
Snipers and ADS (Destiny)
by Cody Miller , Music of the Spheres - Never Forgot, Wednesday, January 13, 2016, 05:00 (3477 days ago)
In Halo, when you got shot it took you out of zoom if you had a sniper.
Why is this not the case in Destiny?
More and more I am seeing snipers being used as midrange weapons, where even while being pummeled with auto rifle fire, the sniper still manages to headshot an opponent.
Snipers are supposed to be precision weapons, with a risk because they give you a one hit kill. So why don't they work the same way as in Halo? It's strange when you actually think about it.

You should get knocked out of zoom.
by unoudid , Somewhere over the rainbow, Wednesday, January 13, 2016, 05:07 (3477 days ago) @ Cody Miller
don't understand why this doesn't happen.... but it sure makes sniping easier.

You should get knocked out of zoom.
by MacAddictXIV , Seattle WA, Wednesday, January 13, 2016, 11:49 (3477 days ago) @ unoudid
don't understand why this doesn't happen.... but it sure makes sniping easier.
Also, in a realistic stand point. It makes no sense what-so-ever that you would be taken out of zoom when shot :-)
After saying that, I also wish this was true. Cause I think there should be more penalties for snipers fighting outside their weapons range category.
You should get knocked out of zoom.
by ChrisTheeCrappy, Wednesday, January 13, 2016, 13:17 (3477 days ago) @ MacAddictXIV
If we are going to get realistic, if you are shot, you would not be able to keep the scope NEAR the person.
Because Destiny isn't Halo.
by Raflection, Wednesday, January 13, 2016, 07:11 (3477 days ago) @ Cody Miller
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Snipers and ADS
by CruelLEGACEY , Toronto, Wednesday, January 13, 2016, 12:19 (3477 days ago) @ Cody Miller
edited by CruelLEGACEY, Wednesday, January 13, 2016, 12:39
First of all, getting knocked out of your zoom in Halo was not exclusive to snipers. It happened with all scoped weapons. Many players found it overly punishing, and it could cause annoying loops where you click the zoom button just as you get shot, so nothing happens, so you click again just as you get shot again, still nothing happens, etc.
I'm glad they ditched that mechanic for Destiny.
On the other hand, I do agree that sniper rifles in Destiny can be a bit too effective as run and gun weapons. I've suggested this before, but I think the best solution would be to increase the zoom of all the scopes. More zoom effectively narrows your field of view, and makes it way harder to hit targets that are moving around, especially at close/mid range.
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Solution: un nerf fusion rifles.
by Funkmon , Wednesday, January 13, 2016, 13:21 (3477 days ago) @ CruelLEGACEY
People are only using them like this because they freaking have to. All the other guns suck.

Solution: un nerf fusion rifles.
by MacAddictXIV , Seattle WA, Wednesday, January 13, 2016, 13:25 (3477 days ago) @ Funkmon
People are only using them like this because they freaking have to. All the other guns suck.
Then there are the people that suck at sniping. That's me.

+1
by ZackDark , Not behind you. NO! Don't look., Wednesday, January 13, 2016, 13:25 (3477 days ago) @ MacAddictXIV
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Increase Zoom experience from last night.
by BeardFade , Portland, OR, Wednesday, January 13, 2016, 15:27 (3477 days ago) @ CruelLEGACEY
Last night, for fun, I ran with Patience and Time, and even with Custom Optics, the zoom is much more zoomed in than Ambush (x5 zoom for P&T, x4.5 for Ambush). It made sniping quite a bit more difficult as I was finding some lines I have gotten used to sniping to be too short to aim comfortably.
That being said, for quite some time in the TTK I only had a Tao Hua Yuan with a Tacsys scope on it, and I actually shot very well with that. Just takes time getting used to the scope.
I'd be willing to try a zoom increase for all snipers except No Land Beyond. Iron sights shouldn't zoom at all.

Snipers and ADS
by Cody Miller , Music of the Spheres - Never Forgot, Wednesday, January 13, 2016, 16:41 (3476 days ago) @ CruelLEGACEY
This seems reasonable.
There should be no such thing as quick scoping. A sniper should take time to ADS.
I don't know how many times I've been killed by a sniper (while looking at them) where I never saw a red light on their scope they did this so fast.

