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THAB 04/07/2016 (Destiny)

by CyberKN ⌂ @, Oh no, Destiny 2 is bad, Thursday, April 07, 2016, 22:20 (3246 days ago)

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THAB 04/07/2016

by Ragashingo ⌂, Official DBO Cryptarch, Thursday, April 07, 2016, 22:42 (3245 days ago) @ CyberKN
edited by Ragashingo, Thursday, April 07, 2016, 22:45

+3% on the low RoF Pulse Rifles doesn't make me as giddy as when they buffed my already very good Three Little Words a mind boggling 9%, but it did elicit a nice sly smile.

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THAB 04/07/2016

by bluerunner @, Music City, Thursday, April 07, 2016, 23:47 (3245 days ago) @ Ragashingo

Is Hopscotch Pilgrim still in that group? I've got an awesome PvP roll sitting in my vault that I may want to pull out.

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They've quietly buffed sniper damage in crucible.

by Funkmon @, Friday, April 08, 2016, 00:26 (3245 days ago) @ CyberKN

"Re-prioritize Overshield so that it takes precision damage modifiers (previously it did not) which allows more Sniper archetypes to get res-kills"

Yes, it's a special occasion, but it is the only occasion where sniper rifles wouldn't get a OHK. We should now be able to res snipe using mid impact guns like the raid sniper. For those upset about sniper rifle nerfs in crucible, this should feel better.

I like this, and I like the pulse rifle buffs and fusion rifle buffs. The buffs all seem fine to me, and I approve of them, especially the Suros one.

On another note

"It is important to us that players feel like they have options and that there isn’t a single ultimate weapon per archetype."

I don't understand why it's nerf nerf nerf on these decent guns. The raid machine gun isn't overpowered, it's just the only one like the old guns. It's the only one with any magazine size increase. It's the only one with a reasonable recoil pattern. Thousand Yard Stare is like this too. It has a decent ammo inventory size and performs in a similar way to guns before the 2.0 fun nerf.

I understand power creep, I do, but when a gun like Thousand Yard Stare is outshining virtually every single other gun, but would have been mediocre in the last update, I think it might be an indicator that we might have power creep the other way.

The fact that I choose to do year one activities for fun when I play with people, and I don't equip any new guns, kind of makes it clear to me that I still like Destiny, but current loot is inferior to the point of irrelevance when playing year one stuff.

They are giving us more options...by removing options. If we want a short zoom scope on a sniper rifle now, nope. Sorry, stuck with mid zoom. If we want a high ammo capacity, nope. If we want to increase our magazine size by more than 15%, nope. By nerfing these perks and forcing tradeoffs, we're "getting more options" but at the expense of any real difference. The guns are all pretty samey.

In order to give players options, I would have liked to see other guns made a bit more fun instead of these ones being taken down a bit. As it is in Destiny, I feel like I have almost no options. The ammo nerfs have gotten me to run double surplus virtually all the time, when before I would switch it up. I use the same primary gun all the time because non elemental primaries just made me pick the one I like the most for every occasion except arc burn. To do double surplus, I'm using Dragon's Breath in my heavy slot at almost all times, plus a Tamar D or something in the special. Every time. I never change my exotic armor out, because it's the only one with the good ammo perks.

The raid has me using an identical setup every time. Standard primary gun, Black Hammer, raid machine gun. Other setups are so detrimental as to be actively annoying. Right before 2.0 for VOG, I used to use Word of Crota, Two To The Morgue, and a Zombie Apocalypse until Atheon, when I switched the shotgun out to an Efrideet's Spear. I guarantee nobody else here used that setup, but I imagine at least half of the forum uses the black hammer and raid machine gun during the new raid and it doesn't come off until it's touch of malice time.

When they do these nerfs to guns like this, I don't feel like they want me to have options. I feel like they're taxing the things I like. They're making my experience worse so I don't notice as much when I use worse guns and equipment.

I feel like they're spending too much time in spreadsheets and not enough time playing their game and having fun. When I see these kinds of nerfs happen, I feel kind of betrayed. It's irrational, but it always feels like they don't care about the players who were having fun before, and I always feel like a second class player.

