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Lag. PSN vs. XBL. Please sound off (Destiny)

by Kahzgul, Thursday, January 21, 2016, 23:03 (3469 days ago)

I know from displaylag.com that Xbox Live has slightly better average latency (96 ms) than PSN (107 ms), but I wonder if the network differences account for our very different perceptions of how laggy the game is when we play PvP.

So: Please post if you think lag in Destiny's PvP is a problem, if so, how much of a problem it is for you, and which platform you play on.

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Lag on PS4 is a big problem for me

by Kahzgul, Thursday, January 21, 2016, 23:05 (3469 days ago) @ Kahzgul

I'm constantly getting shotgunned through walls, firing my golden gun at a guy who then teleports backwards and doesn't die, or seeing the guy who just killed me skipping around the map (and not using blink). It has gotten better since the December patch, but still makes me rage. If I put two shotgun blasts into someone's back, they should not be able to turn around and melee me to death, only to fall over three seconds later. Needs fixing.

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Lag on PS4 is a big problem for me

by Ragashingo ⌂, Official DBO Cryptarch, Thursday, January 21, 2016, 23:49 (3469 days ago) @ Kahzgul

I'm constantly getting shotgunned through walls, firing my golden gun at a guy who then teleports backwards and doesn't die, or seeing the guy who just killed me skipping around the map (and not using blink). It has gotten better since the December patch, but still makes me rage. If I put two shotgun blasts into someone's back, they should not be able to turn around and melee me to death, only to fall over three seconds later. Needs fixing.

Even on my worst case, least optimistic nights I would never say I'm constantly seeing such major lag issues. Not even close. To me, your experience seems extreme and not representative.

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Lag on PS4 is a big problem for me

by Kahzgul, Friday, January 22, 2016, 04:11 (3469 days ago) @ Ragashingo

I'm constantly getting shotgunned through walls, firing my golden gun at a guy who then teleports backwards and doesn't die, or seeing the guy who just killed me skipping around the map (and not using blink). It has gotten better since the December patch, but still makes me rage. If I put two shotgun blasts into someone's back, they should not be able to turn around and melee me to death, only to fall over three seconds later. Needs fixing.


Even on my worst case, least optimistic nights I would never say I'm constantly seeing such major lag issues. Not even close. To me, your experience seems extreme and not representative.

That's the hope.

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Lag on PS4 is a big problem for me

by dogcow @, Hiding from Bob, in the vent core., Friday, January 22, 2016, 14:37 (3469 days ago) @ Kahzgul

I'm constantly getting shotgunned through walls, firing my golden gun at a guy who then teleports backwards and doesn't die, or seeing the guy who just killed me skipping around the map (and not using blink). It has gotten better since the December patch, but still makes me rage. If I put two shotgun blasts into someone's back, they should not be able to turn around and melee me to death, only to fall over three seconds later. Needs fixing.

Sounds like you need to get a better connection. ;-)

I say that teasingly, yet also honestly. Are you sure your router/modem doesn't experience intermittent failures? I had a period of a couple months were my connection LOOKED good. Speed tests returned good bandwidth with low latency. I usually had a green bar in Destiny, but occasionally I would have periodic lag. Using various net tools I was able to determine it was actually periodic packet loss between me & the first hop out of my house. I forget exactly how I ended up getting my connection ironed out, (new cable modem maybe?) but after messing around with it for a while my connection cleaned up & things have been better.

edit: typo

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Lag on PS4 is a big problem for me

by Kahzgul, Friday, January 22, 2016, 14:59 (3469 days ago) @ dogcow

I'm constantly getting shotgunned through walls, firing my golden gun at a guy who then teleports backwards and doesn't die, or seeing the guy who just killed me skipping around the map (and not using blink). It has gotten better since the December patch, but still makes me rage. If I put two shotgun blasts into someone's back, they should not be able to turn around and melee me to death, only to fall over three seconds later. Needs fixing.


