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Thoughts on April Update? (Destiny)

by CruelLEGACEY @, Toronto, Thursday, March 24, 2016, 14:33 (3260 days ago)

So now that we've had a little time to digest the info from this week's reveal, what does everyone think about the April update? Excited? Not? Likes/dislikes?

Personally, I'm interested in seeing what the new quest looks like. The new strike should be fun... hopefully the missions leading up to it will be new and exciting. I'm not sure what kind of scope or scale we should be expecting there. It'll be interesting to see how it turns out.

I know we haven't seen much new gear yet, but I love the look of what they've been showing. The shaders look super cool, and I love that new Titan and Warlock armor :)

I'm trying to keep an open mind about Prison of Elders. On the one hand, it's great to have new things to do, but on the other hand I really disliked PoE in year 1. So I'm not exactly thrilled about the idea of going back to an end game focused on it. On the bright side, Kings Fall, Trials and Iron Banner will all be dishing out better gear as well, so it looks like we'll be able to level up through playing a variety of activities, which is nice.

Thoughts?

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Thoughts on April Update?

by cheapLEY @, Thursday, March 24, 2016, 14:42 (3260 days ago) @ CruelLEGACEY

Thoughts?

I'm pretty mixed. I like PoE, so I think it's cool that they're making it relevant again. Other than Skolas, it hit a nice middle ground for me between running Strikes and committing to a full raid (especially since King's Fall is still a multi-hour run). It was challenging enough to be fun, but not so demanding that you can't bullshit with your Fireteam while you play.

So, I'd really like to jump back in, and will at some point. I'd like to start a Titan on PS4 (Titan was the only class I didn't spend much time with on Xbox One--I never hit max level with one), but I'm not ready to buy Destiny on PS4 yet. Maybe in a month or two.

All in all, it seems like what they've got planned is a pretty decent update for the folks that are still around playing Destiny, but I'm impatient and eager to hear about the Fall expansion, as that's what will really having me itching to come back in full force.

Edit: I like your new profile picture. (:

Edit 2: I bought a new Us Weekly for $12 freaking dollars because it had three big Taylor Swift posters. I'm not sure if I'm proud or ashamed . . .

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Haters gonna hate, hate, hate, hate, hate

by unoudid @, Somewhere over the rainbow, Thursday, March 24, 2016, 14:50 (3260 days ago) @ cheapLEY

Edit 2: I bought a new Us Weekly for $12 freaking dollars because it had three big Taylor Swift posters. I'm not sure if I'm proud or ashamed . . .

Just shake it off if someone gives you crap.

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Haters gonna hate, hate, hate, hate, hate

by cheapLEY @, Thursday, March 24, 2016, 14:55 (3260 days ago) @ unoudid

Edit 2: I bought a new Us Weekly for $12 freaking dollars because it had three big Taylor Swift posters. I'm not sure if I'm proud or ashamed . . .


Just shake it off if someone gives you crap.

Oh, I'm not ashamed of buying Taylor Swift things. I'm a little ashamed that I spent 12 dollars on a Us Weekly, which I normally wouldn't give 12 cents for.

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You should be.

by Funkmon @, Thursday, March 24, 2016, 17:24 (3260 days ago) @ cheapLEY

In general, music memorabilia isn't worth anything unless it is official and/or high quality. Magazine posters are neither. They usually don't mean anything to you on a personal level, either, and having her sign one would be embarrassing. Spend your money on buying the record albums, or unique merchandise. Tear off the posters for the show you're at. Buy the concert merchandise. Order something custom on Etsy. I have an Avril doll, for example. This way, when guests come over, and you show off your undeniably creepy obsession, they can rationalize it away, as long as you lie about the provenance of your T Swift doll. "Oh, he has a story for each item. They are symbolic of an experience for him, or they hold an intrinsic value, like a vinyl record. He's not actually insane."

Each piece will mean something to you, and you can use it. Buying a magazine is just filling your house with shit.

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You should be.

by CruelLEGACEY @, Toronto, Thursday, March 24, 2016, 20:45 (3260 days ago) @ Funkmon

Never would have guessed that print magazines would be one of your "buttons".

Actually, I totally should have guessed that ;)

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Your plan has a huge flaw

by ZackDark @, Not behind you. NO! Don't look., Thursday, March 24, 2016, 21:28 (3260 days ago) @ Funkmon

We all already know you're insane.

