New POE thoughts? (Destiny)

by electricpirate @, Tuesday, April 12, 2016, 23:47 (3241 days ago)
edited by electricpirate, Tuesday, April 12, 2016, 23:53

So what are everyone's thoughts on the new POE? I was surprised how much I enjoyed the level 41 taken POE, as the fights felt really great, the balance of enemies was interesting and the fights had much more flow. Nothing really changed... but the flow felt great, and taken are really step up from the other enemies design wise. The overall pace felt a bit snappier too, even though 5 waves is a bit long.

I haven't tried challenge mode yet, but from what I'm hearing the score setting is so low that it's pretty trivial. That's a big wasted oppurtunity IMO :(.

I actually see myself spending some more time here though. The Taken sandbox is quite amazing, and provides lots of wonderful combat opportunities.

New POE thoughts?

by Claude Errera @, Wednesday, April 13, 2016, 00:47 (3240 days ago) @ electricpirate

So what are everyone's thoughts on the new POE? I was surprised how much I enjoyed the level 41 taken POE, as the fights felt really great, the balance of enemies was interesting and the fights had much more flow. Nothing really changed... but the flow felt great, and taken are really step up from the other enemies design wise. The overall pace felt a bit snappier too, even though 5 waves is a bit long.

I haven't tried challenge mode yet, but from what I'm hearing the score setting is so low that it's pretty trivial. That's a big wasted oppurtunity IMO :(.

I actually see myself spending some more time here though. The Taken sandbox is quite amazing, and provides lots of wonderful combat opportunities.

Tried Level 41 Taken, really enjoyed it.

Haven't tried Challenge yet.

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Great. They're both fun and easy.

by Funkmon @, Wednesday, April 13, 2016, 01:02 (3240 days ago) @ electricpirate

- No text -

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New POE thoughts?

by red robber @, Crawfish Country, Wednesday, April 13, 2016, 03:32 (3240 days ago) @ electricpirate

Level 41 kinda feels the same to me. It's a tad more challenging with the taken enemies, but man the Destiny enemies are so boring. I just can't get into PvE unless I'm doing a new raid.

Overall, I'm feeling a little disappointed with the new content. The new story quest/strike is pretty blah. I hate to feel that way, because I've loved the game and tried to stay positive through all the ups and downs. The new blighted strike is sooooo weak. Nothing new at all.

I'm liking the new chroma feature, but it seems odd the way they implemented it. Did we really need another consumable just to pick a color?

That grind is real. I didn't even reach 310 before the update because I was kinda burned out. Tonight I caught myself playing stuff just to get those new light level items, and it was the first time I really felt like it was the only reason I was doing something in Destiny. I really just wanted to play a mission or two, and then hit up the crucible. But a PoE, 2 heroic strikes, 2 runs on the blighted strike later, no crucible. Bad thing is that I want to get back into trials, and I'm always ready for iron banner, but those are light level sensitive :(

Ok I'll stop there, I'm beginning to sound like the gripers I've often frowned at.

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New POE thoughts?

by Funkmon @, Wednesday, April 13, 2016, 04:10 (3240 days ago) @ red robber

I agree with you in some ways.

The mission is almost comical in its scope. It's quicker and lamer than the level 2 mission where you scan the ship. It's even shorter than Fist of Crota.

The strike I like. I have absolutely no idea what the little messages mean, I just sit in the room and blast the blight as it shows up and take potshots at the boss. It's fun. I like defending the Phogoth room, I like going through some of those moon environments with new stuff.

The levelling system to me seems all right, too, at least compared to last time. Before, we had a small chance of getting the highest level stuff. Now, we have a guarantee we'll get slightly better stuff at each stage as far as I can tell. It's gating us, but in a way that we still feel like we're making progress. If endgame stuff doesn't come at max level, which I would prefer, with the raid gear being desirable because it's good, then this seems like a not terrible way of implementing that system.

Overall, I am pleased. I would have rather paid $20 for something with twice as much stuff as this free thing, but it's not bad.

The things I don't like are the changes nerfing the guns. Luckily, the new high level stuff appears to be quite easy.

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New POE thoughts?

by red robber @, Crawfish Country, Wednesday, April 13, 2016, 04:30 (3240 days ago) @ Funkmon

Overall, I am pleased. I would have rather paid $20 for something with twice as much stuff as this free thing, but it's not bad.