Sounds like you need to get a better connection. ;-)

I say that teasingly, yet also honestly. Are you sure your router/modem doesn't experience intermittent failures? I had a period of a couple months were my connection LOOKED good. Speed tests returned good bandwidth with low latency. I usually had a green bar in Destiny, but occasionally I would have periodic lag. Using various net tools I was able to determine it was actually periodic packet loss between me & the first hop out of my house. I forget exactly how I ended up getting my connection ironed out, (new cable modem maybe?) but after messing around with it for a while my connection cleaned up & things have been better.

edit: typo

It's possible. I just moved in December so I've got a whole new setup that is far better than what I had before (used to be on wifi, now am wired). 75 Mbps down, 10 Mbps up, allegedly. I usually get 50 down, but that's still well above what I'd need for any online game. I can also add that playing CoD, Titanfall, or any other online game on my Xbone doesn't have any latency issues remotely close to what I have seen in Destiny, but I also play Destiny a lot more because that's where my friends are, so add a grain of salt.

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Xbox One.

by cheapLEY @, Thursday, January 21, 2016, 23:12 (3469 days ago) @ Kahzgul

Lag is basically a non-issue for me, other than during Iron Banner.

To be fair, I really don't play much Destiny PvP, so you have to take my account with a huge pile of salt. But other than IB, I have literally never seen lag bad enough to make me think "That's bullshit!" when I died or failed to kill someone. Again, I probably haven't played even twenty hours of PvP in total.

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XBone

by unoudid @, Somewhere over the rainbow, Thursday, January 21, 2016, 23:43 (3469 days ago) @ Kahzgul

It can get pretty bad for me at times (iron banner especially). I'll shot people with golden gun and have the hits not register, I've stuck people with grenades and then watch them not take damage. Tons of being sniped through walls.

I've noticed the lag gets worse depending on who I am playing with also.

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Lag. PSN vs. XBL. Please sound off

by Ragashingo ⌂, Official DBO Cryptarch, Thursday, January 21, 2016, 23:47 (3469 days ago) @ Kahzgul

I know from displaylag.com that Xbox Live has slightly better average latency (96 ms) than PSN (107 ms), but I wonder if the network differences account for our very different perceptions of how laggy the game is when we play PvP.

So: Please post if you think lag in Destiny's PvP is a problem, if so, how much of a problem it is for you, and which platform you play on.

Xbone.

I would guess I get mild lag (where a enemy or enemies just don't quite move right, just don't quite take damage right, enough to throw off a close encounter but nothing more dramatic) in every 1 out of 3 games. I see serious lag issues (where a player is blipping or is running in one direction for a bit too long, or has a strange cadence to their shooting) in 1 out of every 5 to 10 games. Then there's the lol extreme lag, where a player ignores all damage or takes multiple seconds to register damage. That's actually pretty rare. Not even once per night. Maybe once a week.

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PS4 and Xbone

by Korny @, Dalton, Ga. US. Earth, Sol System, Friday, January 22, 2016, 00:46 (3469 days ago) @ Kahzgul
edited by Korny, Friday, January 22, 2016, 00:59

I know from displaylag.com that Xbox Live has slightly better average latency (96 ms) than PSN (107 ms), but I wonder if the network differences account for our very different perceptions of how laggy the game is when we play PvP.

So: Please post if you think lag in Destiny's PvP is a problem, if so, how much of a problem it is for you, and which platform you play on.

Hardly ever see an issue on either.

I've noticed that very few matches in Trials have anyone at Green Bar on Xbox, but the lag is hardly noticeable most of the time, so it might just be a display thing (I'm always shown as yellow-red, despite my excellent connection). There are some truly bad games, though, but they're few and far between...

Iron Banner/Crucible has the rare laggy person or two, but it usually just means that somebody takes a second or two to die after they are sniped/shotgunned. Yeah, they might kill me too, but them's the breaks.

The worst lag that I've ever encountered was on PS4, though, when the entire enemy team was operating on another level of lag:

But that was such a freak occurence that I felt it was worth recording. 99.9% of the time, that doesn't happen. Not even half as bad as that.