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You should be.

by stabbim @, Des Moines, IA, USA, Thursday, March 24, 2016, 22:06 (3260 days ago) @ Funkmon

Oh for frack's sake, man, it's an expression of enthusiasm not a financial investment.

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You should be.

by Cody Miller @, Music of the Spheres - Never Forgot, Thursday, March 24, 2016, 23:08 (3260 days ago) @ Funkmon

In general, music memorabilia isn't worth anything unless it is official and/or high quality. Magazine posters are neither.

Here's my wall:

[image]

It is about 4 feet tall, and was an advertisement that fell off the outside of a building in Hollywood. So I picked it up. I love it.

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You're all dead to me.

by Funkmon @, Friday, March 25, 2016, 04:20 (3259 days ago) @ Funkmon

- No text -

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As a wanna be hoarder

by unoudid @, Somewhere over the rainbow, Friday, March 25, 2016, 15:42 (3259 days ago) @ Funkmon

Each piece will mean something to you, and you can use it. Buying a magazine is just filling your house with shit.

He's pretty correct. This is coming from a guy with around 20 banker's boxes full of magazines I love but never will read again.

These days I will gladly buy a vinyl album over a cd. You get a kicka$$ tangible piece to hold in your hand and most companies will give you a digital download code also. It's a best of both worlds thing. Still though, vinyl takes up a ton of room and can get extremely heavy.

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Thoughts on April Update?

by CruelLEGACEY @, Toronto, Thursday, March 24, 2016, 14:57 (3260 days ago) @ cheapLEY


Edit 2: I bought a new Us Weekly for $12 freaking dollars because it had three big Taylor Swift posters. I'm not sure if I'm proud or ashamed . . .

This just made my day :D

[image]

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Thoughts on April Update?

by Blackt1g3r @, Login is from an untrusted domain in MN, Thursday, March 24, 2016, 15:25 (3260 days ago) @ cheapLEY

I really like that they are trying to provide multiple ways to level up your gear with this update. Don't like the raid because it's too long? Try POE and Court of Orxy. Don't like PvE? Try Iron Banner and Trials.

I reserver judgement until I get my hands on it, but I like that there are new strikes and quests to do and some cool new look to obtain. I wish this update came with some new crucible maps though. I'm also still hoping that the updated game balance reduces the power of snipers and shotguns appropriately. Also, fusion rifles need a serious buff. They lose out to shotguns or snipers in almost all situations and they really aren't as fun to use anymore because they aren't accurate enough.

Thoughts on April Update?

by Oholiab @, Thursday, March 24, 2016, 15:26 (3260 days ago) @ cheapLEY

Edit 2: I bought a new Us Weekly for $12 freaking dollars because it had three big Taylor Swift posters. I'm not sure if I'm proud or ashamed . . .

My 11-year-old daughter will be so jealous.

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Thoughts on April Update?

by Cody Miller @, Music of the Spheres - Never Forgot, Thursday, March 24, 2016, 14:45 (3260 days ago) @ CruelLEGACEY

Thoughts?

I look forward to playing it with everyone here in the fall.

Thoughts on April Update?

by marmot 1333 @, Thursday, March 24, 2016, 14:59 (3260 days ago) @ Cody Miller

[image]

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Thoughts on April Update?

by Korny @, Dalton, Ga. US. Earth, Sol System, Thursday, March 24, 2016, 14:46 (3260 days ago) @ CruelLEGACEY

So now that we've had a little time to digest the info from this week's reveal, what does everyone think about the April update? Excited? Not? Likes/dislikes?

Personally, I'm interested in seeing what the new quest looks like. The new strike should be fun... hopefully the missions leading up to it will be new and exciting. I'm not sure what kind of scope or scale we should be expecting there. It'll be interesting to see how it turns out.

The SRL quest was kind of odd in that you couldn't even use your Sparrow (much less need it) at all throughout, so that set an odd precedent. It was fun, though, and the reward was neat.

If this new one is anything like it it should be interesting, but I don't like that we can only run quests once (unless I'm missing something).


I know we haven't seen much new gear yet, but I love the look of what they've been showing. The shaders look super cool, and I love that new Titan and Warlock armor :)

Yeah, next Wednesday is the big gear reveal. Interesting that they're dedicating a whole stream to it, so my expectations may be a bit higher than they should, but I'm really hopeful that we'll see stuff like weapon shaders, Ascending of Year 1 gear/transmog, and more Void exotics and Warlock legs... In fact...

