
Trials of Osiris Humor: or Medic Man 3 1/3 (Destiny)
by BeardFade , Portland, OR, Tuesday, January 12, 2016, 15:36 (3478 days ago)
edited by BeardFade, Tuesday, January 12, 2016, 15:46
Last night, Robot Chickens, Up North and I ran Trials of Osiris just to get the bounties. During one particular match, perhaps one of the most hilarious moments occurred that I wanted to share.
We spawned on the Charlie side of the map, attempted to quickly jump up get a kill or two sniping (I failed miserably). By the time I was revivable, all three were sniping in on our position. You can watch the video to get the rest of the story.
As you can see, we actually won that round (we won several from capturing the point. It was like the other team didn't know they needed to capture it).
Here is a screen cap of the Postgame Carnage. Thought it was worth saving.

Just.... wow
by MacAddictXIV , Seattle WA, Tuesday, January 12, 2016, 15:41 (3477 days ago) @ BeardFade
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I've never seen revive timers get so high!
by unoudid , Somewhere over the rainbow, Tuesday, January 12, 2016, 15:54 (3477 days ago) @ BeardFade
Just let them stay down Chickens!

I've never seen revive timers get so high!
by MacAddictXIV , Seattle WA, Tuesday, January 12, 2016, 15:56 (3477 days ago) @ unoudid
Just let them stay down Chickens!
But I think that was why they lost! The enemy was so caught up in the killing that they didn't realize they needed to do anything else :-D

I really wanted to ruin North's K/D
by Robot Chickens, Tuesday, January 12, 2016, 16:01 (3477 days ago) @ MacAddictXIV
edited by Robot Chickens, Tuesday, January 12, 2016, 16:15
Just let them stay down Chickens!
But I think that was why they lost! The enemy was so caught up in the killing that they didn't realize they needed to do anything else :-D
Exactly. It was a cocktail of strategy and comedy that governed my behavior.

I really wanted to ruin North's K/D
by MacAddictXIV , Seattle WA, Tuesday, January 12, 2016, 16:33 (3477 days ago) @ Robot Chickens
Just let them stay down Chickens!
But I think that was why they lost! The enemy was so caught up in the killing that they didn't realize they needed to do anything else :-D
Exactly. It was a cocktail of strategy and comedy that governed my behavior.
I can just hear Robot going "Hehe you want to die again? Ha, watch this..." and then him going into a fit of laughing.
I would :-)
If I had the opportunity to watch my team mates die repeatedly without repercussions totally would... On a related note, I wonder why no one wants to play trials with me?
I can't believe that with two dead the other team just sat there sniping. SO. BAD. How come I only get matched against scarab teams instead of these scrubs?
Also, you really should practice res-pushing. It'll save your lives.

Probably because you're a much better PvPer than we are :)
by BeardFade , Portland, OR, Tuesday, January 12, 2016, 17:50 (3477 days ago) @ Kahzgul
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BUT I'M NOT GOOD. I've never been to the lighthouse.
by Kahzgul, Tuesday, January 12, 2016, 17:52 (3477 days ago) @ BeardFade
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Most wins I've ever had on a ticket was 6 and I was backpacked by two players much better than I am. They were a couple of unoudid's friends.
At least we ended it with class. At 8-1, we figured everyone we'd see was going for the lighthouse, so we just danced in the middle and let the next two teams we faced win to get the sweet loots. I hope they appreciated it.
That was my initial thought too. Normal strategy is kill one, run at 'em.
However, if these guys were just thinking "lol let's see how many times we can snipe," I understand. Sometimes you've gotta entertain yourselves.

What is res-pushing?
by Blackt1g3r , Login is from an untrusted domain in MN, Tuesday, January 12, 2016, 17:58 (3477 days ago) @ Kahzgul
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What is res-pushing?
by CruelLEGACEY , Toronto, Tuesday, January 12, 2016, 18:01 (3477 days ago) @ Blackt1g3r
It is a way to counter res-sniping. If the enemy is hard-scoped on your teammate's orb, ready to snipe them in the head the moment you revive them, you can use your own body to shove your teammate to the side as you revive them, making it harder for the enemy sniper to nail them as they stand up.

