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Follow up with comparison data (Destiny)

by Robot Chickens, Friday, January 29, 2016, 22:54 (3461 days ago) @ Robot Chickens

I went back to the IB last year held in July to compare data. This was when I was playing Destiny better than I am now and it is arguably near when Year One had its best networking code due refinements over time. I played those 90 games towards the beginning of the week so the boon was week.

One significant difference is that scores in Rift swing a lot faster than in Control. As such I am defining a blowout (somewhat arbitrarily) as a difference of more than 4000 points in Control. This means a blowout happens when the losing side was under 15999 points. I used a 6000 point spread in for Rift because a close match where you're only down by one score, quickly can become lopsided if the other team scores just one more time. I'm open to critique about my reasoning.

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Data for IB July 2015:

90 total games
41 wins
40 good matches

50 blowouts

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Percentages

Overall Win rate: 46%

Good match rate: 45%
Good match win rate: 46%
Blowout rate: 56%
Blowout win rate: 46%

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Analysis

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Data for last night:

26 total games
9 wins
10 good matches
16 blowouts

  • 6 wins
  • 10 losses

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Percentages

Win rate: 35%

Good match rate: 38%

Blowout win rate: 38%

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Analysis

  • A win rate of 35% means I was was redeeming about 2 medallions every 3 games. That feels a lot better than previous IB experiences but I haven't run any data to compare them. Overall I can live with that.
  • The rate of getting good matches was just over 1 in 3. That seems unacceptable.
  • On the other hand, my win rate in blowout matches was pretty much the same as my overall win rate. I think blowouts in riff happen more easily because it just takes about two unanswered scores to produce this spread. If you have a relatively close game where you're only down by one detonation, it quickly becomes a blowout if the other team manages to score. Perhaps these numbers are a bit misleading as a result.

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