Question about King's Fall glitches (Destiny)

by Oholiab @, Sunday, January 03, 2016, 17:01 (3342 days ago)

To those who payed with Junior and I when we ran into the glitches during the Oryx fight (or anyone else who might be able to shed light on the question):

Both Junior and I still have the Oryx checkpoint. Do you think it would be worth trying again on that checkpoint? Or is the consensus that we need to restart the entire raid to avoid all the glitches?

As background for those who weren't there, our team made it to Oryx and executed well (we exploded at least 16 orb-things), but his behavior was unexpected. Sometimes he would take NO damage after exploding all four orbs that round and maintaining consistent damage. The "thunderdome" round would spawn when it should have been missiles, and vice versa. He would wipe us with his "clap slam" without being enraged or otherwise without warning.

We DID complete the Golgoroth challenge during the course of getting to Oryx. Might this have been the cause of the glitches later in the raid?

Needless to say, it was pretty disappointing since Junior and I have yet to complete this raid. I would really like to finish him off from the checkpoint, rather than from the beginning. Thank you to UpNorth, Beardfade, Monochron, Funkmon, and ChaosSociety for helping us get as far as we did!

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Question about King's Fall glitches

by unoudid @, Somewhere over the rainbow, Sunday, January 03, 2016, 17:38 (3342 days ago) @ Oholiab

Usually if you just go to orbit and then back in that will clear up some of the glitches. No need to restart from the beginning.

From what I remember hearing is that you guys were trying to do the 16 orb method on Oryx on your attempt? That ends up causing a lot of weird items glitches in my experience.

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Question about King's Fall glitches

by BeardFade ⌂, Portland, OR, Sunday, January 03, 2016, 18:11 (3342 days ago) @ unoudid

We weren't doing 16-orb strategy

We just had detonated 16 orbs (twice) and still had 1/3 of Oryx's health.

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Question about King's Fall glitches

by Kuga, Sunday, January 03, 2016, 17:59 (3342 days ago) @ Oholiab

The last time I ran we had the issue in the evening and the following day the issue cleared up. Different hosts could also help (going to orbit to change).

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Question about King's Fall glitches

by Kahzgul, Sunday, January 03, 2016, 18:48 (3341 days ago) @ Oholiab

To those who payed with Junior and I when we ran into the glitches during the Oryx fight (or anyone else who might be able to shed light on the question):

Both Junior and I still have the Oryx checkpoint. Do you think it would be worth trying again on that checkpoint? Or is the consensus that we need to restart the entire raid to avoid all the glitches?

As background for those who weren't there, our team made it to Oryx and executed well (we exploded at least 16 orb-things), but his behavior was unexpected. Sometimes he would take NO damage after exploding all four orbs that round and maintaining consistent damage. The "thunderdome" round would spawn when it should have been missiles, and vice versa. He would wipe us with his "clap slam" without being enraged or otherwise without warning.

We DID complete the Golgoroth challenge during the course of getting to Oryx. Might this have been the cause of the glitches later in the raid?

Needless to say, it was pretty disappointing since Junior and I have yet to complete this raid. I would really like to finish him off from the checkpoint, rather than from the beginning. Thank you to UpNorth, Beardfade, Monochron, Funkmon, and ChaosSociety for helping us get as far as we did!

Is this your first time doing Oryx? These don't sound like glitches to me.

If you don't do enough DPS to his heart (the black orb inside of the bright white section of his chest to stagger him before detonating orbs, then he claps and wipes you.

If you don't do enough DPS to oryx's chest to keep the white stuff open and expose the black heart, then the orbs won't do any damage to him at all. Same if one orb detonates early and/or late - that orb's damage won't count.

If you don't damage him with any orbs, then he'll trigger the thunderdome phase regardless of how much health he has left.

My guess is that your raid group simply didn't have enough dps (or maybe wasn't shooting at the right things all of the time).

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Beat me to it :)

by CruelLEGACEY @, Toronto, Sunday, January 03, 2016, 19:01 (3341 days ago) @ Kahzgul

I was about to make all the same suggestions.

