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Iron Banner Full Games with The Chaperone (Destiny)

by Durandal, Monday, January 04, 2016, 00:26 (3341 days ago) @ Kahzgul

Some things I noticed:

1. You have two knives and two trip mines, but really don't take advantage of either. There were several situations where you could have laid a trip mine to cover one path into an area and watched another. With the Spine, the 30 second duration on those grenades really makes them a worthwhile trap, even if they are not tripped 100% of the time. Same with the knives, you can easily lead or follow with the knives to finish, they have better range the chaperone, but I don't think I saw you throw one in the whole first match.

2. Man, your NM is a laser. That's pretty good. You tend to hard scope it too often though.

A suggestion, would it be better to go with a Nightstalker, and use the shadestep, and cloak grenades? That would let you get close without appearing on radar as well as giving a good method to escape mid engagement by shade stepping. Void Grenade+Poison smoke really shuts down a capture point or choke point too. Other option would be to go blade dancer for the fast weapon change and blink. Tap with the chaperone then melee to regen health.

I've had some fun with my Defender Titan and Chaperone + No Backup Plans. Regenerating Overshield on a shotgun kill is very handy, you can go full armor/speed builds that way and not feel left out.


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