I'm trying to keep an open mind about Prison of Elders. On the one hand, it's great to have new things to do, but on the other hand I really disliked PoE in year 1. So I'm not exactly thrilled about the idea of going back to an end game focused on it. On the bright side, Kings Fall, Trials and Iron Banner will all be dishing out better gear as well, so it looks like we'll be able to level up through playing a variety of activities, which is nice.

Thoughts?


You definitely had a lousy opinion about Prison of Elders. Sure it wasn't the Firefight that we had hoped for, but it was a pretty unique challenge with good rewards in its day.
PoE2 now has engram drops, guaranteed loot, xp/bounty progression, Legendary Marks, no cap on postgame drops, and it adds a new endgame event on top of whatever good stuff there was to say about it before. I'm eager to hop back in.

What I'm really curious about is the huge sandbox and Crucible updates coming up. Two weeks to go for that stream, but I really hope they nerf MIDA and TLW, while leaving Jade Rabbit alone...

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Thoughts on April Update? *now with edit*

by CruelLEGACEY @, Toronto, Thursday, March 24, 2016, 14:54 (3260 days ago) @ Korny

You definitely had a lousy opinion about Prison of Elders.

I'm fine with PoE as an activity on par with the strike playlists. A pallet-cleanser that I can jump into once in a while when I want to relax with some mindless shooting. My problem with it is that it is instantly repetitive in a way that makes it a drag to focus on as the primary end-game activity. Every single wave is the same, regardless of the arena or enemies: you group up in a corner for as long as you can, then run laps around the outside of the arena until it is safe to group up in the corner again.
Many of the boss fights end up playing the same way as well, with the added objective of shooting the boss from the corner and dodging the boss' fire while you run around the edges. Again, that's all fine, but it just doesn't have the depth to make it as replayable as the primary end game activity needs to be, IMO.

*edit*

That being said, if this new PoE came with revamped arenas, I'd be way more excited about it. I think the arenas are the single biggest problem with year 1 PoE. I just don't think they are well designed playspaces for this sort of activity.

*end edit*

Sure it wasn't the Firefight that we had hoped for, but it was a pretty unique challenge with good rewards in its day.

... which rewards are you thinking of? I remember the PoE weapons being severely outclassed by the other raid weapons and the trials gear. Unless I'm forgetting something.

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Thoughts on April Update?

by cheapLEY @, Thursday, March 24, 2016, 14:57 (3260 days ago) @ CruelLEGACEY

The Elder Cipher weapons were . . . well, not good . . . but they were fun, at least! Lord of Wolves especially.

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Thoughts on April Update?

by CruelLEGACEY @, Toronto, Thursday, March 24, 2016, 14:58 (3260 days ago) @ cheapLEY

The Elder Cipher weapons were . . . well, not good . . . but they were fun, at least! Lord of Wolves especially.

Ah yes, Lord of Wolves is a lot of fun. I actually had forgotten about that one :)

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Thoughts on April Update?

by stabbim @, Des Moines, IA, USA, Friday, March 25, 2016, 01:54 (3259 days ago) @ cheapLEY

I would argue that Lord of Wolves was actually good in addition to being fun.

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Thoughts on April Update? *now with edit*

by Korny @, Dalton, Ga. US. Earth, Sol System, Thursday, March 24, 2016, 15:10 (3260 days ago) @ CruelLEGACEY

You definitely had a lousy opinion about Prison of Elders.


I'm fine with PoE as an activity on par with the strike playlists. A pallet-cleanser that I can jump into once in a while when I want to relax with some mindless shooting. My problem with it is that it is instantly repetitive in a way that makes it a drag to focus on as the primary end-game activity. Every single wave is the same, regardless of the arena or enemies: you group up in a corner for as long as you can, then run laps around the outside of the arena until it is safe to group up in the corner again.

Sammy and I ran with a friend that had never played any Raid or PoE, and we definitely noticed how much fun PoE was when you're not backed into a corner the whole match. We were everywhere, and during Arc Burn we all whipped out our Zhalos and went to town (We even killed Skolas before his first wave of mines were up). It was as close to ODST firefight as it could get, but the return of a challenge is a neat idea (especially timed boss battles).

Many of the boss fights end up playing the same way as well, with the added objective of shooting the boss from the corner and dodging the boss' fire while you run around the edges. Again, that's all fine, but it just doesn't have the depth to make it as replayable as the primary end game activity needs to be, IMO.