What is res-pushing?
by Cody Miller , Music of the Spheres - Never Forgot, Tuesday, January 12, 2016, 18:05 (3477 days ago) @ CruelLEGACEY
It is a way to counter res-sniping. If the enemy is hard-scoped on your teammate's orb, ready to snipe them in the head the moment you revive them, you can use your own body to shove your teammate to the side as you revive them, making it harder for the enemy sniper to nail them as they stand up.
Sliding into them works best since you'll be less likely to be sniped yourself.

I would love some ToO coaching
by BeardFade , Portland, OR, Tuesday, January 12, 2016, 18:19 (3477 days ago) @ BeardFade
I know I don't really understand some of the intricacies of this game type and wouldn't mind being by some of you with Xbox accounts. Maybe we can just play the Elimination game type during the week for practice or something.

I would love some ToO coaching
by MacAddictXIV , Seattle WA, Tuesday, January 12, 2016, 18:21 (3477 days ago) @ BeardFade
I know I don't really understand some of the intricacies of this game type and wouldn't mind being by some of you with Xbox accounts. Maybe we can just play the Elimination game type during the week for practice or something.
Yeah, I could probably use this too. I could also use Sniper teaching because I suck at it. And a team that has a good sniper/s on their team normally wins.
...though I'm not the best sniper around by a longshot, here is my experience.
Much of sniping is map knowledge, directly tied with your experience on the map, and the game type. If you know where the other team is likely to come at you, you can prepare and snipe in anticipation. Even when sniping you want to be the aggressor. You're hunting them in a passive way, not sitting there waiting on reacting to what they are doing. Patience can be key, but don't be too reactive. All the good players are moving more or less constantly, with brief pauses to asses, make a new plan, then act. A good team plan/cohesion is almost always better than any one person's skill too.
For example, If you whip out your sniper and try to snipe another sniper across the map, you're already at a disadvantage. If you have greater skill then you may beat them. If they are prepared you will be hard-pressed to beat them at the game they have already started.
Aim matters, though not as much as you think. Aim assist, stability, and range, probably in that order is what you want. Actual aiming is probably only 25% of the hard part, especially if you're not going for a headshot. Good aim assist on a good sniper can go a long ways. Also note that hot swap with the defiance of yasmin is amazing for sniping on the go because of the aim assist boost. (See Korny or Cruel's ToO videos for how to go about this)
So tl;dr is, aim is 25%, the right gun is 25%, map knowledge + gametype experience is 50%

Quick sniping tips...
by MacAddictXIV , Seattle WA, Tuesday, January 12, 2016, 19:01 (3477 days ago) @ slycrel
...though I'm not the best sniper around by a longshot, here is my experience.
Much of sniping is map knowledge, directly tied with your experience on the map, and the game type. If you know where the other team is likely to come at you, you can prepare and snipe in anticipation. Even when sniping you want to be the aggressor. You're hunting them in a passive way, not sitting there waiting on reacting to what they are doing. Patience can be key, but don't be too reactive. All the good players are moving more or less constantly, with brief pauses to asses, make a new plan, then act. A good team plan/cohesion is almost always better than any one person's skill too.
For example, If you whip out your sniper and try to snipe another sniper across the map, you're already at a disadvantage. If you have greater skill then you may beat them. If they are prepared you will be hard-pressed to beat them at the game they have already started.
Aim matters, though not as much as you think. Aim assist, stability, and range, probably in that order is what you want. Actual aiming is probably only 25% of the hard part, especially if you're not going for a headshot. Good aim assist on a good sniper can go a long ways. Also note that hot swap with the defiance of yasmin is amazing for sniping on the go because of the aim assist boost. (See Korny or Cruel's ToO videos for how to go about this)
So tl;dr is, aim is 25%, the right gun is 25%, map knowledge + gametype experience is 50%
I have both Yasmin and 1000 yard and I have been told both are good guns. But I can never twitch head shot fast enough before someone runs for cover. I can be sitting waiting, and I normally just get a body shot off before they hit cover again. Now I could re-adjust my aim for when they come around the corner again or I can move. In most cases neither work :-)
But when I stay I usually get out sniped because they know where I am and they CAN get the head shot.
So tl;dr is, aim is 25%, the right gun is 25%, map knowledge + gametype experience is 50%
I have both Yasmin and 1000 yard and I have been told both are good guns. But I can never twitch head shot fast enough before someone runs for cover. I can be sitting waiting, and I normally just get a body shot off before they hit cover again. Now I could re-adjust my aim for when they come around the corner again or I can move. In most cases neither work :-)But when I stay I usually get out sniped because they know where I am and they CAN get the head shot.
This is purely a practice issue. You're doing the right thing initially, but need to get used to finding head level. Destiny's geometry actually really helps with this. There are lots of art elements that are right at head level to help you set up shots.
Once you snipe and miss, move to a different spot. You know where they'll be looking from and what they'll initially be looking at. Use that information to your advantage.