PS4 and Xbone

by Claude Errera @, Friday, January 22, 2016, 17:14 (3469 days ago) @ Korny

The worst lag that I've ever encountered was on PS4, though, when the entire enemy team was operating on another level of lag:

But that was such a freak occurence that I felt it was worth recording. 99.9% of the time, that doesn't happen. Not even half as bad as that.

I saw this post yesterday, but didn't have time to watch the vid then... I'm glad I came back to it. I found this fascinating, on a few levels.

Yes, there was definitely egregious lag in a few instances. (The Hammer bro who took zero damage around 8:25 is a prime example.) But most of what I saw (at least from Korny's perspective, in this game) was pretty minor - folks he got the drop on died, folks who were teamshooting him (or who caught him from an unseen angle) killed him. If anything, this recording is a fantastic example of how lag can affect some players more than others (obviously at least two of the other players on the team were feeling put-upon by the level of lag).

Dunno. I think that this might be a good way of calibrating what people CONSIDER lag - because what I saw in this game wasn't 'another level of lag', at least in my opinion. Like I said, there were a few moments that were terrible - but I'd be hard-pressed to find more than half-a-dozen examples (and in a 13 minute game, that's really not outrageous - I've had games that were like that 8:25 example for the entire game). If you watch this video and think "omg that's really horrible lag", then you and I are talking about different things when we talk about lag.

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PS4 and Xbone

by Korny @, Dalton, Ga. US. Earth, Sol System, Friday, January 22, 2016, 17:40 (3469 days ago) @ Claude Errera

The worst lag that I've ever encountered was on PS4, though, when the entire enemy team was operating on another level of lag:

But that was such a freak occurence that I felt it was worth recording. 99.9% of the time, that doesn't happen. Not even half as bad as that.


I saw this post yesterday, but didn't have time to watch the vid then... I'm glad I came back to it. I found this fascinating, on a few levels.

Yes, there was definitely egregious lag in a few instances. (The Hammer bro who took zero damage around 8:25 is a prime example.) But most of what I saw (at least from Korny's perspective, in this game) was pretty minor - folks he got the drop on died, folks who were teamshooting him (or who caught him from an unseen angle) killed him. If anything, this recording is a fantastic example of how lag can affect some players more than others (obviously at least two of the other players on the team were feeling put-upon by the level of lag).

To add to that, note how in the very beginning, the Titan clearly sticks me with a Fusion grenade, but the explosion is so delayed that I'm actually able to walk away from it without taking damage. I imagine that he was probably accusing me of cheating/modding/bribing Bungie. Swings both ways sometimes.

And even though four of them were red-bar, only the two green-bars were getting any kills, so there's that... I didn't have as much trouble damaging them as the other folks in the party apparently did, so yeah, different folks can have a different experience with lag within the same match. Maybe that's why I don't really see an issue despite my teammate's constantly blaming lag for all of the world's problems...


Dunno. I think that this might be a good way of calibrating what people CONSIDER lag - because what I saw in this game wasn't 'another level of lag', at least in my opinion. Like I said, there were a few moments that were terrible - but I'd be hard-pressed to find more than half-a-dozen examples (and in a 13 minute game, that's really not outrageous - I've had games that were like that 8:25 example for the entire game). If you watch this video and think "omg that's really horrible lag", then you and I are talking about different things when we talk about lag.

Yeah. I posted this because lag this bad is rare, and it wasn't really THAT bad in the grand scheme of things (and it's not like it cost us the match). Compared to examples from other games, Destiny is one of the best-running multiplayer games that I play. So much so that actual cases of lag stick out like a sore thumb.

Folks doth protest too much, methinks...

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How about something a bit more scientific?

by Ragashingo ⌂, Official DBO Cryptarch, Friday, January 22, 2016, 01:05 (3469 days ago) @ Kahzgul

Thinking more about my guesses about the frequency of lag I started to wonder if I over or under estimated. So how about we just keep a sort of log of games over the weekend or something. Nothing hugely time consuming. Just "no lag" "minor lag" "lag o' doom."