So frustrating when that happens
by Kahzgul, Wednesday, January 13, 2016, 19:47 (3476 days ago) @ BeardFade
Or the bug where the light shows up on their foot? Grrr.

Halo 5 does that and it's very jarring
by ZackDark , Not behind you. NO! Don't look., Wednesday, January 13, 2016, 12:52 (3477 days ago) @ Cody Miller
I think it's because of the fact that you are holding the ADS trigger, as opposed to a previous one-time event such as a thumb click.
One thing that could happen to help alleviate a bit the issue is knock you out but get you back in a few frames later. The period of time out of ADS should be enough to throw your aim off, since the turn speed is different within.
Or just make the aim-knock be a lot more severe than it currently is.

It does in every Halo but 4 I believe
by Xenos , Shores of Time, Wednesday, January 13, 2016, 14:36 (3477 days ago) @ ZackDark
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No Halo but 5 has ADS, I think
by ZackDark , Not behind you. NO! Don't look., Wednesday, January 13, 2016, 15:02 (3477 days ago) @ Xenos
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True, but for the relevant gun (sniper rifle) they all do :)
by Xenos , Shores of Time, Wednesday, January 13, 2016, 15:03 (3477 days ago) @ ZackDark
Obviously they aren't identical, but the only functional difference is that one requires you to hold a button and one requires you press a button. In Halo if I recall correctly your aim was not affected much if at all when hit, you just were forced out of zoom. It seems obvious that the small amount of temporary knock about was supposed to make up for not forcing you out of zoom, but I think the current meta has proven it's not really enough.

Snipers and ADS
by Korny , Dalton, Ga. US. Earth, Sol System, Wednesday, January 13, 2016, 16:39 (3476 days ago) @ Cody Miller
In Halo, when you got shot it took you out of zoom if you had a sniper.
Why is this not the case in Destiny?
More and more I am seeing snipers being used as midrange weapons, where even while being pummeled with auto rifle fire, the sniper still manages to headshot an opponent.
Snipers are supposed to be precision weapons, with a risk because they give you a one hit kill. So why don't they work the same way as in Halo? It's strange when you actually think about it.
It's not strange at all. Destiny is a much faster, vertical, and fluid game than Halo. Getting knocked out of zoom worked in Halo because of the general stability of weapons, and the slow movement of targets, combined with the fact that the zoom was a click of the thumbstick. When against precision weapons, it helps level the battlefield, since the other weapons are difficult to use to kill at range, and it gives you a chance. It's far easier to miss in Destiny, and if you were knocked out of ADS every time an Auto Rifle round plinked against your armor, it would be nigh impossible to hit anybody once you were engaged. As it stands, High Caliber rounds exist for a reason, and they counter Snipers very well (which in turn is countered by Unflinching).
I'd be all for adding a bit more recoil per shot, or more random bouncing when shot (as it stands, I can usually compensate while I'm being hit and land body shots, since I know how the flinching behaves). Heck, I'd even be in favor of a bit more zoom in Snipers (it would add value to the rare Holo sight, the Yasmin, and No Land Beyond)...
On a related note, Halo 5 tries to be like Destiny, but thanks to negative feedback in Halo 4, they brought back the de-scoping when hit, which is extremely annoying, since you're left holding down the trigger, but not scoping in. Unfortunately, non-precision weapons also get knocked out of ADS, which makes far less sense (heck, you can technically ADS with the Sword, and that gets knocked out as well...
Imagine if every time you got hit by an Auto Rifle, your Hand Cannon went to hip-fire. It's that frustrating (but as I said, it's easier to land shots while hip-firing in Halo).
Because its not Halo.
by TheeChaos , Thursday, January 14, 2016, 15:01 (3476 days ago) @ Cody Miller
With the Low TTK, especially with pulse rifles and scout rifles being reliably decent, no one would use Snipers. I know what you are thinking, "EXACTLY". Don't be selfish just because you can't snipe. I agree that they do not fit their role well. Long range sure, but they are unintended-ly deadly up close. This goes to ADS speed. With Snapshot and the general speed of ADS in Destiny, it allows for this. Most games would counter this by making it take longer to scope in. HOWEVER, again, with the low TTK (its low IMO for the speed of the game) this would make them useless.
I like sniping alot. It feels rewarding getting really good snipes, up close, far away, anywhere really. I know it can be irritating. But so are shotguns. At least when I get sniped in a crazy way, I can almost always say, well that guy is good and earned it. When I just get shotgunned from stupid ranges, i tend to have a more negative reaction, because my 3 year old daughter could pull a positive K/D with a shotgun (exxaggerattttionnn).