Quick sniping tips...
by MacAddictXIV , Seattle WA, Wednesday, January 13, 2016, 12:08 (3477 days ago) @ Kahzgul
So tl;dr is, aim is 25%, the right gun is 25%, map knowledge + gametype experience is 50%
I have both Yasmin and 1000 yard and I have been told both are good guns. But I can never twitch head shot fast enough before someone runs for cover. I can be sitting waiting, and I normally just get a body shot off before they hit cover again. Now I could re-adjust my aim for when they come around the corner again or I can move. In most cases neither work :-)But when I stay I usually get out sniped because they know where I am and they CAN get the head shot.
This is purely a practice issue. You're doing the right thing initially, but need to get used to finding head level. Destiny's geometry actually really helps with this. There are lots of art elements that are right at head level to help you set up shots.Once you snipe and miss, move to a different spot. You know where they'll be looking from and what they'll initially be looking at. Use that information to your advantage.
What if you don't have someplace to move to? Should you try sidestepping why shooting? Here is a good example here:
This is most likely just a practice thing. I had the level down, I just didn't fire fast enough and instead clipped his shoulder. I was also standing still.
From the vid I see two things: First, you're right that you waited too long to shoot. Second, that shot likely would have killed him with a sniper rifle that had a higher aim assist value. Change to 1000-yard stare with a shortgaze scope and that's a killshot. You weren't standing still for too long, honestly, but when you're already dialed in on someone's head level, if you aim by sidestepping rather than turning (use the left stick, not the right one), you'll find that you're a much harder target to hit.

Quick sniping tips...
by MacAddictXIV , Seattle WA, Wednesday, January 13, 2016, 18:19 (3476 days ago) @ Kahzgul
From the vid I see two things: First, you're right that you waited too long to shoot. Second, that shot likely would have killed him with a sniper rifle that had a higher aim assist value. Change to 1000-yard stare with a shortgaze scope and that's a killshot. You weren't standing still for too long, honestly, but when you're already dialed in on someone's head level, if you aim by sidestepping rather than turning (use the left stick, not the right one), you'll find that you're a much harder target to hit.
Thanks for the advice. Also, that was 1000 yard stare, at least I'm almost positive because I don't think I would use any other sniper that I own. Also I almost always use sidestep to aim as well :-)
I feel like I do the right mechanics, I just haven't gotten them down? or I'm just really unlucky with my choice of opponent.
Quick sniping tips...
by Claude Errera , Wednesday, January 13, 2016, 18:38 (3476 days ago) @ MacAddictXIV
Thanks for the advice. Also, that was 1000 yard stare, at least I'm almost positive because I don't think I would use any other sniper that I own. Also I almost always use sidestep to aim as well :-)
That's an Omolon (or maybe Hakke) sight - it's not a 1000 yard stare.