Totally agree here. Free stuff is ok, but something more akin to the HoW update would have been well worth a $20. I'd love to have some new crucible stuff too. A new map or two, maybe a new gametype, or you know... custom games :)

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+1

by breitzen @, Kansas, Wednesday, April 13, 2016, 11:52 (3240 days ago) @ red robber

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Something to think about

by Blackt1g3r @, Login is from an untrusted domain in MN, Wednesday, April 13, 2016, 12:00 (3240 days ago) @ red robber

Yes, paying for a larger set of content would be nice. However, if they aren't doing that so they can put the rest of the studio to work on Destiny 2 (and/or the next major content update) is it worth having a smaller "free" update in the meantime?

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+∞

by Cody Miller @, Music of the Spheres - Never Forgot, Wednesday, April 13, 2016, 14:25 (3240 days ago) @ red robber

This is why I am not playing until we get some paid updates.

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Tried the Nightfall yet?

by Blackt1g3r @, Login is from an untrusted domain in MN, Wednesday, April 13, 2016, 12:02 (3240 days ago) @ red robber

I tried it with ChaosSociety and Skwatchee last night. Boy was it tough, but that could be because we were all < 320. Even though it was tough, it was still doable and I enjoyed our run. After that I played Challenge of the Elders with BeardFade and Skwatchee. It's billed as a 320 activity but it wasn't even close to the difficulty of the nightfall which is also a 320 activity. I really enjoyed it but we missed the score by just a few points. :(

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Tried the Nightfall yet?

by MacAddictXIV @, Seattle WA, Wednesday, April 13, 2016, 12:14 (3240 days ago) @ Blackt1g3r

I tried it with ChaosSociety and Skwatchee last night. Boy was it tough, but that could be because we were all < 320. Even though it was tough, it was still doable and I enjoyed our run. After that I played Challenge of the Elders with BeardFade and Skwatchee. It's billed as a 320 activity but it wasn't even close to the difficulty of the nightfall which is also a 320 activity. I really enjoyed it but we missed the score by just a few points. :(

Wild and I played the nightfall as well just the two of us. Damn that was hard. I forgot what it was like to be under leveled. I even at one point swapped out some higher light level weapons for void weapons and then I found out that lvl 41 red guys are really hard :-)

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Our NF Strategy

by Robot Chickens, Wednesday, April 13, 2016, 16:16 (3240 days ago) @ MacAddictXIV

Rellekh, North and I didn't have too much trouble on the Nightfall but that might have been because of our builds. It honestly felt a bit like fighting Skolas to me.

Our Builds: Two tether-hunters and a Void Warlock. Rellekh and I had a 290ish and 324 Telesto, and North had a 320 Truth. I ran with invisible smoke and the crest so I could revive anyone in a pinch.

Telesto is super helpful in my opinion because it generate orbs on this strike like none other. Specialist is on, and void damage output is insane on it. Truth is good bc: tracking purple death.

Rellekh had 314 light and was super fragile as a result. Her job was to hold down the one safe-zone under cover in the back (opposite side of the loop from where he spawns). She would super the blight as soon as it showed up immediately giving us a place to fall back. North and I staged our attacks on the right so Rellekh would periodically shoot from the left to get his attention.

This let North and I cautiously clear out the zone immediately to the right. We made sure to kill adds before putting bursts of damage on him. Either North or I would tether him and we'd let loose until another round happened. We made sure we had enough firepower to burn him before he started firing the tracking orbs at us.

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Our NF Strategy

by ZackDark @, Not behind you. NO! Don't look., Wednesday, April 13, 2016, 16:32 (3240 days ago) @ Robot Chickens

Rellekh had 314 light and was super fragile as a result.

*looks at 314 Warlock*

Uh-oh...

Which is the Nightfall, btw? New strike? Winter's Run?

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New strike

by slycrel ⌂, Wednesday, April 13, 2016, 16:33 (3240 days ago) @ ZackDark

- No text -

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Our NF Strategy

by Robot Chickens, Wednesday, April 13, 2016, 16:42 (3240 days ago) @ ZackDark

Rellekh had 314 light and was super fragile as a result.


*looks at 314 Warlock*

Uh-oh...

It wasn't too bad that she was fragile, which is my point. She just had different duties as a result.