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Maybe

by Up North 65 @, Sunday, January 03, 2016, 19:09 (3341 days ago) @ Kahzgul

Some rounds the ogres were spawning out of order too. We did everything right as far as I saw, the worst thunderdome glitch was after the first round where we did drop him 25% so it wasn't due to lack of damage. We had several rounds of 4 orb detonations within seconds while the two middle people were putting damage on oryx thad yielded no drop in health bar.

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Maybe

by CruelLEGACEY @, Toronto, Sunday, January 03, 2016, 19:27 (3341 days ago) @ Up North 65

the worst thunderdome glitch was after the first round where we did drop him 25% so it wasn't due to lack of damage.

Are you saying that you dropped his health by 25%, or to 25%? If you do no damage to him, he creates the thunderdome. If you damage him and he still has more than half his health left, he fires missiles. If you damage him and bring his health below half, then it is thunderdome.

We had several rounds of 4 orb detonations within seconds while the two middle people were putting damage on oryx thad yielded no drop in health bar.

yeah that does sound a glitch.

Definitely felt glitchy

by Monochron, Monday, January 04, 2016, 00:11 (3341 days ago) @ CruelLEGACEY

We had several rounds of 4 orb detonations within seconds while the two middle people were putting damage on oryx thad yielded no drop in health bar.


yeah that does sound a glitch.

In addition to out of order Ogre spawn I saw two instances of Ogres teleporting from their spawn to the center. Could have been lag, but it was awfully quick.

There was also the time when Beard was running for the spark and it's location changed as soon as he jumped up. I have definitely seen that before but don't know if there is a known cause.

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Definitely felt glitchy

by Kahzgul, Monday, January 04, 2016, 02:12 (3341 days ago) @ Monochron

We had several rounds of 4 orb detonations within seconds while the two middle people were putting damage on oryx thad yielded no drop in health bar.


yeah that does sound a glitch.


In addition to out of order Ogre spawn I saw two instances of Ogres teleporting from their spawn to the center. Could have been lag, but it was awfully quick.

There was also the time when Beard was running for the spark and it's location changed as soon as he jumped up. I have definitely seen that before but don't know if there is a known cause.

if the first ogre to spawn wasn't at the same platform as the one Oryx fist pounded, then yeah, something glitched. The fight should have Ogre 1 spawn at the fist pound platform, and then ogre 2 is at the next platform going counter-clockwise, and so forth. I run with a couple of guys who have no idea how that works and are constantly saying things like "We killed the first ogre right away, but the second ogre didn't spawn yet" when really it's the first and fourth ogres they're looking for. Is it possible that's what happened?

If you go back and look at my posts from when the raid came out, I thought the fight was super glitchy too, but the real issue was that my fireteam couldn't put enough DPS on Oryx's chest when we needed to.

As for the spark moving, you're saying it wasn't on the platform after oryx pounded it? Or are you talking about the spark at the end of the platform chain? If the first, that's a glitch. If the latter, someone probably jumped off of their platform (hunter firing shadowshot causes this, too) and broke the chain.

Definitely felt glitchy

by Monochron, Tuesday, January 05, 2016, 20:23 (3339 days ago) @ Kahzgul

if the first ogre to spawn wasn't at the same platform as the one Oryx fist pounded, then yeah, something glitched. The fight should have Ogre 1 spawn at the fist pound platform, and then ogre 2 is at the next platform going counter-clockwise, and so forth. I run with a couple of guys who have no idea how that works and are constantly saying things like "We killed the first ogre right away, but the second ogre didn't spawn yet" when really it's the first and fourth ogres they're looking for. Is it possible that's what happened?

No, we're pretty used to the mechanics. It was a super bizarre instance of me shooting the guy opposite me's (he was counter clockwise of me) ogre when mine had yet to spawn.

As for the spark moving, you're saying it wasn't on the platform after oryx pounded it? Or are you talking about the spark at the end of the platform chain? If the first, that's a glitch. If the latter, someone probably jumped off of their platform (hunter firing shadowshot causes this, too) and broke the chain.

It was the second. No one was on the platforms when it moved. Beard was just jumping up as the runner and suddenly the spark was in a different location. If I remember correctly it was like Beard Jumping up and getting torn was interpreted as an out of order jump.