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They've quietly buffed sniper damage in crucible.

by narcogen ⌂ @, Andover, Massachusetts, Friday, April 08, 2016, 01:06 (3245 days ago) @ Funkmon

I don't disagree particularly with anything you've said, but I also think your single-mindedness regarding ammo perks probably makes you an outlier. I don't think many other players are making their gun decisions based almost solely on those perks.

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Yeah, but still. ;)

by Funkmon @, Friday, April 08, 2016, 05:18 (3245 days ago) @ narcogen

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They've quietly buffed sniper damage in crucible.

by squidnh3, Friday, April 08, 2016, 02:27 (3245 days ago) @ Funkmon

I gotta kinda agree. I also don't really understand the concept of using ammo to control the power of weapons. Why limit the use of 2 entire categories of weapons just because of a few mis-calibrated weapons? I'm also not sure how extra ammo for hand cannons is supposed to help in PvP...

I like a lot of their changes, but there's a few headscratchers. I can't lie that I wouldn't prefer an option to go back to Y1.

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They've quietly buffed sniper damage in crucible.

by MacAddictXIV @, Seattle WA, Friday, April 08, 2016, 12:05 (3245 days ago) @ squidnh3

I gotta kinda agree. I also don't really understand the concept of using ammo to control the power of weapons. Why limit the use of 2 entire categories of weapons just because of a few mis-calibrated weapons? I'm also not sure how extra ammo for hand cannons is supposed to help in PvP...

I like a lot of their changes, but there's a few headscratchers. I can't lie that I wouldn't prefer an option to go back to Y1.

I believe the reason they increased the ammo backpack for hand cannons is because of the people who dominate with The last word, they were running out of ammo to dominate with.

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They've quietly buffed sniper damage in crucible.

by ProbablyLast, Friday, April 08, 2016, 02:32 (3245 days ago) @ Funkmon

Don't want players to be limited to a single type of gun, but I currently have no reason to use anything other than a sniper rifle in any PvE activity.

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Great...

by Mid7night ⌂ @, Rocket BSCHSHCSHSHCCHGGH!!!!!!, Friday, April 08, 2016, 12:27 (3245 days ago) @ Funkmon

"Re-prioritize Overshield so that it takes precision damage modifiers (previously it did not) which allows more Sniper archetypes to get res-kills"

Yes, it's a special occasion, but it is the only occasion where sniper rifles wouldn't get a OHK. We should now be able to res snipe using mid impact guns like the raid sniper. For those upset about sniper rifle nerfs in crucible, this should feel better.

It's not all that "special"....especially since they've also made rezzing harder to pull off in this same update (must be closer, takes longer).
Res-sniping is one of the most frustrating (cheap-feeling, as a receiver) camp-strategies I can think of; why is it a good thing that it is now even EASIER to accomplish? Why should a lower-impact SR be able to do the same thing as a high-impact SR (OHK on crit thru shields)? If that's the case, everyone will just gravitate to the faster, larger-mag, lower-impact SR's. We agree on one thing; all these tweaks haven't changed anything in terms of "expanding your options", they've just created new "optimals".

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Great...

by Funkmon @, Friday, April 08, 2016, 13:13 (3245 days ago) @ Mid7night

Well, for this thing I'm all right with it. I would have been all right with it if they also removed the res snipe ability. I think this one really does give players more options. But yes, I think most will just use mid impact guns now, however, if your buddies are going into Crucible and you've got either an Aoife or an Eirene, you won't feel obliged to change it. The difference will be minimal to Crucible play. Everyone who was res sniping you will continue to res snipe you. Here is an occasion where they buffed worse guns to bring them in line with better ones.

Sometimes annoying play is annoying, but doesn't need to be changed. It's a skill shot and strategic.

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Great...

by Mid7night ⌂ @, Rocket BSCHSHCSHSHCCHGGH!!!!!!, Friday, April 08, 2016, 15:38 (3245 days ago) @ Funkmon

I don't mind that rezzing is a trade-off; putting yourself in harms way to get a teammate back. But with the combined changes it is now incredibly LESS desirable to attempt a res. Either one of the changes I wouldve been ok with; take longer or be closer, but with both combined with the sniper buff...choosing to res is not a trade off anymore, it's just handing the other team points.

