 screen view. =)
by slycrel , Wednesday, December 23, 2015, 18:13 (3353 days ago) @ peaksutah
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They must be PISSED
by CruelLEGACEY , Toronto, Wednesday, December 23, 2015, 16:03 (3353 days ago) @ slycrel
Watching your video of that match makes me think I still play too hesitantly. Or maybe predictably. Great job. =)
Generally speaking, Trials has trained me to play far more decisively than I used to. I find that taking time to make a decision is often costly... even if you eventually make the right decision, any hesitation is time the enemy team is doing something unchecked. I've become a firm believer that comitting aggressively to a plan is best, even if it isn't the best plan :)
This is where I cause real problems when I'm not using my mic, because I'm making these split-second decisions all over the place and can't tell you guys what I'm doing lol.
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Problem is you pull it off often enough to keep doing it. :D
by slycrel , Wednesday, December 23, 2015, 18:04 (3353 days ago) @ CruelLEGACEY
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That's what she said!
by TheeChaos , Wednesday, December 23, 2015, 19:11 (3353 days ago) @ slycrel
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That's what she said!
by CruelLEGACEY , Toronto, Wednesday, December 23, 2015, 19:15 (3353 days ago) @ TheeChaos
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Fortune favors the bold ;)
by CruelLEGACEY , Toronto, Wednesday, December 23, 2015, 21:00 (3353 days ago) @ slycrel
I've posted this before, but I never get tired of watching it ;p
+1
by TheeChaos , Wednesday, December 23, 2015, 18:05 (3353 days ago) @ CruelLEGACEY
Generally speaking, Trials has trained me to play far more decisively than I used to. I find that taking time to make a decision is often costly... even if you eventually make the right decision, any hesitation is time the enemy team is doing something unchecked. I've become a firm believer that committing aggressively to a plan is best, even if it isn't the best plan :)
definitely true. This is why you have probably heard me shout shit or get off the pot. If you are going to rez, then you need to go rez. If you are going to get heavy, you need to get heavy. I have lost several rounds due to peoples hesitance, including my own.
Sometimes the best decision, is to just make a decision. You aren't going to win every round, but you pick up a few tricks along the way. For instance, lots of times people snipe orbs, so what I do sometimes is revive them and then pop out and snipe them while they are focused on the rez guy. It is a vicious game of cat and mouse.
Agreed. You've got to commit, and commit hard. Also, don't be terribly wrong or you'll die in a bad spot. =)
This week my biggest problem was going into frontier blind. I was switching up weapons all over the place. Not knowing the map + snipers all over had me much more hesitant than usual in trials. I quickly found that I can't compete with at least half of the snipers at that level, and I also can't compete with TLW up close. There's a middle ground that I'd wanted to exploit, but I have no good weapons for that range. So I ended up getting owned by TLW or long range shotguns up close or nailed with good snipers from a ways off. There was very little middle ground.
The pulse nerf hit my red death hard enough that it's got to hit with 2-4 more bullets depending on headshots. Which means basically another burst, making it not as effective at countering snipers than it used to be. Nirwens is in the same boat, a little better at range, but much harder to use close range.
To that end I did some testing of fusion rifles in the rumble playlist last night. I still have 1-2 more to test with, but in general the damage falloff is close enough that fusions just aren't worth using. I can't 1-shot people from far enough away (short medium range at best, consistently) to justify using a Fusion rather than closing a little more and shotgunning with a longer range shotgun.
All that said though, my biggest problem was just time on that map in trials. More comfort with the general usage in trials would have helped a lot with my comfort level. More comfort there would have led to more decisiveness, which leads to more victories.
The tough balance is sometimes it's best to wait rather than rush. The key is being intentional about it though -- you want to be the hunter, not the hunted. If you're in the hunted mentality, you're going to do stupid stuff that seems defensive but is just really what the hunter wants. I'm about 40/60 this now probably. Much less than I used to, but I let reactionary thinking defeat me more often than actively controlling the situation, regardless of who has the advantage.
+1
by TheeChaos , Wednesday, December 23, 2015, 18:45 (3353 days ago) @ slycrel
Agreed. You've got to commit, and commit hard. Also, don't be terribly wrong or you'll die in a bad spot. =)
This week my biggest problem was going into frontier blind. I was switching up weapons all over the place. Not knowing the map + snipers all over had me much more hesitant than usual in trials. I quickly found that I can't compete with at least half of the snipers at that level, and I also can't compete with TLW up close. There's a middle ground that I'd wanted to exploit, but I have no good weapons for that range. So I ended up getting owned by TLW or long range shotguns up close or nailed with good snipers from a ways off. There was very little middle ground.
My first few matches we were off to a rough start due to the layout of the map. After quickly finding out about the little cheese ledge at the one spawn, as well as the more popular set ups, we were finding our selves getting knicked one by one. The spawn with the cheese ledge had a definite advantage in that you could easily move and get down in the middle without sacrificing cover and/or retreat routes. The other spawn forces you out into spots that can be seen easily from the boxes near the bridge. Ultimately, finding your stride and sticking to it is what saves you. That is what I love about trials, It is SO much more than just how you can aim and shoot a gun. There are times when I can see people on radar and tell (give or take) how long it would take them to get to me, or what options they have to get to me. This is all about map knowledge. This is how I get alot of headshots on people who are coming around the corner looking for me. I look at the radar, and can judge how long it would take them to come around. If they arent around I can scope out and reassess the situation. this was really hard for me this week because of the unfamiliar map. You learn as you go I guess.