Thanks - giving it another try tonight

by Oholiab @, Sunday, January 03, 2016, 19:13 (3341 days ago) @ Kahzgul

I'm far too inexperienced to say if they were glitches or not, but the rest of the team seemed pretty convinced.

Whatever the case, we're looking for a few guardians to help us finish him off tonight!

We did it!

by Oholiab @, Monday, January 04, 2016, 04:20 (3341 days ago) @ Oholiab

I know: killing Oryx is so 2015. But for Junior and I, it was a long time coming. What a crazy challenge is that last battle, and at the same time very rewarding (even if the loot is not so).

Thank you to Skwatchee and Blackt1g3r for the huge help. Special thanks to Beardfade and Monochron for their explanations, encouragements, exhortations, patience, and persistence.

Hard mode, anyone?

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We did it!

by Kermit @, Raleigh, NC, Monday, January 04, 2016, 10:15 (3341 days ago) @ Oholiab

Congrats!

I was happy to hear that Skwatchee got an XB1 for Christmas.

We did it!

by Oholiab @, Monday, January 04, 2016, 18:21 (3341 days ago) @ Kermit


I was happy to hear that Skwatchee got an XB1 for Christmas.

Me too! In fact, my whole clan was excited to see him on one day. Have gotten to game with him a couple times already.

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Finally

by Blackt1g3r @, Login is from an untrusted domain in MN, Monday, January 04, 2016, 13:49 (3341 days ago) @ Oholiab

That was my first Oryx kill. Now I just have to kill Golgoroth and then I'll have defeated all the bosses in the Oryx raid. All I can say is I'm glad Bungie has ways other than the Raid to get high light level items now.

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Congrats!

by cheapLEY @, Monday, January 04, 2016, 14:12 (3341 days ago) @ Oholiab

Downing Oryx is truly no small feat, and I know it feels great to finally get it done!

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Nice!

by Kahzgul, Monday, January 04, 2016, 17:39 (3341 days ago) @ Oholiab

Congratulations. The Oryx fight is brutally hard. The design is such that a single jump at the wrong time can wipe the raid with no opportunity for anyone else to step up and save the day. Too punishing in my opinion, and an order of magnitude harder than the rest of the raid.

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Nice!

by Schedonnardus, Texas, Monday, January 04, 2016, 20:37 (3340 days ago) @ Kahzgul

Congratulations. The Oryx fight is brutally hard. The design is such that a single jump at the wrong time can wipe the raid with no opportunity for anyone else to step up and save the day. Too punishing in my opinion, and an order of magnitude harder than the rest of the raid.

yep, a function of them not wanting anyone to solo it i imagine (though normal has been solo'd Praise the Sun!)

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Can someone tell me if this is a glitch?

by BeardFade ⌂, Portland, OR, Monday, January 04, 2016, 18:14 (3341 days ago) @ Oholiab

Last night, on the run of Oryx we finally completed, there was an added bit of difficulty I don't remember noticing before. During the Oryx Missile phase, boomer-like taken Knights spawned on the platforms. Isn't this a hard mode mechanic? We were definitely playing on normal.

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Normal Behavior.

by dogcow @, Hiding from Bob, in the vent core., Monday, January 04, 2016, 18:15 (3341 days ago) @ BeardFade

- No text -

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Normal Behavior.

by BeardFade ⌂, Portland, OR, Monday, January 04, 2016, 18:16 (3341 days ago) @ dogcow

I've finished the raid a bunch of times and had never seen this before. Granted, I've had my head down and running most of the time. Thanks.

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Normal Behavior.

by dogcow @, Hiding from Bob, in the vent core., Monday, January 04, 2016, 18:27 (3341 days ago) @ BeardFade

I've finished the raid a bunch of times and had never seen this before. Granted, I've had my head down and running most of the time. Thanks.

Yeah, same. I'm usually running around a pillar looking down to make sure I don't get stuck on anything. One time I was the jumper/relic taker and would run back and forth by the entrance because I didn't have a pillar. I noticed those knights then (as they would actually shoot at me).

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Useful

by Blackt1g3r @, Login is from an untrusted domain in MN, Monday, January 04, 2016, 18:46 (3340 days ago) @ dogcow

You can just watch the knights on your motion tracker to tell when the missile phase is over. When the Knights disappear you should be safe.

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