Quick sniping tips...
by MacAddictXIV , Seattle WA, Wednesday, January 13, 2016, 18:42 (3476 days ago) @ Claude Errera
Thanks for the advice. Also, that was 1000 yard stare, at least I'm almost positive because I don't think I would use any other sniper that I own. Also I almost always use sidestep to aim as well :-)
That's an Omolon (or maybe Hakke) sight - it's not a 1000 yard stare.
I might have a hakke sniper. But I know I don't own an omolon sniper. But I'm still pretty sure it's my 1000 yard stare... maybe I'm wrong but I'm almost sure!

I agree w/ Claude
by BeardFade , Portland, OR, Wednesday, January 13, 2016, 19:10 (3476 days ago) @ MacAddictXIV
That's gotta be a Hakke. Stillpiercer and the Hakke sniper scopes have a cross as the reticule, Omolons, at least Eirenes, have a dot surrounded by a circle for their scopes.
Searching for some info on this led me to this horrifying link: Misaligned Scopes

I agree w/ Claude
by MacAddictXIV , Seattle WA, Wednesday, January 13, 2016, 19:49 (3476 days ago) @ BeardFade
That's gotta be a Hakke. Stillpiercer and the Hakke sniper scopes have a cross as the reticule, Omolons, at least Eirenes, have a dot surrounded by a circle for their scopes.
Searching for some info on this led me to this horrifying link: Misaligned Scopes
Now I have to look when I get home. Dang. I wish there was a way I could try it now. The thing is, both my Hakke and Omolon snipers suck and are in my stash. Unless the Tao Hua Yuan is a one of those...
https://www.bungie.net/en/Legend/Gear/1/4611686018430050254/2305843009216253889
Snipers in particular
by Raflection, Wednesday, January 13, 2016, 07:21 (3477 days ago) @ MacAddictXIV
I have 1000YS, Glass promontory and Stillpiecer.
Glass Prom has the highest aim assist so I've been told but I just love the way Stillpiecer handles. If you're a hunter, this should definitely be a sniper to use.
I also spent a lot of my time working out where head level is for most of the pinch points on each map, this took a while to do.
The key to sniping is really just using it when it's best adventagious to do so, a lot of players try to use a sniper in every situation when sniping and this messes them up quite a lot.

Quick sniping tips...
by Cody Miller , Music of the Spheres - Never Forgot, Tuesday, January 12, 2016, 19:16 (3477 days ago) @ slycrel
Additionally, you can through experience learn where head level (and if you're REALLY good where head level on crouch is) for various parts of the map. Really good snipers initially park the reticule at head level so there is much less to adjust. It's a major help, but I still suck at sniping.
Basically, use the right stick as little as possible. Aim by moving your body as much as possible.

Quick sniping tips...
by MacAddictXIV , Seattle WA, Tuesday, January 12, 2016, 19:18 (3477 days ago) @ Cody Miller
Additionally, you can through experience learn where head level (and if you're REALLY good where head level on crouch is) for various parts of the map. Really good snipers initially park the reticule at head level so there is much less to adjust. It's a major help, but I still suck at sniping.
Basically, use the right stick as little as possible. Aim by moving your body as much as possible.
I actually do this, okay I actually TRY to do this. I was so much easier in Halo because the geometry was simpler...