Because its not Halo.
by MacAddictXIV , Seattle WA, Friday, January 15, 2016, 14:16 (3475 days ago) @ TheeChaos
With the Low TTK, especially with pulse rifles and scout rifles being reliably decent, no one would use Snipers. I know what you are thinking, "EXACTLY". Don't be selfish just because you can't snipe. I agree that they do not fit their role well. Long range sure, but they are unintended-ly deadly up close. This goes to ADS speed. With Snapshot and the general speed of ADS in Destiny, it allows for this. Most games would counter this by making it take longer to scope in. HOWEVER, again, with the low TTK (its low IMO for the speed of the game) this would make them useless.
I like sniping alot. It feels rewarding getting really good snipes, up close, far away, anywhere really. I know it can be irritating. But so are shotguns. At least when I get sniped in a crazy way, I can almost always say, well that guy is good and earned it. When I just get shotgunned from stupid ranges, i tend to have a more negative reaction, because my 3 year old daughter could pull a positive K/D with a shotgun (exxaggerattttionnn).
Yeah... so here is where I disagree with you: Both guns take skill, the difference between them though is that when I take on a shotgun I feel like I have a chance. When I take on a sniper I never feel like I have a chance. And that is on the good fights when I know I'm actually fighting. I hate rounding a corner and get sniped before I realize I even died. And not from a guy scoping across the map, I mean like 10 feet away.
I understand that sniping takes skill. I understand that it is a legitimate skill to have. But when sniping skill completely drowns out any other skill in the game to the point of not being able to do anything. That sucks. A lot.

Because its not Halo.
by CruelLEGACEY , Toronto, Friday, January 15, 2016, 14:27 (3475 days ago) @ MacAddictXIV
With the Low TTK, especially with pulse rifles and scout rifles being reliably decent, no one would use Snipers. I know what you are thinking, "EXACTLY". Don't be selfish just because you can't snipe. I agree that they do not fit their role well. Long range sure, but they are unintended-ly deadly up close. This goes to ADS speed. With Snapshot and the general speed of ADS in Destiny, it allows for this. Most games would counter this by making it take longer to scope in. HOWEVER, again, with the low TTK (its low IMO for the speed of the game) this would make them useless.
I like sniping alot. It feels rewarding getting really good snipes, up close, far away, anywhere really. I know it can be irritating. But so are shotguns. At least when I get sniped in a crazy way, I can almost always say, well that guy is good and earned it. When I just get shotgunned from stupid ranges, i tend to have a more negative reaction, because my 3 year old daughter could pull a positive K/D with a shotgun (exxaggerattttionnn).
Yeah... so here is where I disagree with you: Both guns take skill, the difference between them though is that when I take on a shotgun I feel like I have a chance. When I take on a sniper I never feel like I have a chance. And that is on the good fights when I know I'm actually fighting. I hate rounding a corner and get sniped before I realize I even died. And not from a guy scoping across the map, I mean like 10 feet away.I understand that sniping takes skill. I understand that it is a legitimate skill to have. But when sniping skill completely drowns out any other skill in the game to the point of not being able to do anything. That sucks. A lot.
It does seem to me that Snipers are dominating the game in a way that no other weapons do. Slycrel, Peaksutah and I were talking during our Trials run on monday about how whether we were using Snipers or not, our entire gameplan needed to be built around managing enemy snipers. A team of 3 highly skilled snipers is extremely difficult to beat... more so than 3 excellent shotgun rushers, or 3 deadly mid-range Mida marksmen. I do appreciate how rewarding snipers feel. They are difficult to master, and when you do, you feel truly powerful. But I do think they are a touch too dominant right not. I still feel the best solution would be to increase the zoom level on all scopes, making them tougher to use at close-mid range.

Because its not Halo.
by Cody Miller , Music of the Spheres - Never Forgot, Friday, January 15, 2016, 15:25 (3475 days ago) @ CruelLEGACEY
I still feel the best solution would be to increase the zoom level on all scopes, making them tougher to use at close-mid range.
This is the solution I think.