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Ours

by Funkmon @, Wednesday, April 13, 2016, 16:43 (3240 days ago) @ Robot Chickens

Hide in the back. Kill the blight when it spawns. Shoot the enemies. When they are dead, shoot boss. When message shows up for more adds, shoot the blight. Repeat.

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I think he got tired of my commentary and quit.

by Up North 65 @, Wednesday, April 13, 2016, 23:03 (3240 days ago) @ Robot Chickens

- No text -

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NF Strategies

by Chappy, Arlington, VA., Wednesday, April 13, 2016, 16:20 (3240 days ago) @ MacAddictXIV

It's notably easier as a 320, but I ran it a few times last night and these strategies work well:

  • In the initial room, there's a high platform on the left side you can reach from the back (left from your spawn perspective). You can kill from there with impunity - only one yellow captain will spawn there at the beginning of the second wave. Make sure you take out the blights behind the center walls (which can be done from the sides of the upper platform.
  • If you have Telesto, use it. Specialist + Void Burn + extra void explosions + extra orbs = win.
  • If you have a Nightstalker, tether the final boss before doing damage
  • If you have a Defender, use a weapons of light bubble before doing damage to the boss
  • Combine those for a quick boss kill
  • The area behind the center sphere in the boss room (to the back right from your entry perspective) is safe, except two Phalanxes and a blight will spawn in there with each add wave (one person with a void sword can handle them easily - gee didn't everyone just get a 320 void sword?)
  • Axion darts are one-hit kills. If you don't get them early - run.
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Smooth and Fun

by Durandal, Wednesday, April 13, 2016, 09:58 (3240 days ago) @ electricpirate

Did the challenge mode on one character last night and the big issue was your score, rather then fighting the mechanics of the raid. Didn't wipe once. It felt smooth and fun and I think I'll be doing that in preference over the raid for a while.

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New POE thoughts?

by breitzen @, Kansas, Wednesday, April 13, 2016, 11:51 (3240 days ago) @ electricpirate

I've played through it 3 times and I still haven't seen any Taken variants... So it seems the same as the old stuff So far.

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New POE thoughts?

by Xenos @, Shores of Time, Wednesday, April 13, 2016, 12:40 (3240 days ago) @ breitzen

I've played through it 3 times and I still haven't seen any Taken variants... So it seems the same as the old stuff So far.

Really? Playing the Level 41 PoE? I've played it twice, and it was Taken both times.

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New POE thoughts?

by CruelLEGACEY @, Toronto, Wednesday, April 13, 2016, 12:41 (3240 days ago) @ Xenos

I've played through it 3 times and I still haven't seen any Taken variants... So it seems the same as the old stuff So far.


Really? Playing the Level 41 PoE? I've played it twice, and it was Taken both times.

I only played it once so far, got the standard version.

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New POE thoughts?

by Chappy, Arlington, VA., Wednesday, April 13, 2016, 16:24 (3240 days ago) @ CruelLEGACEY

I went through 41 twice last night and it was taken both times.

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+3

by ProbablyLast, Wednesday, April 13, 2016, 16:28 (3240 days ago) @ Chappy

I've ran it three times, every single round was Taken.

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One last night with Disciple and GV was normal.

by Funkmon @, Wednesday, April 13, 2016, 17:39 (3240 days ago) @ ProbablyLast

- No text -

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Ran 41 early this morning. Only one was Taken (Fallen space)

by ZackDark @, Not behind you. NO! Don't look., Wednesday, April 13, 2016, 18:39 (3240 days ago) @ Funkmon

- No text -

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Really

by breitzen @, Kansas, Wednesday, April 13, 2016, 16:44 (3240 days ago) @ Xenos

Twice with Stabbim. He can confirm.

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My level 41 POE was 5 rounds of Taken

by BeardFade ⌂, Portland, OR, Wednesday, April 13, 2016, 15:30 (3240 days ago) @ breitzen

- No text -

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Meet the new PoE, same as the old PoE

by slycrel ⌂, Wednesday, April 13, 2016, 12:50 (3240 days ago) @ electricpirate

Felt pretty well exactly the same as I remember. But I haven't played the taken variant yet. I was expecting more from the matchmade PoE I think, not sure why.

I'm concerned about the "keyless" chests. I've done it twice and got strange coins and 2-3 blue engrams each time as a reward. Rep seems to be about the same -- very slowly goes up. I did rank up with Variks and got a super sweet scout rifle towards the end of the night.