And what are the raid boss fights? Atheon was all about doing some teamworky mechanics, then getting into place in the middle and doing damage.
Crota was all about doing some teamworky mechanics then getting in the middle and doing damage,
Warpriest, Golgoroth, sisters, and Oryx are all about getting in the middle and doing damage after some teamworky mechanics.

At least with Skolas you could damage him at will, while making a strategy about movement, objectives, and poison exchange. And the other bosses had mechanics to deal with throughout the fight that kept things interesting (finding Qodron's Eye, lol).


*edit*

That being said, if this new PoE came with revamped arenas, I'd be way more excited about it. I think the arenas are the single biggest problem with year 1 PoE. I just don't think they are well designed playspaces for this sort of activity.

*end edit*

Sure it wasn't the Firefight that we had hoped for, but it was a pretty unique challenge with good rewards in its day.


... which rewards are you thinking of? I remember the PoE weapons being severely outclassed by the other raid weapons and the trials gear. Unless I'm forgetting something.

Lord of Wolves? Queenbreaker's Bow? and the Queen's sniper was really high impact, outclassed only by Black Hammer and Efrideet's Spear.
Plus, the Armor was high level for its time, and the highest PvE gear available.
Plus, the Etheric Light rewards were pretty vital.

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Thoughts on April Update? *now with edit*

by cheapLEY @, Thursday, March 24, 2016, 15:22 (3260 days ago) @ Korny

At least with Skolas you could damage him at will, while making a strategy about movement, objectives, and poison exchange. And the other bosses had mechanics to deal with throughout the fight that kept things interesting (finding Qodron's Eye, lol).

I still think Skolas is the best boss fight we've had in Destiny. He was hard, and required some good teamwork, but it was a really fun fight I thought. Knowing the phases of the fight was instrumental, and trading the essence back and forth made for some great tension while still being recoverable if someone screwed up.

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Thoughts on April Update? *now with edit*

by CruelLEGACEY @, Toronto, Thursday, March 24, 2016, 15:30 (3260 days ago) @ Korny

Many of the boss fights end up playing the same way as well, with the added objective of shooting the boss from the corner and dodging the boss' fire while you run around the edges. Again, that's all fine, but it just doesn't have the depth to make it as replayable as the primary end game activity needs to be, IMO.


And what are the raid boss fights? Atheon was all about doing some teamworky mechanics, then getting into place in the middle and doing damage.
Crota was all about doing some teamworky mechanics then getting in the middle and doing damage,
Warpriest, Golgoroth, sisters, and Oryx are all about getting in the middle and doing damage after some teamworky mechanics.

While I do feel the bosses are BY FAR the best part about PoE, I don't think they are anywhere close to the challenge presented by the raid bosses. And that's fine. Not everything in the game needs to be the ultra-demanding activity that the raid bosses are. But an end-game activity needs to be highly replayable. The PoE bosses just aren't interesting enough, IMO. Once I've beaten them once or twice, that's it. I've got it down. We spent months iterating on the Templar or Crota, learning new tricks, combos and techniques to beat the encounter more efficiently and effectively. THAT is the kind of depth an end-game activity needs, and PoE in year 1 didn't have it.

I'm hoping the new PoE Challenges solve some of my problems with the mode... it certainly sounds like they have some potential to be very cool.


At least with Skolas you could damage him at will, while making a strategy about movement, objectives, and poison exchange.

I actually really like the Skolas fight. It's the 2-3 hours of monotonous grind leading up to it that were the problem. Again, this new PoE looks to improve somewhat thanks to checkpoints.

Sure it wasn't the Firefight that we had hoped for, but it was a pretty unique challenge with good rewards in its day.


... which rewards are you thinking of? I remember the PoE weapons being severely outclassed by the other raid weapons and the trials gear. Unless I'm forgetting something.


Lord of Wolves? Queenbreaker's Bow? and the Queen's sniper was really high impact, outclassed only by Black Hammer and Efrideet's Spear.
Plus, the Armor was high level for its time, and the highest PvE gear available.
Plus, the Etheric Light rewards were pretty vital.

Once I got into playing Trials, I saw absolutely no reason to play PoE in terms of gear acquisition. Trails dropped more etheric light in way less time, and the weapons were better for PvE as well as PvP. I just personally didn't like the look of the PoE armor either, so I didn't want to collect any of it.

