Kermit jumping (Fireteam Builder Events)
PLEASE! Someone got a clip of that, right? Oh my god, it was the funniest thing in the world. Bumpers are hard!
I've attempted to embed a gifv here.
Still the MVP of our raid.
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I hate GIFV
Can anyone even see that video? For some reason, Imgur is throwing an error and won’t display in an <iframe> anymore.
Easily.
I think that's part of it. Kermit being 1337 on sniper for Golgoroth, then coming into deathsingers and literally not being able to double jump is hilarious.
I can on internet explorer.
Edit it with this youtube link for temp fix?
Thank you, Imgur!
Now stay broken!
I figured out a method, BTW. The paddles are more sensitive than the buttons, and obviously I was hitting it three times.
Counting to two solves the problem.
Got it. You're like Bruce Lee and have to slow down to play.
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Yeah, that's it. LOL!
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I can on internet explorer.
Wow, that was pretty spot on, down to the laugh track.
Should have used the Format of the Gods...
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Jumping Event how posted
just remove the "v" when you embed
just embed "image.gif" instead of "image.gifv" and it usually works
But then file size bloats up
For a while we had GIFV working embedded, but something happened with the way Imgur links it.
Nope.
just embed "image.gif" instead of "image.gifv" and it usually works
We are not embedding huge-ass animated GIFs. That way lies insanity.
Also, like ZackDark said, the <ifame> embedding was working for a while, but Imgur changed something.
This made me laugh so damn hard :D
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Practiced w/ Kermit tonight.
Apparently that didn't help much. He just kept falling through the platforms :)
A caveat and a thanks!
Apparently that didn't help much. He just kept falling through the platforms :)
Let the record show that was no one, much less me, can jump on the platforms unless they're torn. I probably used to know this, but forgot in the hopes that there was a "safe space" where we could practice.
During an actual run later with Prof Ozy, I was given the opportunity to practice being the runner, and did okay (not that I didn't screw up, but I didn't screw up every time). I'm more comfortable and now feel like I won't break out into a cold sweat when I find myself torn.
By the way, thanks to everyone who helped with Prof Ozy's first run! He enjoyed it, and I thought it went well. There was a fair amount of failure, but not too much. I think if you get totally carried with no missteps you haven't had the full raid experience, so it's all good.
Kermit
A caveat and a thanks!
We also found out last night that if you die jumping down from Oryx's relic someone else can pick it up from where you splatter. #Winning
A caveat and a thanks!
Apparently that didn't help much. He just kept falling through the platforms :)
Let the record show that was no one, much less me, can jump on the platforms unless they're torn. I probably used to know this, but forgot in the hopes that there was a "safe space" where we could practice.
Oh you and your "safe spaces". ;)
During an actual run later with Prof Ozy, I was given the opportunity to practice being the runner, and did okay (not that I didn't screw up, but I didn't screw up every time). I'm more comfortable and now feel like I won't break out into a cold sweat when I find myself torn.
My best advice is to learn to love jump-canceling/feathering. When running the Aura, use the following combo:
Sprint > Double Jump > L2 > Sprint the second you make contact with the ground > Repeat.
It will look like this:
By the way, thanks to everyone who helped with Prof Ozy's first run! He enjoyed it, and I thought it went well. There was a fair amount of failure, but not too much. I think if you get totally carried with no missteps you haven't had the full raid experience, so it's all good.Kermit
Sounds like he's ready for a Flawless run!
A caveat and a thanks!
We also found out last night that if you die jumping down from Oryx's relic someone else can pick it up from where you splatter. #Winning
I was going to feather that landing, but I would have hit the ship, hence splat.
A caveat and a thanks!
Apparently that didn't help much. He just kept falling through the platforms :)
Let the record show that was no one, much less me, can jump on the platforms unless they're torn. I probably used to know this, but forgot in the hopes that there was a "safe space" where we could practice.
Oh you and your "safe spaces". ;)
Yeah, I know. ;) Creating "safe spaces" from the darkness are what the guardians are all about, right?
During an actual run later with Prof Ozy, I was given the opportunity to practice being the runner, and did okay (not that I didn't screw up, but I didn't screw up every time). I'm more comfortable and now feel like I won't break out into a cold sweat when I find myself torn.
My best advice is to learn to love jump-canceling/feathering. When running the Aura, use the following combo:
Sprint > Double Jump > L2 > Sprint the second you make contact with the ground > Repeat.