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How about something a bit more scientific?

by Korny @, Dalton, Ga. US. Earth, Sol System, Friday, January 22, 2016, 01:19 (3469 days ago) @ Ragashingo

Thinking more about my guesses about the frequency of lag I started to wonder if I over or under estimated. So how about we just keep a sort of log of games over the weekend or something. Nothing hugely time consuming. Just "no lag" "minor lag" "lag o' doom."

We can start with Halo 5. :P

And then move on to Black Ops 3, before we come back and appreciate Destiny's networking...

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How about something a bit more scientific?

by Ragashingo ⌂, Official DBO Cryptarch, Friday, January 22, 2016, 02:07 (3469 days ago) @ Korny

Yeah... That's the thing. From reading Kahzgul posts I am lead to believe that Destiny's networking is crap and everything else is better. Then you show me those two clips! Am I being mislead about the advantages of other networking models? Because what happened in those clips is completely unacceptable. I sure as heck will accept Destiny's lag vs the game rewinding my position on the map.

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How about something a bit more scientific?

by CyberKN ⌂ @, Oh no, Destiny 2 is bad, Friday, January 22, 2016, 02:26 (3469 days ago) @ Ragashingo

the game rewinding my position on the map.

Reach did this a lot to me.

It sucked!

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How about something a bit more scientific?

by red robber @, Crawfish Country, Friday, January 22, 2016, 02:43 (3469 days ago) @ Ragashingo

Yeah... That's the thing. From reading Kahzgul posts I am lead to believe that Destiny's networking is crap and everything else is better. Then you show me those two clips! Am I being mislead about the advantages of other networking models? Because what happened in those clips is completely unacceptable. I sure as heck will accept Destiny's lag vs the game rewinding my position on the map.

We all have different experiences with different systems, different networks, routers, ISP's. I don't think Destiny is really any better or worse than any other MP game on the market now. After playing Black Ops for a while, the only thing that really seems better is the speed that Black Ops is able to place you into a game. It is a very quick system, and I'm usually playing a game in what seems like no time. Destiny takes a little longer to find games and get us loaded, but is by no means slow, just slower. I will say that Destiny feels like it does a better job of skill matching. Its pretty rare to get completely blown out in Destiny. Black Ops though, good god have I been in some horribly lopsided matches. I'd rather have the short delay with a nail-biting match, than jump in quick only to get massacred most mercilessly.

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How about something a bit more scientific?

by Kahzgul, Friday, January 22, 2016, 04:23 (3469 days ago) @ Ragashingo

Yeah... That's the thing. From reading Kahzgul posts I am lead to believe that Destiny's networking is crap and everything else is better. Then you show me those two clips! Am I being mislead about the advantages of other networking models? Because what happened in those clips is completely unacceptable. I sure as heck will accept Destiny's lag vs the game rewinding my position on the map.

Hmm. That first clip seems like you're just watching one laggy guy in an otherwise stable game, and it's doing what it's supposed to. The laggy guy is at a severe disadvantage while everyone else can move freely and normally.

That second clip looks like either the person recording (Korny, I assume) is lagging or (based on how the other players appear to moving back and forth as well) the host is lagging. I'd guess that either Korny got dropped or a host migration took place shortly after that?

That is one thing Destiny's distributed "no host" system has going for it is that you hardly ever see people drop mid-game. Of course, you probably should given how bad particular people can lag. I'll see about uploading an egregious game I had during the latest IB. You can see the rockets sticking out of the ground for a second or so before the detonate. It's nutty.

As for being misled, no, you're not. Destiny prioritizes predictive animation, so it appears smoother than almost any MP game out there. The thing is, your system is rendering players in places where they aren't. The actual animations don't match the actual location of your target, exactly. Looks better, plays worse. In CoD (I haven't played Halo 5 at all and can't speak to it's systems), what you see is exactly where the server says that person is, so if they're lagging at all, they stutter step around the map. Not a smooth looking, but far better playing. The difference is, unfortunately, purely in the feel, so a vidcap does not really do it justice on either end of the spectrum. Laggy destiny games don't look as bad in video because you can't tell when the trigger was actually pulled. Laggy CoD games look awful because of the jittery animation, but you can't see that bullets fire when they're supposed to and hit who you're aiming at (and damage them correctly).