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Thoughts on April Update? *now with edit*

by MacAddictXIV @, Seattle WA, Thursday, March 24, 2016, 15:42 (3260 days ago) @ CruelLEGACEY

Once I got into playing Trials, I saw absolutely no reason to play PoE in terms of gear acquisition. Trails dropped more etheric light in way less time, and the weapons were better for PvE as well as PvP. I just personally didn't like the look of the PoE armor either, so I didn't want to collect any of it.

WHAT!? Nothing will ever beat the Titan 747 helmet! It beats everything in style and functionality!

[image]

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Thoughts on April Update? *now with edit*

by CruelLEGACEY @, Toronto, Thursday, March 24, 2016, 15:48 (3260 days ago) @ MacAddictXIV

Once I got into playing Trials, I saw absolutely no reason to play PoE in terms of gear acquisition. Trails dropped more etheric light in way less time, and the weapons were better for PvE as well as PvP. I just personally didn't like the look of the PoE armor either, so I didn't want to collect any of it.


WHAT!? Nothing will ever beat the Titan 747 helmet! It beats everything in style and functionality!

[image]

Heh, I have... issues... with that helmet. Ever since this:


;p

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HAHAHA I'd forgotten about that one

by stabbim @, Des Moines, IA, USA, Friday, March 25, 2016, 01:58 (3259 days ago) @ CruelLEGACEY

- No text -

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Apathy?

by CyberKN ⌂ @, Oh no, Destiny 2 is bad, Thursday, March 24, 2016, 14:51 (3260 days ago) @ CruelLEGACEY

I can't really say the stream yesterday generated any strong emotions from me, positive or negative (the negative emotions came from the earlier Urk tweet about Vog/CE).

The April update will be a thing that happens, but I don't see myself looking forward to it, or dreading it.

POE challenge mode is very exciting

by electricpirate @, Thursday, March 24, 2016, 15:00 (3260 days ago) @ CruelLEGACEY

I"ve been meaning to make a post going through all the design flaws of POE, but why I think it's one of the most important and underused elements in Destiny. Suffice to say though I think Challenge mode fixes many of the biggest flaws.

Just a quick recap, my big 3 problems with POE are:

1. Too much Filler. The whole process of POE Just DRAAAAAAGS. Airlock-> boring round 1 -> break slightly more interesting round 2 -> break -> challenging round 3/really good boss fights. Back to the airlock All those low engagement enemies and annoyingly long breaks between the good stuff just need to go. I feel like I play for 4 minutes to get one minute of interesting content. (this tied in with the lack of checkpoints in the longer ones, where it could take an hour, with not a ton of interesting content, and then you might have to play al that boring content again)

2. Enemy flow and cover. Due to the levels of spammy enemies, their spawn location, and the places you need to go, the most viable strategy for most rounds is to find a secure location with only two sides and lock it down. There's no need to cycle or move, there's very little reason to communicate outside of the raid like bosses.

3. No decisions: the objectives do help spice things up, but they never let you make strategic decisions. one spot appears at a time, or one VIP, and you pursue that goal singlemindledly, and hope you can do it before it blows up.

When POE clicks, on the boss rounds, or even just a round with good objectives, it can be kind of amazing. But theres so much meh between the good.

Challenge mode answers those three, and It brings some design ideas that destiny desperately needs.

1. Three areas, no filler rounds, just mechanically interesting boss fights.
2. Bosses are mobile, and can push you out of cover with teleports/fire. The need to bring down adds since it's on a timer fast encourages players to work together and break out of those firing bunkers.
3. The scoring system adds a lot of decisions. Obviously, do I target the boss right now, or target more adds? How do i prioritize adds to move quickly? Do I want to save adds for point bonnusess with the special condition, or do I clear them out now to survive?

As a big thing though, it brings something I've thought Destiny needed since Day 1: multiple levels of success/failure. Win the match, get a good shot at some engrams, and progress to your global score goal. Or do awesome and clear the match in such a way that you clear the card.

It has a ton of room to gorw too; having a scoring system allows for a ton of flexibility in design. You could think of scenarios where you can setup and protect point generators, or have to coordinate two players hitting a switch to get a score bonus.

There's still some major failure points that we haven't explored though, so I'm still cautious about it. Is it balanced so that you have to actually make decisions and prioritize targets, and gear appropriately or can you play it mindlessly? Does the encounter design still rely on a spam of fire and push you into corners?

So it's exciting, but I said the same thing about POE, and Bungie really dropped the ball with it.