I know annoying play is annoying, and you can't "nerf annoying", and I know I'll still get res-sniped from the same players as before, but they didn't have to make it easier.
They've just increased the possible pool off annoying players.

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Great...

by MacAddictXIV @, Seattle WA, Friday, April 08, 2016, 15:53 (3245 days ago) @ Mid7night

I don't mind that rezzing is a trade-off; putting yourself in harms way to get a teammate back. But with the combined changes it is now incredibly LESS desirable to attempt a res. Either one of the changes I wouldve been ok with; take longer or be closer, but with both combined with the sniper buff...choosing to res is not a trade off anymore, it's just handing the other team points.

I know annoying play is annoying, and you can't "nerf annoying", and I know I'll still get res-sniped from the same players as before, but they didn't have to make it easier.
They've just increased the possible pool off annoying players.

I'm confused as to where this "sniper buff" is? Because as far as I heard, they nerfed snipers and resurrecting.

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Great...

by squidnh3, Friday, April 08, 2016, 17:16 (3245 days ago) @ MacAddictXIV

They reduced the amount of over shield you get for res-ing, so mid-impact snipers can now res-snipe.

Basically, dying in Trials is now really bad, as opposed to kinda bad before. I'm hoping this change it won't make it too campy.

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Great...

by CruelLEGACEY @, Toronto, Friday, April 08, 2016, 17:32 (3245 days ago) @ Mid7night

I don't mind that rezzing is a trade-off; putting yourself in harms way to get a teammate back. But with the combined changes it is now incredibly LESS desirable to attempt a res. Either one of the changes I wouldve been ok with; take longer or be closer, but with both combined with the sniper buff...choosing to res is not a trade off anymore, it's just handing the other team points.

I know annoying play is annoying, and you can't "nerf annoying", and I know I'll still get res-sniped from the same players as before, but they didn't have to make it easier.
They've just increased the possible pool off annoying players.

I don't have a problem with res-sniping for a few reasons:

1. It's not as easy as some players make it look. It actually requires very precise aim and timing.

2. Trials shouldn't be too forgiving on players who die. If I walk into a sniper lane and get shot in the face, that's my mistake and the enemy team deserves a significant advantage.

3. Res-sniping has many counters. There's the old res-slide combo that your teammates can use to push you out of the way as they res you. But beyond that, if the enemy team is hard-scoping your orb, they are now essentially down a player as well. The remaining 2 teammates can engage the 2 roaming enemies on relatively even ground, and force a situation where the enemy sniper must move their attention away from the orb. It really isn't that tough to deal with res-snipers, it just requires some thought and planning.

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+1 to all of this

by Speedracer513 @, Dallas, Texas, Friday, April 08, 2016, 18:14 (3245 days ago) @ CruelLEGACEY

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They're hard-scoped. Don't rez me, Speed, DON'T REZ M-*POP*

by Korny @, Dalton, Ga. US. Earth, Sol System, Friday, April 08, 2016, 18:22 (3245 days ago) @ Speedracer513

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They're hard-scoped. Don't rez me, Speed, DON'T REZ M-*POP*

by MacAddictXIV @, Seattle WA, Friday, April 08, 2016, 18:23 (3245 days ago) @ Korny

When I'm the last guy alive and I know I'm going to die, I make a point of rezing someone so they die with me

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You monster ;p

by CruelLEGACEY @, Toronto, Friday, April 08, 2016, 18:34 (3245 days ago) @ MacAddictXIV

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Damn. Wish I could be at ECCC!

by Leviathan ⌂, Hotel Zanzibar, Friday, April 08, 2016, 01:11 (3245 days ago) @ CyberKN

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Get this man some press credentials, stat!

by Pyromancy @, Friday, April 08, 2016, 02:03 (3245 days ago) @ Leviathan

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Fusion meta

by electricpirate @, Friday, April 08, 2016, 08:50 (3245 days ago) @ CyberKN

That stability buff is going to make Fusions very strong. Especialy the fast charging varieties like Long Far Gone.

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