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"The Division" is making a loot table change (Destiny)
I know that a few folks here are moonlighting in New York City's dark zone and know the frustrations the current loot system. Much like Destiny, the current system stacks multiple RNG events on drops, making it very unlikely that any given drop will be useful. In "The Division", it's random luck if a drop will be high end (and currently that's a very low chance). Even if it's high end, the base damage value is based on a RNG roll, as are the talents (perks). There are far more useless talents than good ones, and getting a useful weapon from a drop is less likely then getting an Imago Loop with outlaw and firefly.
It's so rare that the best way to obtain gear is to craft it; farming the game for what amounts to weapon parts, armor parts and other materials, buying blueprints, and crafting dozens of copies of a weapon or armor until getting one that's close enough to use. It's essentially similar to re-rolling at the gunsmith.
So "The Division" has been walking the same path to loot that we're familiar with. On Tuesday, they're adjusting the economy of crafting to make it far less efficient (not doing away with re-rolling entirely, but requiring 3-5 times more material for a single craft and reducing the amount of materials that can be recycled). To balance this, Massive is updating their loot tables to guarantee that all named bosses (think strike bosses) will drop high end items. A similar change would be a guaranteed exotic or really good legendary (Doctrine, 1k Stare, etc.) from bosses in Destiny.
It's a pretty big swing towards the Diablo 3 approach to making loot (even "rare" loot) more common. It'll definitely get people away from the crafting table and back into the game itself, and I'm curious (and hopeful) that the overall player experience will improve.
Outside of the new Prison, Bungie's April update creates a higher tier to seek, and adds new rare items to covet, but I don't think it changes the basic "double RNG" equation for loot. "The Division" update will be an interesting counterpoint - largely the same loot but much more of it. We'll have to see if it changes things for better or worse.
Safe bet it'll make the Dark Zone more intense. There's no multiplayer equivalent in Destiny, but imagine crucible matches played inside normal patrol missions, where all of your recent crucible rewards/drops were exotics and great legendaries, but they dropped as engrams from your body on death so anyone could pick them up. If you kill another player you're marked as "rogue" and appear on everyone's map, and killing rogues doesn't make you rogue. I don't think I'll be playing in the DZ solo any more.