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Rift tips (Destiny)
With Rift coming up for IB, here are a few tips:
Rift is all about control. Your team needs to control the spark spawn zone, so you can take the spark and earn points moving towards the goal. Getting the spark and moving one or two dots consistently will eventually get you the lead.
Controlling the spark leads to the second step, the advance.
Advancing the Rift calls for teamwork. You need to extract from the spark zone, pick a line of advance and use your team to clear a path to the enemy rift. Striker Titans with TG, or blink Warlocks/Hunters are the best classes for this phase, as they are very maneuverable. When your team has the spark you need to call out to your runner which path is clear, or which is clogged with opponents.
Likewise this is a opportune time for Sunbreakers/Stormcallers to super and clear a path.
It is ok to fall back with the spark if you don't have much backup and have the other team breathing down your neck. Often the spark carrier causes tunnel vision and you can lure the other team into an ambush.
Losing the spark leads to a defensive setup: Call out the spark's direction. Your team needs to both block the spark runner's line of advance and pick off the other team's support which is going to try and flank you. Black hole tethers and suppression grenades are essential here to shut down the enemy supers that are going to come your way.
Every class can contribute!
Know your class and what areas it is most effective. Titans can drop blinding bubbles to create a choke point or a new strong point. Strikers can carry, or FoH to clear a hole for the runner. Gunslingers can trap a route, stop a team push with GG or create an opening to grab the spark. Nightstalkers can slow or shutdown supers and runners. Ram Voidwalkers can make a hole and carry in equal measure. Stormcallers and Sunbreakers are team wreckers. Durable Sunsingers can hold the center and force the other team to fall back from burns, all while making orbs for their team.
Focus on map control, call outs and strategic use of your super and with 10 of you Shaxx could end the NBA.