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Fun Trials moments... (Destiny)
Ran a "warm-up" Trials with Squid and Zero last night that somehow turned into a painlessly smooth ride to the Lighthouse, and I got a couple of neat clips from it.
Before we ran it, we had a pre-warm-up warm-up match in Skirmish that we cut a bit close...
Having gained an appreciation for the Ward of Dawn, I stuck with it for Trials (though I forgot to switch it out of Weapons of Light), which worked out for us:
And here's a full match to help people understand our strategy, and to prove to the naysayers that my trademark rush-the-enemies-with-reckless-abandon-and-zero-real-strategy works 1000% of the time:
PS. Don't think less of me for that 1KStare. Since it was a practice run, I wanted to test it out and see if it really was broken (it is). I'm still a Yasmin Man.
Bonus! Not this week's Trials, but the same map:
A single Firebolt can change the course of a war...
And sometimes keeping your enemies alive longer is the funnier thing to do...
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Fun Trials moments...
Since it was a Trials sort of weekend, here a few clips from my point of view:
This match ends with the crazy round of meleeing inside Korny's bubble. We kicked it in pretty hard after they tied it up at 2-2. I get a pretty sweet/lucky grenade off @1:00, getting me one of my many assists to Zero's kills this weekend.
After somehow avoiding getting rocketed, I manage to take out one guy before his teammate goes to revive the first dead player. I instinctively pop my Golden Gun, and take them out in one jump shot before they can escape. You can pretty clearly see the Deadeye perk at work here, which I always use in order to make it more likely to hit those jumping shots. While this was a dangerous move (and I would have been pretty upset if that first guy had managed to snipe me), popping your Golden Gun in a hectic situation is usually a reasonable choice, as it puts a tremendous amount of pressure on the other team to decide what to do.