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Great points!

by CruelLEGACEY @, Toronto, Thursday, March 24, 2016, 15:03 (3260 days ago) @ electricpirate

- No text -

Two more things

by electricpirate @, Thursday, March 24, 2016, 15:06 (3260 days ago) @ CruelLEGACEY

As good as Challenge mode is, it's disapointing that the 260 version sounds exactly the same as the original, with all the flaws intact :\

Also, Points are kind of an inherantly boring fiddly thing, even if they have design flexibility I'd love if they could do it diagetically in some way.

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POE challenge mode is very exciting

by cheapLEY @, Thursday, March 24, 2016, 15:18 (3260 days ago) @ electricpirate

1. Too much Filler. The whole process of POE Just DRAAAAAAGS. Airlock-> boring round 1 -> break slightly more interesting round 2 -> break -> challenging round 3/really good boss fights. Back to the airlock All those low engagement enemies and annoyingly long breaks between the good stuff just need to go. I feel like I play for 4 minutes to get one minute of interesting content. (this tied in with the lack of checkpoints in the longer ones, where it could take an hour, with not a ton of interesting content, and then you might have to play al that boring content again)

I agree on a some of the rounds just being not fun, but I really like returning to the airlock. It provides a nice break in the action and the anticipation of the next round works for me in some odd way.

2. Enemy flow and cover. Due to the levels of spammy enemies, their spawn location, and the places you need to go, the most viable strategy for most rounds is to find a secure location with only two sides and lock it down. There's no need to cycle or move, there's very little reason to communicate outside of the raid like bosses.

Agreed there. Hiding in the corner is mostly not fun.

3. No decisions: the objectives do help spice things up, but they never let you make strategic decisions. one spot appears at a time, or one VIP, and you pursue that goal singlemindledly, and hope you can do it before it blows up.

I was really disappointed with the objectives in PoE. Getting the same exact objective for the second and third sections of each round just seems lazy. Also, why not multiple objectives at once? Disarm mines AND kill the VIP! I guess they would need to design more objectives for that to work, because as it stands there's only . . . what, three? Disarm mines, destroy mines, kill VIP? I may be forgetting something.

POE challenge mode is very exciting

by electricpirate @, Thursday, March 24, 2016, 15:24 (3260 days ago) @ cheapLEY

1. Too much Filler. The whole process of POE Just DRAAAAAAGS. Airlock-> boring round 1 -> break slightly more interesting round 2 -> break -> challenging round 3/really good boss fights. Back to the airlock All those low engagement enemies and annoyingly long breaks between the good stuff just need to go. I feel like I play for 4 minutes to get one minute of interesting content. (this tied in with the lack of checkpoints in the longer ones, where it could take an hour, with not a ton of interesting content, and then you might have to play al that boring content again)


I agree on a some of the rounds just being not fun, but I really like returning to the airlock. It provides a nice break in the action and the anticipation of the next round works for me in some odd way.

I think that's fine, the game should have some ebb and flow. POE just tilts wayyyyy too far in the direction of downtime. Maybe they could also warp you to the airlock to speed it up? Obv. there's also a technical reason you go back there as the game loads the next round up.

3. No decisions: the objectives do help spice things up, but they never let you make strategic decisions. one spot appears at a time, or one VIP, and you pursue that goal singlemindledly, and hope you can do it before it blows up.


I was really disappointed with the objectives in PoE. Getting the same exact objective for the second and third sections of each round just seems lazy. Also, why not multiple objectives at once? Disarm mines AND kill the VIP! I guess they would need to design more objectives for that to work, because as it stands there's only . . . what, three? Disarm mines, destroy mines, kill VIP? I may be forgetting something.

POE in general needs another gear in the system. I alwasy thought having micro goals to generate heavy ammo would be fun.

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POE challenge mode is very exciting

by CyberKN ⌂ @, Oh no, Destiny 2 is bad, Thursday, March 24, 2016, 15:27 (3260 days ago) @ electricpirate

1. Too much Filler. The whole process of POE Just DRAAAAAAGS. Airlock-> boring round 1 -> break slightly more interesting round 2 -> break -> challenging round 3/really good boss fights. Back to the airlock All those low engagement enemies and annoyingly long breaks between the good stuff just need to go. I feel like I play for 4 minutes to get one minute of interesting content. (this tied in with the lack of checkpoints in the longer ones, where it could take an hour, with not a ton of interesting content, and then you might have to play al that boring content again)


I agree on a some of the rounds just being not fun, but I really like returning to the airlock. It provides a nice break in the action and the anticipation of the next round works for me in some odd way.