I can explain the basics for you here
by Kahzgul, Tuesday, January 12, 2016, 19:19 (3477 days ago) @ BeardFade
Trials is really, really, really about teamwork more than anything else. There are a very small percentage of unreal players, like RealKraftyy, who can actually win 3 v 1 all day, but that is absolutely not the norm.
So what is the norm? It's really good teamwork, staying far enough from your buddies to be out of grenade range, but close enough to team shoot an enemy or res an ally, and communicating. Constant communication.
--
Start with knowing the maps inside and out. Know where control points A, B, and C are. Decide, as a team, what to call each and every area.
For last week's trials on memento, we used the following call outs (keep in mind the map is shaped like a baseball diamond, and spawns are at mid right field and mid left field respectively:
Our spawn, their spawn: Obviously wherever each team spawned for that round.
Box: The cube room with the heavy on top of it in the middle of the map.
Mid: The "road" that both spawns start out on, which loops through the map like the outside edge of the infield.
Near: The section of hallway closer to the box area, sort of like the path from first base to second to third.
Far: The section of hallway on the absolute outside of the map, where heavy ammo spawns. like running down the outside wall of the field from deep right through center to deep left field.
Beyond the basic callouts there, we came up with names for more common areas that we encountered teams.
C-Ramp: The square room at the bottom of the C-side ramp in the Far area.
A-Ramp: The room at the bottom of the A-side ramp in the Far area.
C-Special: The area near the ammo box behind the bus at the C-side spawn
A-Special: The area near the ammo box behind the planter box at the A-side spawn
And so forth.
It's important to use 1 syllable call outs whenever possible to speed communication. "Mid, up the ramp!" "Far heavy!" "Box, in the room" should all be really clear descriptions of where enemy players are.
--
Callouts don't kill people though. People kill people.
You need to know who you're playing with, how they play, and how you can help them win their fights. I play with two excellent snipers (I'm not so bad myself, but prefer a shotgun). They don't need my help to kill enemy players, but they definitely need me to protect them from rushes and alert them to flankers. Similarly, I don't need their help in a CQC situation, but I do need them to distract the enemy enough that I can get into close quarters in the first place. So the play that works for me is to stay on the flank of their sniper lanes all the time. That both guards their flank and puts me in position to charge in if the enemy really engages with them. This kind of teamwork did not happen overnight, and there was a lot of yelling and frustration on all sides as we got to know what to expect from one another. We are at a much better place this week than we were three weeks ago, for example, and feel like we can compete with anyone we're matched against.
You also need to know who your enemies are. We always scout the other team as we fly in. Look at their spec, see what weapons they're using, that sort of thing. You need to know how many snipers, how many shotgunners, how many self-resses, and how many invisible players they have. Beyond that, just be aware of what each team is bringing to the table. Some teams will try to fake you out during the fly in, or change weapons mid-round... you have to learn to adapt. If the enemy has one really good player, be sure to guard that guy's orb like crazy if he dies.
--
But... shooting is important, too, right?
Yes, yes it is. Bring a gun that wins. Trials is not the time to experiment with a new build or pretend you've cracked the destiny code that no one else on earth has ever figured out until now. Stick with your best spec, best gear, best loadouts. Snipers are prevalent because it's a one shot kill from anywhere on the board. Shotguns are 1-shot up close, but fire more quickly than snipers and don't need as much aim. Rockets kill enemy players even if they kill you, too. Anything else needs to be your most effective gun. I use Nirwen's Mercy as my primary because it's a 3 burst kill, my radar stays active, and it works well over very long distances. I'm trying to level up my MIDA to use that instead because more speed = faster shotgunning and the stagger is quite good, plus it still has 3rd eye. Lots of people use The Last Word because it complements a sniper rifle so well.
You will see a LOT of snipers and shotgunners. Snipers with high impact can 1-shot someone who just got resurrected, so be sure to watch for those. 1000 yard stare is the most prevalent. shotguns with high range are great, too. Conspiracy Theory-D is the most common one of those.
Because of these facts, you need to know the situation you're in. If you see a sniper's glint, do not peek to see if he's still there; assume he is and he's dialed in on your head. Call out his position. If you see someone charging in close to you, assume they have a shotgun if you can't tell what they're holding. Call out the rusher. Grenades are good for finishing off enemies. If they open with a grenade, expect them to charge in afterwards to mop up, and call that out, too. And as for yourself, go for those 1-shot kills as best you can. Set yourself up for success by using good guns (even if you think they're cheap). Flank enemy positions, approach ensconced enemies from multiple fire lanes, and coordinate your attack so you're shooting at the same guy but they're shooting at different guys. Your team should almost never be in a situation where you're all in a straight line.
--
What if he's not quite dead?
Do not pursue fleeing enemies if you are wounded. They are luring you into a 1v1 situation. Instead, take advantage of their flight in order to establish yourself in a stronger position on the map with respect to where your allies are. Regroup and hunt as a pack. Protect enemy orbs so they can't res their allies. If you have them pinned down, throw grenades before breaking cover to attack them. If they are full on fleeing, let them go before you risk losing any advantage you may have by walking around a blind corner into a shotgun. Be cold, be methodical, be efficient.
--
We won! Now what?
The round isn't over after the 3rd enemy player dies. Can anyone on their team self-res? Watch out for that. If not, sprint for the nearest special ammo box and restock. That ammo may decide the outcome of the game. Decide on your strategy for the next round. Do NOT do the same thing every round, even when it's working. Mix it up and catch the enemy off guard.
--
We lost! Now what?
Don't go on tilt. Keep your cool. What did you learn about the enemy strategy? Do they have an amazing sniper? Don't move through his sniping lanes. Was their rush too much for you to handle? Start the round by moving to more open ground and eliminate their surprise. Do NOT do the same thing every round, even when it's working. Mix it up and catch the enemy off guard.
--
Heavy Round
When one team reaches 3 wins, the very next round will be the heavy ammo round. There are lots of different ways to play this. Sometimes you go for the heavy. Sometimes you burn a super to kill them at their heavy while your teammates go for yours. Sometimes you send 2 to their heavy and leave 1 behind, or maybe you go balls out and rush all three. Make sure you're all on the same page. My team goes so far as to switch weapons so that we all have Truth equipped for this round. You get an extra rocket and they blow up huge. If you switch weapons while you're dead or between rounds, you don't lose any saved special ammo. Switch while you're alive and it all goes bye bye. Heavy ammo goes away at the end of the round, so switch your weapons back once its over or you die.
--
Any other questions, post em!

