Here's why it won't happen with Destiny: (Gaming)

by FyreWulff, Tuesday, March 15, 2016, 18:15 (3175 days ago) @ CyberKN

Testing.

If you start throwing different consoles and data at each other, the number of potential weird bugs starts multiplying exponentially, requiring many, many more man-hours of testing and QA. It's probably why we don't have cross-generation play now. No right-minded programmer wants to deal with a crash-bug that involves 2 PS4s, an Xbone, and and a 360.

Hats off to the Rocket League guys, though. That's not a challenge i would take on.

But Destiny's backend is already console agnostic. I mean, you can take mission and raid checkpoints between the generations in a console family, so their backend clearly doesn't use any console specific data.

Also, it's safe to assume if Destiny is ever cross-console play, 360 and PS3 are gonna be left out, because they're EOL.


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