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Attn: Xboners! The game with gold this month is AWESOME! (Gaming)

by Kahzgul, Wednesday, February 03, 2016, 19:44 (3012 days ago) @ Funkmon

It's a deckbuilding roguelike with action combat.


Eh?

So you have two decks:

- First, the Encounter Deck. This is what makes up the tiles on the "map." You choose which cards go into the deck, and the tiles on the map are composed of those cards. There are usually several "floors" so if you have a deck of 30 cards, you could run into a couple of floors of 6 tiles and then a floor of 12 tiles. They're arranged randomly. Encounters range from choose your own adventure type choice things to combat with monsters to my personal favorite: The maze of traps!

- Second, the Equipment Deck. This is what makes up the majority of the loot you can get from defeating monsters or prevailing in difficult encounters, or buy from shops.

Then the computer has a few decks:

- The Enemies Deck. This tells you what sort of enemy and how many of them you're fighting. 2 of Scales, for example, means you're fighting two lizard Men. The Jack of Dust is a big badass raider who occasionally drops cannonballs on you.

- The Gain Deck. This is random rewards from gold to food to Equipment (it'll say "draw 2 and choose 1 from your equipment deck").

- The Blessings Deck. Bonuses like extra damage or heal more after movement!

- The Curses Deck. Negatives like lose gold when hit or lose health when you get more curses.

- The Pain Deck. Things that hurt you. Sometimes losing health, sometimes losing food or gold, sometimes even losing max health.

Anyway, you build the first two decks from the cards you've unlocked, and then you use them to generate a dungeon to adventure in, find loot in, and hopefully find the baddest enemy and defeat them. Most cards have "tokens" associated with them, and depending on how you defeat those encounters, you can unlock the tokens at the end of your adventure (win or lose) to give yourself more cards. As with all roguelikes, you're in a randomly arranged dungeon fighting randomly selected enemies for randomly assigned loot. Sort of, since you deckbuild to tip the scales in your favor. And death is permanent, so you have to start a dungeon over if you die.


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