I think that's fine, the game should have some ebb and flow. POE just tilts wayyyyy too far in the direction of downtime. Maybe they could also warp you to the airlock to speed it up? Obv. there's also a technical reason you go back there as the game loads the next round up.

Don't forget the "We're going to lock you in place, blur your vision, and force you to stare at this meaningless scoreboard for 5 seconds" after every round.

And it doesn't even cover loading time, since it happens before you leave the arena!

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POE challenge mode is very exciting

by MacAddictXIV @, Seattle WA, Thursday, March 24, 2016, 15:38 (3260 days ago) @ CyberKN

Don't forget the "We're going to lock you in place, blur your vision, and force you to stare at this meaningless scoreboard for 5 seconds" after every round.

And it doesn't even cover loading time, since it happens before you leave the arena!

I'm so glad they changed that. From what I saw from the stream, they wait for everyone to be in the airlock before they bring of the scoreboard which is soooo much better.

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+1

by stabbim @, Des Moines, IA, USA, Friday, March 25, 2016, 02:06 (3259 days ago) @ MacAddictXIV

Honestly if the update was JUST that change I would see it as a positive.

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+1

by MacAddictXIV @, Seattle WA, Friday, March 25, 2016, 11:41 (3259 days ago) @ stabbim

Honestly if the update was JUST that change I would see it as a positive.

So true. Although it was fun to accidentally forget about going in the airlock and then do a mad rush to see if you would beat the scoreboard!

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POE challenge mode is very exciting

by stabbim @, Des Moines, IA, USA, Friday, March 25, 2016, 02:02 (3259 days ago) @ cheapLEY

Getting the same exact objective for the second and third sections of each round just seems lazy.

I never really understood why it's like that TBH.

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Thoughts on April Update?

by ProbablyLast, Thursday, March 24, 2016, 16:24 (3260 days ago) @ CruelLEGACEY

I like the idea of 3 person activities returning mostly due to how difficult it is currently to get 6 people to run KF with my dumb schedule. However, I don't find PoE or CoO fun in the slightest, so hopefully that changes for me.

If not, oh well. Holding off any real opinions until the gear reveal, as the current progression system is a bit of a disappointment.

I also wish they brought Sepkis/Nexus up to endgame activities, as I really enjoyed those strikes. But that isn't a big deal.

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I liked POE v1.0

by Durandal, Thursday, March 24, 2016, 17:05 (3260 days ago) @ ProbablyLast

Getting end game loot with a 3 man, PVE team was pretty good. The low team barrier to entry made it easier to get groups and play. The static bosses and positional movement didn't seem as mechanically complex as a raid boss fight (with the exception of Skolas), but given how stringent Kings Fall is I see it as a sort of plus.

KF is really mechanically exacting, with people having to stand in the same spot and shot the same enemies with the same weapons over and over and over. PoE let you vary things up a bit, there wasn't one specific "raid" gun you had to use to win, nor would one player dying force you to reset. You could pull out those clutch moments more easily.

All in all, have multiple different vectors to end game level is really good. We should start to see players who specialize in one over the other really gear differently, and hopefully as VoG and CE are added back in even the type of enemy preferred should affect gear, making it more likely people will have vex, fallen, hive or cabal outfits. This was the initial concept, that your gear would tell a story of where your character tends to hang out, that Bungie really hasn't been able to deliver on.

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Gyllenhaal was a near necessity for some strategies.

by Funkmon @, Thursday, March 24, 2016, 17:29 (3260 days ago) @ Durandal

And I'm cool with that, because that gun was actually fun to use.

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Gyllenhaal was a near necessity for some strategies.

by stabbim @, Des Moines, IA, USA, Friday, March 25, 2016, 02:08 (3259 days ago) @ Funkmon

Yes but only because those strategies amounted to "kill the boss so fast that none of the fight mechanics kick in." It's not like you HAD to do it that way to win, it was just faster.

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Gyllenhaal was a near necessity for some strategies.

by Ragashingo ⌂, Official DBO Cryptarch, Friday, March 25, 2016, 02:15 (3259 days ago) @ stabbim

I just hope someone at Bungie looked at the data coming from the Skolas fight and got clued in to the fact that making the enemies so overpowered and over leveled that the only practical way to win is to hide in a corner is not what Destiny is supposed to be about. I will not play this new Challenge mode if I can't level up to be equal to its Light level.