I can explain the basics for you here
by BeardFade , Portland, OR, Tuesday, January 12, 2016, 19:54 (3477 days ago) @ Kahzgul
Thank you for the thorough write up. I think I get most of what you're saying. I certainly know all the maps well from playing a lot of 6v6, but what I think I need help with is learning to be more situationally aware, how to have better teamwork and coordination and the exact things Elimination calls for. Like knowing when it's more important to get the res than to get a kill on a weak enemy, or how to be better about getting in 2 v 1 situations instead of the other way around. I think if I had the chance to play with some better players who could point out what they would have done differently in a situation, I think I could learn some valuable lessons that could get me further in ToO.

I can explain the basics for you here
by Kahzgul, Tuesday, January 12, 2016, 21:26 (3477 days ago) @ BeardFade
Thank you for the thorough write up. I think I get most of what you're saying. I certainly know all the maps well from playing a lot of 6v6, but what I think I need help with is learning to be more situationally aware, how to have better teamwork and coordination and the exact things Elimination calls for. Like knowing when it's more important to get the res than to get a kill on a weak enemy, or how to be better about getting in 2 v 1 situations instead of the other way around. I think if I had the chance to play with some better players who could point out what they would have done differently in a situation, I think I could learn some valuable lessons that could get me further in ToO.
I think the res is usually much more important than pursuing a weak enemy. In a meta that's all about 1 shot kills, the health of your enemy doesn't matter... he can still dome you with a single sniper round. The only way to "survive" that is to have a living ally.
If you watch some twitch streams or you tube destiny PvP commentaries, you can learn a lot.
That game would have given me PTSD.
by Claude Errera , Tuesday, January 12, 2016, 18:35 (3477 days ago) @ BeardFade
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You guys tried the Zapp Brannigan method
by unoudid , Somewhere over the rainbow, Tuesday, January 12, 2016, 19:09 (3477 days ago) @ BeardFade
"You see, killbots have a preset kill limit. Knowing their weakness, I sent wave after wave of my own men at them until they reached their limit and shut down. Kif, show them the medal I won."
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What they must have felt like
by unoudid , Somewhere over the rainbow, Wednesday, January 13, 2016, 05:18 (3477 days ago) @ BeardFade
like shooting fish in a heavy barrel.
Thanks Korny for making my life easier... apparently I can't get a headshot though.
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This video was one of the "Watch next videos" after yours.
by BeardFade , Portland, OR, Wednesday, January 13, 2016, 16:15 (3476 days ago) @ unoudid
This is just stupid good. How do people aim so well!?

