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No VoG/CE stuff in April Update :( (Destiny)
by CyberKN
, Oh no, Destiny 2 is bad, Monday, March 21, 2016, 16:09 (3263 days ago)
No VoG/CE stuff coming for April. Please to be setting expectations accordingly!
-Urk
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I'm actually a bit surprised
by CruelLEGACEY , Toronto, Monday, March 21, 2016, 16:53 (3263 days ago) @ Funkmon
This may sound more pessimistic than I mean it to, but I was expecting revamped VoG and CE simply because it would be a way to give us new-ish PvE stuff to do with as little dev time as possible. I figured we'd jump into new versions of the old raids as the primary way to level up to 330 or whatever the new level cap ends up being.
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I'm not surprised. I expect we won't see those for a while.
by slycrel , Monday, March 21, 2016, 17:13 (3263 days ago) @ CruelLEGACEY
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I'm actually a bit surprised
by Cody Miller , Music of the Spheres - Never Forgot, Monday, March 21, 2016, 17:15 (3263 days ago) @ CruelLEGACEY
This may sound more pessimistic than I mean it to, but I was expecting revamped VoG and CE simply because it would be a way to give us new-ish PvE stuff to do with as little dev time as possible. I figured we'd jump into new versions of the old raids as the primary way to level up to 330 or whatever the new level cap ends up being.
Even more pessimistically, my guess is that Bungie doesn't want you to have 18 shots a week at a year 2 exotic. 3 raids x 3 characters x 2 chances per raid = 18 chances. The longer the game goes on and the more raids come out, the more chances you would get. So it makes sense to limit old raids to year one stuff from that perspective. It would be even more lucrative with three of coins.
It's all about keeping you from progressing. Seriously.
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I'm actually a bit surprised
by MacAddictXIV , Seattle WA, Monday, March 21, 2016, 17:19 (3263 days ago) @ Cody Miller
This may sound more pessimistic than I mean it to, but I was expecting revamped VoG and CE simply because it would be a way to give us new-ish PvE stuff to do with as little dev time as possible. I figured we'd jump into new versions of the old raids as the primary way to level up to 330 or whatever the new level cap ends up being.
Even more pessimistically, my guess is that Bungie doesn't want you to have 18 shots a week at a year 2 exotic. 3 raids x 3 characters x 2 chances per raid = 18 chances. The longer the game goes on and the more raids come out, the more chances you would get. So it makes sense to limit old raids to year one stuff from that perspective. It would be even more lucrative with three of coins.It's all about keeping you from progressing. Seriously.
You sir have a very pessimistic view of this game.
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Not entirely unaccurate though.
by slycrel , Monday, March 21, 2016, 17:33 (3263 days ago) @ MacAddictXIV
It's a basic MMO strategy -- give people something to do until th enew content comes out. Sometimes that is an artificial limit on progression. This is why you can't run king's fall more than once a week for loot for example.
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Not entirely unaccurate though.
by MacAddictXIV , Seattle WA, Monday, March 21, 2016, 17:35 (3263 days ago) @ slycrel
It's a basic MMO strategy -- give people something to do until th enew content comes out. Sometimes that is an artificial limit on progression. This is why you can't run king's fall more than once a week for loot for example.
Also why you aren't given everything you could receive from a raid by doing it once... Gates are there for a reason.
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I'm actually a bit surprised
by marmot 1333 , Monday, March 21, 2016, 17:38 (3263 days ago) @ MacAddictXIV
I'm inclined to agree with him in this case, though, although with a slight twist.
The whole point of the weekly reset is an attempt to prevent the game's economies from spiraling out of complete control.
Imagine a scenario where there are people who absolutely would run 18 raids per week and those that don't run any or just run one. The former groups would be swimming in whatever reward the raids gave, while the second set of people would have basically nothing in comparison.
Regardless of how you feel about it, this would make handling difficulty, cost, and "fairness" very lopsided and almost impossible to bring back in line without some kind of hard reset.
Clearly online economies are hard and they're doing the best they can. Keeping currencies in line is the reason new currencies are introduced in each expansion.
I imagine with the release of Destiny 2 there will be some huge currency revamp, probably something in line with "trade all the currencies in for Motes."
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This post brought to you by scare quotes.
by Vortech , A Fourth Wheel, Monday, March 21, 2016, 17:53 (3263 days ago) @ marmot 1333
edited by Vortech, Monday, March 21, 2016, 17:56
Balancing the economy is no easier in a game without trading, but I sure see the point of making it a goal less. Especially since "inflation" leads to accessibility and therefore the possibility of pvp balance increases. I have to assume that the goal is not economic "balance" but suppression of "wealth" to incentivize further "labor". Which sounds a lot more sinister than "want to keep giving you a reason to play the game".
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I'm actually a bit surprised
by cheapLEY , Tuesday, March 22, 2016, 00:16 (3263 days ago) @ marmot 1333
I'm inclined to agree with him in this case, though, although with a slight twist.
The whole point of the weekly reset is an attempt to prevent the game's economies from spiraling out of complete control.
Imagine a scenario where there are people who absolutely would run 18 raids per week and those that don't run any or just run one. The former groups would be swimming in whatever reward the raids gave, while the second set of people would have basically nothing in comparison.
Regardless of how you feel about it, this would make handling difficulty, cost, and "fairness" very lopsided and almost impossible to bring back in line without some kind of hard reset.
Clearly online economies are hard and they're doing the best they can. Keeping currencies in line is the reason new currencies are introduced in each expansion.