So wait, what does L2 do? If you've got Angel of Light enabled, you float, but otherwise does it cancel your jump? I've never used it that way. What subclass/perks do you recommend for the warlock? I've heard it's hardest with the Hunter and last night I was a hunter with triple jump and Bones of Eao.
It will look like this:
Thanks for the vid. The refinement I made last night was with the camera. I realized I was looking slightly up to the next orb and not looking at my feet, which caused me to miss the platform. Sounds obvious but turning the camera slightly down so that I could see where I was landing was a big help.
In contrast to me, my buddy Zans was a natural at running the platforms the first time, which I find interesting in terms how our real life capabilities affect our virtual abilities. He's an accomplished tap dancer. I am decidedly not that.
A caveat and a thanks!
Worked out fine. I had no idea it would survive that tbh.
A caveat and a thanks!
Apparently that didn't help much. He just kept falling through the platforms :)
Let the record show that was no one, much less me, can jump on the platforms unless they're torn. I probably used to know this, but forgot in the hopes that there was a "safe space" where we could practice.
Oh you and your "safe spaces". ;)
Yeah, I know. ;) Creating "safe spaces" from the darkness are what the guardians are all about, right?
During an actual run later with Prof Ozy, I was given the opportunity to practice being the runner, and did okay (not that I didn't screw up, but I didn't screw up every time). I'm more comfortable and now feel like I won't break out into a cold sweat when I find myself torn.
My best advice is to learn to love jump-canceling/feathering. When running the Aura, use the following combo:
Sprint > Double Jump > L2 > Sprint the second you make contact with the ground > Repeat.
So wait, what does L2 do? If you've got Angel of Light enabled, you float, but otherwise does it cancel your jump? I've never used it that way. What subclass/perks do you recommend for the warlock? I've heard it's hardest with the Hunter and last night I was a hunter with triple jump and Bones of Eao.
Tapping it lightly cuts off the jump. It helps to ensure that tapping the jump button (X/A) is only used to activate a jump rather than cancelling it, which makes feathering easier.
All of the Warlock jumps are more or less identical, just make sure to have Focused Burst on. Double-tapping it as fast as possible equals farther and faster horizontal travel, which is what you want when making platform jumps.
I find that using Increased Height as a Hunter is easier to navigate with in general than Triple Jump; undershoot the first jump, then hold the jump until you're just clearing the platform. Less airtime equals faster jumps.
It will look like this:
Thanks for the vid. The refinement I made last night was with the camera. I realized I was looking slightly up to the next orb and not looking at my feet, which caused me to miss the platform. Sounds obvious but turning the camera slightly down so that I could see where I was landing was a big help.
Ah yeah. Watching videos of my gameplay, I often wonder why I do things. I found that I have a habit of looking up and to the left, because I do that IRL to check out the radar, then I have to readjust my camera back down to level it. It's weird how we can improve our gameplay just by realizing what we do subconsciously. On the flip side, it sometimes look like I spaz momentarily when I'm ADS in Crucible, but it's because I check the radar in quick glimpses rather than locating enemies first and then aiming. Hooray for playstyles!
A caveat and a thanks!
Tapping it lightly cuts off the jump. It helps to ensure that tapping the jump button (X/A) is only used to activate a jump rather than cancelling it, which makes feathering easier.
Oh. I should probably begin to do that too. All too often my thumb gets stuck in a tapping loop and I cancel too early...
A caveat and a thanks!
Tapping it lightly cuts off the jump. It helps to ensure that tapping the jump button (X/A) is only used to activate a jump rather than cancelling it, which makes feathering easier.
Oh. I should probably begin to do that too. All too often my thumb gets stuck in a tapping loop and I cancel too early...
Note that this doesn't work while your Stormcaller or Sunbreaker's Super is active, but it's otherwise also useful for Titans.
Hunter jumping the platforms...
So wait, what does L2 do? If you've got Angel of Light enabled, you float, but otherwise does it cancel your jump? I've never used it that way. What subclass/perks do you recommend for the warlock? I've heard it's hardest with the Hunter and last night I was a hunter with triple jump and Bones of Eao.
It's somewhat harder with Hunters, since they do have to arc their jumps more than the other two classes, but they're not the worst class to do it with; Titans' floaty jetpacks slow you down quite a bit, leaving you with little time after they grab the relic. Plus, like you said, the Triple jump and/or Bones of EAO make it way more forgiving as a Hunter.
Tapping it lightly cuts off the jump. It helps to ensure that tapping the jump button (X/A) is only used to activate a jump rather than cancelling it, which makes feathering easier.