This video was one of the "Watch next videos" after yours.
by unoudid , Somewhere over the rainbow, Wednesday, January 13, 2016, 16:58 (3476 days ago) @ BeardFade
Now that is impressive. He should have had another kill but that guy went to orbit instead.
Looking at his loadout It really makes me want to find a 1000-Yard Stare with a short-gaze scope and hidden hand. I love my roll with shortgaze, perfect balance and firefly, but hidden hand would be even better.
Is there an easy way to farm for the 1000 yard stare?

I don't, maybe someone else knows how to farm 1000YS
by BeardFade , Portland, OR, Wednesday, January 13, 2016, 16:59 (3476 days ago) @ unoudid
I wish I knew, I haven't really gotten a roll on that gun I like yet.

This video was one of the "Watch next videos" after yours.
by MacAddictXIV , Seattle WA, Wednesday, January 13, 2016, 17:05 (3476 days ago) @ unoudid
Now that is impressive. He should have had another kill but that guy went to orbit instead.
Looking at his loadout It really makes me want to find a 1000-Yard Stare with a short-gaze scope and hidden hand. I love my roll with shortgaze, perfect balance and firefly, but hidden hand would be even better.
Is there an easy way to farm for the 1000 yard stare?
What is a "short-gaze scope" I'm guessing it's one with low zoom, but are there multiples?

Shortgaze v. Ambush
by BeardFade , Portland, OR, Wednesday, January 13, 2016, 17:08 (3476 days ago) @ MacAddictXIV
Yeah, Shortgaze is just another scope, low-zoom, similar to Ambush. The difference seems to be that Shortgaze increases Aim Assist, while Ambush reduces it. I found this link on reddit.
Guess I'll be switching my Glass Promontory to Shortgaze and giving it a try tonight.

Shortgaze v. Ambush
by unoudid , Somewhere over the rainbow, Wednesday, January 13, 2016, 17:13 (3476 days ago) @ BeardFade
Guess I'll be switching my Glass Promontory to Shortgaze and giving it a try tonight.
I made the switch before year two and have never looked back. It's my favorite sniper scope by far.

I end up preferring ambush just due to its looks.
by Funkmon , Wednesday, January 13, 2016, 17:16 (3476 days ago) @ unoudid
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Now I get it...
by BeardFade , Portland, OR, Wednesday, January 13, 2016, 17:18 (3476 days ago) @ unoudid
One of my favorite snipers this year was a Tao Hua Yuan with the Tacsys scope as the lowest scope I got early in the TTK. That scope has even more aim assist than Shortgaze. I didn't realize that scopes added or subtracted aim assist to the gun until just now.
Aim assist on snipers makes almost no practical difference if you're not sweep sniping. For example, I do my best sniping on a Praedyth's Revenge sniper with ambush. It has an auto-aim score of -5 with that scope.
The auto aim doesn't affect bullet magnetism on snipers, just the stickiness of the scope, which often is not particularly useful.
High aim assist on snipers makes the bullets magnetic at longer ranges. It's weird. Short to mid range aim assist does nothing at all. And very long ranges, high aim assist snipers will have the bullets fire closer to center mass of the target. With really high values, like Icebreaker, you can literally set your crosshair to miss the shot over their shoulder and you'll get a headshot. With 1000 yard stare it's not quite that extreme (50 assist vs. 80 from icebreaker) but it's enough that shots you'd make with 1kys would miss with praedith's.
The drawback is, as you mentioned, how sticky the crosshairs are when you're sniping through traffic. Praedith's goes where you aim it, period. As a long time CoD player where every gun does that, I LOVE praedith's. 1kys can be dragged out of aim by a crossing enemy, or - if you're aiming at their chin - may end up with a body shot instead of a head shot. Still, I'm using a 1kys with the ambush right now and it's the best feeling 2.0 sniper I've found. I really love those "light and snappy" scopes.
So what you are saying is that I have the best possible Newbie sniper in the game?
I literally have 1kys sniper With Tacsys scope with snapshot and hidden hand. So I must have crazy good aim assist.