The pulse nerf hit my red death hard enough that it's got to hit with 2-4 more bullets depending on headshots. Which means basically another burst, making it not as effective at countering snipers than it used to be. Nirwens is in the same boat, a little better at range, but much harder to use close range.To that end I did some testing of fusion rifles in the rumble playlist last night. I still have 1-2 more to test with, but in general the damage falloff is close enough that fusions just aren't worth using. I can't 1-shot people from far enough away (short medium range at best, consistently) to justify using a Fusion rather than closing a little more and shotgunning with a longer range shotgun.
I would stick with them and give them a good try. Ottermack uses his darkblades spite exclusively, and it serves him well. I have seen him get some kills from INSANE ranges with it, but he has a pretty good roll on his.
All that said though, my biggest problem was just time on that map in trials. More comfort with the general usage in trials would have helped a lot with my comfort level. More comfort there would have led to more decisiveness, which leads to more victories.The tough balance is sometimes it's best to wait rather than rush. The key is being intentional about it though -- you want to be the hunter, not the hunted. If you're in the hunted mentality, you're going to do stupid stuff that seems defensive but is just really what the hunter wants. I'm about 40/60 this now probably. Much less than I used to, but I let reactionary thinking defeat me more often than actively controlling the situation, regardless of who has the advantage.
This x1000. Anytime my team has been the "defensive" team, we get killed. We almost always have better luck when moving quickly and even splitting up (to an extent). This biggest part of this is your team has to be ready to react to what happens. You don't want to put yourself in a position to get a kill, but then get killed far away from your team. Yea you got a kill, but now your orb is covered. I think this is why CruelLEGACEY, ottermack, Korny, and a few others do so well together. We know each others general playstyle, and generally what we would do in certain situations.
I think this is why CruelLEGACEY, ottermack, Korny, and a few others do so well together. We know each others general playstyle, and generally what we would do in certain situations.
Pretty much this:
;p
The tough balance is sometimes it's best to wait rather than rush. The key is being intentional about it though
That's an important point right there. If the plan is to stay back and wait, you still need to do so aggressively and deliberately. By which I mean, "you cover that exact lane, I'll cover this approach, if they swing to the left we rotate here and..." etc. Because none of us knew the map at all on Monday, we were far too reactionary to really stand a chance against the better teams. We had no idea where they would be coming from at any given time.
-- you want to be the hunter, not the hunted. If you're in the hunted mentality, you're going to do stupid stuff that seems defensive but is just really what the hunter wants. I'm about 40/60 this now probably. Much less than I used to, but I let reactionary thinking defeat me more often than actively controlling the situation, regardless of who has the advantage.
I wish I'd recorded a few of my run-around revives on Monday, because they were great examples of what you're talking about here. Several times I found myself outnumbered 3 to 1, but I still managed to control the situation well enough to lead them away from guarding the orbs and make it back for quick revives. Some of my finer moments :)
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"Rush the orb!"
by Korny , Dalton, Ga. US. Earth, Sol System, Wednesday, December 23, 2015, 19:58 (3353 days ago) @ CruelLEGACEY
Watching your video of that match makes me think I still play too hesitantly. Or maybe predictably. Great job. =)
Generally speaking, Trials has trained me to play far more decisively than I used to. I find that taking time to make a decision is often costly... even if you eventually make the right decision, any hesitation is time the enemy team is doing something unchecked. I've become a firm believer that comitting aggressively to a plan is best, even if it isn't the best plan :)
Yeah. If you behave aggressively (especially in a map with snipers), the enemy team freaks out more often than not, doubly so when they've just gotten the advantage:
Went from guarding a Hallway to screaming and flailing wildly towards my teammates' orbs before the enemy team could regroup...
Which reminds me. The vast majority of the time (unless you're confident in your skills while outnumbered), you should prioritize reviving teammates. Far too many times people forget that reviving a teammate grants you overshields, and gives the enemy team something else to shoot at. One of the most frustrating things is when you are ready to be revived, and you see your nearby teammate run away because the enemy team is pushing forward, and you watch him run around helplessly while the enemy team builds their Supers. If you want to revive your teammate, commit to that strategy:
And don't forget that you can hold down Square/X while you're doing other stuff so you can rez in the background while you remain active. Far too many folks stand perfectly still staring at a wall while rezzing, leaving both of you open to headshots...
People have started sliding into their teammates to prevent rez snipes too...
This is where I cause real problems when I'm not using my mic, because I'm making these split-second decisions all over the place and can't tell you guys what I'm doing lol.
Most people can assume that I'll run in face-first and likely get sniped. It's that consistency that my teammates can plan around.
They must be PISSED
by TheeChaos , Wednesday, December 23, 2015, 10:51 (3353 days ago) @ CruelLEGACEY
Nice job guys! One of the best things about trials is turning around a 4-0 match, while the worst is being on the losing end.... Good stuff!
It was like they just stopped playing and you guys sapped all their skill and won, love it. I also saw some snipes that made me proud!