How so? Someone that picked up the game last week and just hit level 40 and did the raid sitting at light 285 or whatever is in the same position as the hypothetical person in your situation that only ran the raid once, while current high level players are the folks that would run the raid multiple times a week. But that's not "unfair." I'm not necessarily against the weekly reset and limiting drops, but I'm not convinced that fairness or balance really plays a significant role in the actual reason for it. While I can't back it up, I think Cody is closer to the truth. I'm not bitter about it or anything, I just think it's probably true.
I'm actually a bit surprised
by marmot 1333 , Tuesday, March 22, 2016, 02:48 (3262 days ago) @ cheapLEY
How so? Someone that picked up the game last week and just hit level 40 and did the raid sitting at light 285 or whatever is in the same position as the hypothetical person in your situation that only ran the raid once, while current high level players are the folks that would run the raid multiple times a week. But that's not "unfair." I'm not necessarily against the weekly reset and limiting drops, but I'm not convinced that fairness or balance really plays a significant role in the actual reason for it. While I can't back it up, I think Cody is closer to the truth. I'm not bitter about it or anything, I just think it's probably true.
I was thinking about a few different concepts, and I guess I didn't explain them well.
I was agreeing with Cody while adding some qualifiers. He said, "It's all about keeping you from progressing." I totally agree with that. Certainly Bungie is certainly trying to gate rewards, and there is nothing inherently wrong with that. One of the reasons is to contain these economies and currencies. They are still economies whether there is player-to-player trading or not.
The main sticking point is that once a player gets something, Bungie can't take it away. So they started out with progression being extremely slow. It was very hard to get things and to level them up. Over time people found certain loopholes that allowed them to gather materials faster than other people, or faster than intended (think the Queen's Wrath breaking-down-legendaries). But at the same time, some of the "grind" was relieved especially since vanilla Destiny (think planetary materials, which were originally a huge timesink and now I never seem to need.)
Player-to-player fairness wasn't really what I was getting at. I was thinking of the concept of Bungie creating and designing an experience, and trying to estimate what the broad majority of the playerbase would be capable of based on their gear. Think about Halo 3 solo legendary: it was hard, but you could do it. Bungie knew exactly what gear you had, though. That kind of precision becomes increasingly more difficult when there aren't restraints on the equipment that players have.
Right now, to level up your stuff, you need other high-level stuff for infusion fodder. So Bungie has limited which activities drop rewards high enough to advance your character. This is what I was trying to say: if there was person A who ran 18 raids a week, they would have characters that were much more powerful than person B who ran raids rarely or never. Designing new content would be that much harder to plan, because the spread/delta between the highest-equipped player and the lowest-equipped would be much higher.
The other part is the incentive of rewards. If you have all the stuff, and you have it all the way leveled up, then why play anymore? You have no goal anymore. That's basic psychology.
And speaking to some of the other response, I do not get exotics very often. I run a lot of strikes with 3oC and rarely get exotic drops. I have 3 310 exotic weapons. Giving away like candy? Not in my experience. Maybe I get more candy than you people, though...
All that being said...
by marmot 1333 , Tuesday, March 22, 2016, 02:54 (3262 days ago) @ marmot 1333
These are complicated issues and I don't know the answers, but I wish there was some way to make people play VoG and CE more, because I like those raids a lot!!!
uhhh...
by electricpirate , Monday, March 21, 2016, 21:11 (3263 days ago) @ Cody Miller
This may sound more pessimistic than I mean it to, but I was expecting revamped VoG and CE simply because it would be a way to give us new-ish PvE stuff to do with as little dev time as possible. I figured we'd jump into new versions of the old raids as the primary way to level up to 330 or whatever the new level cap ends up being.
Even more pessimistically, my guess is that Bungie doesn't want you to have 18 shots a week at a year 2 exotic. 3 raids x 3 characters x 2 chances per raid = 18 chances. The longer the game goes on and the more raids come out, the more chances you would get. So it makes sense to limit old raids to year one stuff from that perspective. It would be even more lucrative with three of coins.It's all about keeping you from progressing. Seriously.
As much as that explanation fits your hobby horses, it doesn't really correspond to the actual economy of destiny. Exotics are given out like candy!
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I'm actually a bit surprised
by Ragashingo , Official DBO Cryptarch, Monday, March 21, 2016, 21:52 (3263 days ago) @ Cody Miller
This may sound more pessimistic than I mean it to, but I was expecting revamped VoG and CE simply because it would be a way to give us new-ish PvE stuff to do with as little dev time as possible. I figured we'd jump into new versions of the old raids as the primary way to level up to 330 or whatever the new level cap ends up being.
Even more pessimistically, my guess is that Bungie doesn't want you to have 18 shots a week at a year 2 exotic. 3 raids x 3 characters x 2 chances per raid = 18 chances. The longer the game goes on and the more raids come out, the more chances you would get. So it makes sense to limit old raids to year one stuff from that perspective. It would be even more lucrative with three of coins.It's all about keeping you from progressing. Seriously.
Don't Crucible and Strikes drop Year 2 exotics with the mere application of a few Three of Coins?
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Not surprised, but still :(((
by ProbablyLast, Monday, March 21, 2016, 19:10 (3263 days ago) @ Funkmon
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I'm Not Surprised.
by Morpheus , High Charity, Wednesday, March 23, 2016, 13:08 (3261 days ago) @ Funkmon
I don't wanna be surprised either. There are still some things in Destiny that I want to be gigglingly easy. Besides, I still haven't gotten half of the raid material from either Y1 raid. It's sad and sad! I still want to get those while they're easy to get!!