That's a good roll.
by BeardFade , Portland, OR, Wednesday, January 13, 2016, 18:34 (3476 days ago) @ MacAddictXIV
Be sure you're not beating yourself up. You might be a decent sniper, but in a pool of millions there are many who are better than you. I feel this way. I think most of the people I play with would call me an above average sniper, yet I have found in recent months that I'm dying more and more to snipers. I think more people are realizing how good they are, and the best, most coordinated players have started to use them more and subsequently, we're dying to them more. Keep this in mind as you're analyzing your play.
That being said, that's a great roll on that gun, but Tacsys does benefit from a slightly longer engagement distance than Ambush or Shortgaze since it's a stronger zoom amount. A lot of people like Ambush so much because you can snipe people from shorter distances with it. With Tacsys, you'll have to be even better about having your reticule near their head before you ADS since any movement on your opponent's end will be harder to keep in scope or sweep scope to.

That's a good roll.
by MacAddictXIV , Seattle WA, Wednesday, January 13, 2016, 18:37 (3476 days ago) @ BeardFade
Be sure you're not beating yourself up. You might be a decent sniper, but in a pool of millions there are many who are better than you. I feel this way. I think most of the people I play with would call me an above average sniper, yet I have found in recent months that I'm dying more and more to snipers. I think more people are realizing how good they are, and the best, most coordinated players have started to use them more and subsequently, we're dying to them more. Keep this in mind as you're analyzing your play.
Yeah, I have the tendency to do that. I was a pretty good sniper in Halo. But this isn't halo...
That being said, that's a great roll on that gun, but Tacsys does benefit from a slightly longer engagement distance than Ambush or Shortgaze since it's a stronger zoom amount. A lot of people like Ambush so much because you can snipe people from shorter distances with it. With Tacsys, you'll have to be even better about having your reticule near their head before you ADS since any movement on your opponent's end will be harder to keep in scope or sweep scope to.
The thing is, I think that's my lowest zoom scope. so I guess that is what I got.
What Beardfade said. I personally cannot abide a high (or even medium) zoom scope at all in this game for PvP. I rely on my wider field of view way too much, so any scope that isn't an ambush or shortgaze is met with disdain where I'm concerned. I've got a 1kys that has a really high aim assist, high zoom scope and I hate it. Switching back to the ambush feels like coming home.
Still, your roll on the 1kys sounds awesome. Practice practice practice!

Shortgaze might be worth it.
by BeardFade , Portland, OR, Friday, January 15, 2016, 06:05 (3475 days ago) @ unoudid
Hoping the gifv works. Had a sweet sweep snipe tonight I was proud of with the Shortgaze.
Shortgaze might be worth it.
by Claude Errera , Friday, January 15, 2016, 06:07 (3475 days ago) @ BeardFade
Hoping the gifv works. Had a sweet sweep snipe tonight I was proud of with the Shortgaze.
Check the bottom of the posting screen for how to embed gifv's. (I fixed yours)

Shortgaze might be worth it.
by BeardFade , Portland, OR, Friday, January 15, 2016, 06:10 (3475 days ago) @ Claude Errera
Thanks Claude, I edited a minute after posting, too. Just needed to look a bit lower for those handy shortcodes.

Welcome to the short side!
by unoudid , Somewhere over the rainbow, Friday, January 15, 2016, 13:16 (3475 days ago) @ BeardFade
- No text -

Beautiful.
by Korny , Dalton, Ga. US. Earth, Sol System, Wednesday, January 13, 2016, 16:25 (3476 days ago) @ unoudid
like shooting fish in a heavy barrel.
I can barely land a single Golden Gun shot at point blank range, and you cross-map them like ducks in a row... Sheesh.
Thanks Korny for making my life easier... apparently I can't get a headshot though.
Go For Kills, Not Headshots™

What they must have felt like
by Kahzgul, Thursday, January 14, 2016, 03:16 (3476 days ago) @ unoudid
Damn. That's some on point sniping at the end there. Very impressive.