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+1

by CruelLEGACEY @, Toronto, Friday, March 25, 2016, 02:19 (3259 days ago) @ Ragashingo

- No text -

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Gyllenhaal was a near necessity for some strategies.

by stabbim @, Des Moines, IA, USA, Friday, March 25, 2016, 03:18 (3259 days ago) @ Ragashingo

To be clear, I wasn't really referring to Skolas. The only time any of my groups ever attempted the Gjallarhorn method on him, it didn't go well. I was thinking more of Kaliks and the big knight.

...

Funny story, though: The first time I ran Skolas I actually did the whole fight a level below max, so I was double-underleveled. Only, I didn't know it while it was happening...

On my group's first attempt, we experimented with some new method that had recently become known. What that method was, I don't remember, but it didn't go well. So much so that we immediately abandoned it and wiped to start the round over, deciding to go by the book the next time.

While sitting in the airlock before making our second attempt, we were waiting for our supers to be ready before going in. Someone in the group suggested that we all equip our highest-intellect gear to get ready faster, and... I think you can see where this is going. My highest-intellect gear put me back a level, and I forgot to switch it back before going in.

Now, throughout the whole fight I felt like I was dying VERY quickly. I mean, it was to the point that if I started getting hit and was NOT expecting it beforehand, I usually didn't have time to react before I was dead. I felt like I'd only survive attacks if I saw them coming and started moving out of the way ahead of time. One direct hit from Skolas would often kill me outright. Being a Sunsinger helped a little but that only saves you once every few minutes, you know? I said something about how insane the difficulty seemed the first few times, but after a while it was happening so often that I felt like a broken record, and I know I have a tendency to complain pretty vocally anyway, so I just shut up to avoid my teammates hating me. Plus they weren't dying nearly as much, so I thought maybe I was just really bad at this fight. And on top of all that. I KNEW we were SUPPOSED to be underleveled, so it made sense to me that I was dying more quickly than normal. I had sort of been expecting it to be hard, so it just didn't occur to me that something was actually wrong, you know?

Of course, after it was all over I realized what had been going on. I was a little annoyed, but mostly just proud that we'd gotten the mechanics down so well that we were able to get through on only our second try, despite my character being made of tissue paper.

Gyllenhaal was a near necessity for some strategies.

by negabyte, Sunday, March 27, 2016, 02:49 (3257 days ago) @ Ragashingo

I heard that players can get to 335 light now and the designer made it so the challenge mode ends at 330 light in round 3.

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Gyllenhaal was a near necessity for some strategies.

by Ragashingo ⌂, Official DBO Cryptarch, Sunday, March 27, 2016, 03:14 (3257 days ago) @ negabyte

That's what I'd like. I don't mind having to level up to do something. It's when you can't get even with the challenge's level that it really sucks the fun out of things. I pretty much hated the Skolas encounter until we got a higher light level. Now, it's actually pretty fun. And, I don't think it would have been all that much easier for the first wave to figure out all the mechanics. Handing the poison off was still a serious matter. Staying alive isn't freaking impossible anymore but doing so is still a decent challenge and still matters.

Basically, I like Destiny when I get to play Destiny. Hiding in a corner because two hits from the invincible always spams never reloads boss is not playing Destiny...

Gyllenhaal was a near necessity for some strategies.

by negabyte, Sunday, March 27, 2016, 03:19 (3257 days ago) @ Ragashingo

yeah, me too :)

I would say the challenge is more for getting high score rather than go hide in a corner mode. Hopefully the 8 new bosses w/o Skolas level hard will be interesting.

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Let's hope.

by Funkmon @, Sunday, March 27, 2016, 03:33 (3257 days ago) @ negabyte

- No text -

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Thoughts on April Update?

by Morpheus @, High Charity, Thursday, March 24, 2016, 21:32 (3260 days ago) @ CruelLEGACEY

Happy. I spent about 2 hours yelling at everyone--"Yeah, I bet your ass wants to play PoE now, don't ya! I bet you're gonna line up for Court of Oryx again!"

Internet backhands for everyone!


[image]

I'm very excited about it, though. Variks is my homeboy and I'm certain he will hook me up with teh hawtness first.

I'm really hoping I can continue trying to get the HoW exotics I missed from last time.

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Thoughts on April Update?

by Kuga, Friday, March 25, 2016, 10:43 (3259 days ago) @ Morpheus

Our Skolas run the other day was comically epic. I can't wait for new court to be in session.

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