All of the Warlock jumps are more or less identical, just make sure to have Focused Burst on. Double-tapping it as fast as possible equals farther and faster horizontal travel, which is what you want when making platform jumps.I find that using Increased Height as a Hunter is easier to navigate with in general than Triple Jump; undershoot the first jump, then hold the jump until you're just clearing the platform. Less airtime equals faster jumps.
Made a video of Hunter jumping to elaborate a bit on what I was talking about with Increased Height. If the distance is short, trigger the second jump much sooner rather than waiting until the distance maxes out. If the distance is long, undershoot it, and when you're a meter or so of falling, hold the second jump down. It's easier if you become familiar with how high the Double jump can actually take you at each stage of the jump.
Warlocks seem to be the the best class for the jumping, so it's probably better to practice with them. The floating makes it easier to adjust on the fly, while still having the challenge of precision and speed, especially if you want to get rid of stopping at all on the platforms.
Triple jump with Bones of EAO seems a bit counter-intuitive, I think. You're not really practicing how to get better at jumps if you've got so many training wheels and bumpers attached. Trial by Fire! Use Blink!
Hunter jumping the platforms...
Triple jump with Bones of EAO seems a bit counter-intuitive, I think. You're not really practicing how to get better at jumps if you've got so many training wheels and bumpers attached. Trial by Fire! Use Blink!
Shut up. I like my training wheels.
Hunter jumping the platforms...
Triple jump with Bones of EAO seems a bit counter-intuitive, I think. You're not really practicing how to get better at jumps if you've got so many training wheels and bumpers attached. Trial by Fire! Use Blink!
Shut up. I like my training wheels.
Don't forget the handlebar streamers!
Also known as cape/cloaks for adults
Hunter jumping the platforms...
Triple jump with Bones of EAO seems a bit counter-intuitive, I think. You're not really practicing how to get better at jumps if you've got so many training wheels and bumpers attached. Trial by Fire! Use Blink!
Shut up. I like my training wheels.
Don't forget the handlebar streamers!Also known as cape/cloaks for adults
If I could have my dad, running alongside with his hands out, I'd do it.
Hunter jumping the platforms...
Triple jump with Bones of EAO seems a bit counter-intuitive, I think. You're not really practicing how to get better at jumps if you've got so many training wheels and bumpers attached. Trial by Fire! Use Blink!
Shut up. I like my training wheels.
Don't forget the handlebar streamers!Also known as cape/cloaks for adults
If I could have my dad, running alongside with his hands out, I'd do it.
Oryx doesn't do it for you?
legit lol
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Hunter jumping the platforms...
I much prefer bones with double jump extra height, so you get three high jumps as opposed to four little ones.
Hunter jumping the platforms...
It's somewhat harder with Hunters, since they do have to arc their jumps more than the other two classes, but they're not the worst class to do it with; Titans' floaty jetpacks slow you down quite a bit, leaving you with little time after they grab the relic. Plus, like you said, the Triple jump and/or Bones of EAO make it way more forgiving as a Hunter.
I find that using Increased Height as a Hunter is easier to navigate with in general than Triple Jump; undershoot the first jump, then hold the jump until you're just clearing the platform. Less airtime equals faster jumps.
Made a video of Hunter jumping to elaborate a bit on what I was talking about with Increased Height. If the distance is short, trigger the second jump much sooner rather than waiting until the distance maxes out. If the distance is long, undershoot it, and when you're a meter or so of falling, hold the second jump down. It's easier if you become familiar with how high the Double jump can actually take you at each stage of the jump.
Warlocks seem to be the the best class for the jumping, so it's probably better to practice with them. The floating makes it easier to adjust on the fly, while still having the challenge of precision and speed, especially if you want to get rid of stopping at all on the platforms.
I'm the one that told Kermit it was most difficult on Hunters. The first time I did Oryx, I was running as a Hunter (w/o any agility buff boots), so I became pretty familiar with the issues involved. I also use Increased Height, and an important part of that is holding the button down on the second jump to max out the height.
What also makes Hunters the most difficult is that in certain locations you actually have to wait until you are below the platform you are aiming for to jump for the second time. Unfortunately, you were lucky enough in the video to have the relic spawn in a location so as not to have to make the hardest jump, which is the jump between the platforms on either side of the spawn-right pillar. That's the longest gap between platforms, and is a prime stumbling location for a hunter. I know when I was doing the first Oryx runs I was always relieved when he would slam on the right side, since that meant I didn't have to make that jump.