Challenge mode is disappointing in that you have to play it at least twice to fill out the score, probably three times until people start working the system. It's incrementally better than regular PoE in a lot of ways. The loot from challenge mode is great I guess, other than it's ~315 which is where I've gotten via the raid challenge mode fro all my characters. Good infusion fodder to bridge the gap up from 310 to 320 I suppose.

Overall I'm okay with the update, though it's a bit different than expected. I have yet to do the new winter's run strike, looking forward to that.

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New Winter boss fight is pretty cool

by ZackDark @, Not behind you. NO! Don't look., Wednesday, April 13, 2016, 13:06 (3240 days ago) @ slycrel

Not a major deviation from the regular strike, but the Taken make cover a lot harder to find. Also, there's new music during it.

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It seems to be rather poorly thought out.

by CyberKN ⌂ @, Oh no, Destiny 2 is bad, Wednesday, April 13, 2016, 14:06 (3240 days ago) @ electricpirate

Alternate Post Title:

WHO IN THEIR RIGHT MIND THOUGHT THIS WAS A GOOD IDEA?!

Let's start with the Challenge scorecard thing. You can only make progress on this card by playing "Challenge mode" POE Activity. This activity has no matchmaking enabled, despite being relatively easy to complete (I guess AFK-ers might be a thing? That seems like a lame excuse, though). It seems to take three runs of the activity on a single card to hit the "combined score" requirement, and each of those runs has ZERO variation.

And then you have to do the whole thing over again on two more characters. So that's 9(!) completions of this static activity per week, with no matchmaking.

The one Level 41 activity we played last night was identical to the old Level 28 Matchmade PoE, but enemies give XP and drop engrams now. So that's a wash.

Low Impact Fix: Add a third activity which is identical to "Challenge Mode", but with a lower light level and 1/2 point values, that count toward your card. And have it be matchmade and with randomized encounters, like the current matchmade PoE. This means that instead of roping in a fireteam for 9 activities per week, you only need three (for the high-score part of the card), and can finish the combined score on your own time with randos, in a non-static activity.

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Yep.

by CruelLEGACEY @, Toronto, Wednesday, April 13, 2016, 14:09 (3240 days ago) @ CyberKN

I know some people really enjoy PoE, and I'm glad they now have a high level version of the activity to play. As someone who doesn't enjoy PoE, it's all fairly "meh" for me.

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High Score can be repeated ad infinitum

by ZackDark @, Not behind you. NO! Don't look., Wednesday, April 13, 2016, 14:11 (3240 days ago) @ CyberKN

According to Reddit, you can get the weapons from the High Score challenge as many times as you want

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High Score can be repeated ad infinitum, scorecard what?

by dogcow @, Hiding from Bob, in the vent core., Wednesday, April 13, 2016, 14:23 (3240 days ago) @ ZackDark
edited by dogcow, Wednesday, April 13, 2016, 14:27

According to Reddit, you can get the weapons from the High Score challenge as many times as you want

So, I don't understand what to do w/ my scorecard now that it's completed. Do I need to hang onto it to get my reward next week? Do I get my reward when I shard/discard it? Did I already get my reward and I missed it? Do I need to turn it in to Variks, if so, how? I didn't see any way to do that. I'm quite lost as to what to do w/ this completed card in my 'mission' inventory.

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High Score can be repeated ad infinitum, scorecard what?

by Xenos @, Shores of Time, Wednesday, April 13, 2016, 14:30 (3240 days ago) @ dogcow

According to Reddit, you can get the weapons from the High Score challenge as many times as you want


So, I don't understand what to do w/ my scorecard now that it's completed. Do I need to hang onto it to get my reward next week? Do I get my reward when I shard/discard it? Did I already get my reward and I missed it? Do I need to turn it in to Variks, if so, how? I didn't see any way to do that. I'm quite lost as to what to do w/ this completed card in my 'mission' inventory.

It should have rewarded you with stuff when you completed each challenge. Then it will reset next Tuesday.