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I like it. I'll log my games this weekend.

by Kahzgul, Friday, January 22, 2016, 04:24 (3469 days ago) @ Ragashingo

- No text -

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Log of last night's games: Overall, not too shabs

by Kahzgul, Friday, January 22, 2016, 15:05 (3469 days ago) @ Kahzgul

7 games played, 2 had noticeable moments of lag, but it did not appear to be persistent or significantly affect gameplay. 1 had real lag and we backed out of that game (it was a premade team of 3 running in Salvage and 1 guy was lagging at the head of the pack every time we saw them. Really looked like cheating to me). The other four games had no lag whatsoever. End result was I got in 6 pretty decent games and since we identified cheaters immediately, we were only in that game for about a minute.

1 game with severe, game crippling lag (appeared to be cheating).
2 games with brief moments of minor lag
4 games with no lag at all
-----
7 total games

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And Friday Night's games: Only 2 bad apples

by Kahzgul, Saturday, January 23, 2016, 09:13 (3468 days ago) @ Kahzgul

12 games played.

1 of those games had "traditional" lag with players running into walls, taking no damage, and so forth. Awful.

Another 1 had a weird kind of lag I hadn't seen before, where almost every action and event happened half a second later. Bullets fired late, people died late, picking up the spark was... interesting. My buddy and I were both experiencing it and it was weird. A trip mine grenade stuck to mid-air, I shot a guy three times, saw he wasn't taking damage, turned and left, and then, some 5 seconds after I'd stopped shooting, I got credit for a kill (which I assume was that guy), and - here's the weirdest part - a guy on the other team still had the spark after detonating our rift. It made both the visual and audio cues for the spark holder for him, but I don't think he realized it because he didn't attempt to immediately re-dunk the spark, he just ran back towards the spark spawn. But when I killed him, I did get "spark runner down" audio and points(!). So yeah, there were two spark runners on the enemy team at one point. Very odd.

so 2/12 games I played tonight were horrible lag fests, and every other game was pretty clean.

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Ok, here you go:

by stabbim @, Des Moines, IA, USA, Friday, January 22, 2016, 17:48 (3469 days ago) @ Ragashingo

[image]

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Perfect.

by Ragashingo ⌂, Official DBO Cryptarch, Friday, January 22, 2016, 22:34 (3468 days ago) @ stabbim

Also I watched that loop 4 times before realizing it was a loop... :p

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Lag. PSN vs. XBL. Please sound off

by squidnh3, Friday, January 22, 2016, 02:15 (3469 days ago) @ Kahzgul

Xbox One. I rarely have issues, and if there are issues, it's usually isolated to a single player. Sometimes I blame things on lag when I probably just missed.

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Ditto.

by red robber @, Crawfish Country, Friday, January 22, 2016, 02:43 (3469 days ago) @ squidnh3

- No text -

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Lag. PSN vs. XBL. Please sound off

by CruelLEGACEY @, Toronto, Friday, January 22, 2016, 03:18 (3469 days ago) @ Kahzgul

I have the game on both platforms, but so far haven't played PvP on Xbox so I can't compare directly (although I do find load times are generally faster on PS4)

In terms of my overall experience with lag on Ps4, I'd say Destiny as been more or less on par with other online games I play. A tough match every now and then, but generally pretty good. The one real exception was during December's Iron Banner event; it was a lag-filled nightmare. Game after game of full red-bar teams.

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I've incorporated it.

by Funkmon @, Friday, January 22, 2016, 13:04 (3469 days ago) @ Kahzgul

I play on a cell phone with massive packet loss and a huge ping. I'm used to seeing numbers a bit late when killing dudes in normal mode, and just trust it works. In Crucible, it's actually often better. I get shot through walls fairly frequently, but because Bingle matchmakes it, I usually am in with people with whom I have a moderate connection. Raiding with Up North somewhere in a mine in the deepest depths of the Yukon, Narcogen living in a yurt drinking bactrian camel milk, even worse, Blackstar in *shudder* New England, and my connection equal in bandwidth to a carrier pigeon network gives me more problems than Crucible.

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