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High Score can be repeated ad infinitum, scorecard what?

by dogcow @, Hiding from Bob, in the vent core., Wednesday, April 13, 2016, 14:36 (3240 days ago) @ Xenos

According to Reddit, you can get the weapons from the High Score challenge as many times as you want


So, I don't understand what to do w/ my scorecard now that it's completed. Do I need to hang onto it to get my reward next week? Do I get my reward when I shard/discard it? Did I already get my reward and I missed it? Do I need to turn it in to Variks, if so, how? I didn't see any way to do that. I'm quite lost as to what to do w/ this completed card in my 'mission' inventory.


It should have rewarded you with stuff when you completed each challenge. Then it will reset next Tuesday.

Ok. I must have just missed the fact that I got drops.

That leads me to believe if I want more drops I can discard my completed card I have now, purchase a new one & grind it out. I wish I could matchmake into this and treat it as a mindless thing to do when bored (hah!), similar to patrol.

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It seems to be rather poorly thought out.

by MacAddictXIV @, Seattle WA, Wednesday, April 13, 2016, 14:12 (3240 days ago) @ CyberKN

Alternate Post Title:

WHO IN THEIR RIGHT MIND THOUGHT THIS WAS A GOOD IDEA FOR PEOPLE WHO ONLY WANT LOOT?![/b]

FTFY

Let's start with the Challenge scorecard thing. You can only make progress on this card by playing "Challenge mode" POE Activity. This activity has no matchmaking enabled, despite being relatively easy to complete (I guess AFK-ers might be a thing? That seems like a lame excuse, though). It seems to take three runs of the activity on a single card to hit the "combined score" requirement, and each of those runs has ZERO variation.

The is an end game activity. All end game activities aren't match made. Makes total sense to me.

And then you have to do the whole thing over again on two more characters. So that's 9(!) completions of this static activity per week, with no matchmaking.

See fixed post title above.

The one Level 41 activity we played last night was identical to the old Level 28 Matchmade PoE, but enemies give XP and drop engrams now. So that's a wash.

Bad luck, but again, see title above.

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It seems to be rather poorly thought out.

by CruelLEGACEY @, Toronto, Wednesday, April 13, 2016, 14:20 (3240 days ago) @ MacAddictXIV

Let's start with the Challenge scorecard thing. You can only make progress on this card by playing "Challenge mode" POE Activity. This activity has no matchmaking enabled, despite being relatively easy to complete (I guess AFK-ers might be a thing? That seems like a lame excuse, though). It seems to take three runs of the activity on a single card to hit the "combined score" requirement, and each of those runs has ZERO variation.


The is an end game activity. All end game activities aren't match made. Makes total sense to me.

I think that's a bit of a "cart before the horse" argument to me. End-game activities typically don't use matchmaking because they require a level of communication and teamwork above and beyond other activities. Bungie ditches matchmaking for those activities to encourage players to find groups of their own friends to play with.
But PoE doesn't really require any communication or co-ordination (no more than the average strike). It's an "end game activity" in that it's the highest level activity we currently have, but it is nothing like the raids or nightfalls in terms of substance. There really is no good reason for it not to support matchmaking, IMO.

Also, I'm fairly certain Cyber cares about far more than just loot. It sounds to me like his complaint is coming from the perspective of someone who doesn't love the activity, but would still do it from time to time for some loot... but Bungie has perhaps made the activity more of a chore to complete than they needed to?

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It seems to be rather poorly thought out.

by CyberKN ⌂ @, Oh no, Destiny 2 is bad, Wednesday, April 13, 2016, 14:21 (3240 days ago) @ CruelLEGACEY

Let's start with the Challenge scorecard thing. You can only make progress on this card by playing "Challenge mode" POE Activity. This activity has no matchmaking enabled, despite being relatively easy to complete (I guess AFK-ers might be a thing? That seems like a lame excuse, though). It seems to take three runs of the activity on a single card to hit the "combined score" requirement, and each of those runs has ZERO variation.


The is an end game activity. All end game activities aren't match made. Makes total sense to me.

I think that's a bit of a "cart before the horse" argument to me. End-game activities typically don't use matchmaking because they require a level of communication and teamwork above and beyond other activities. Bungie ditches matchmaking for those activities to encourage players to find groups of their own friends to play with.
But PoE doesn't really require any communication or co-ordination (no more than the average strike). It's an "end game activity" in that it's the highest level activity we currently have, but it is nothing like the raids or nightfalls in terms of substance. There really is no good reason for it not to support matchmaking, IMO.

Also, I'm fairly certain Cyber cares about far more than just loot. It sounds to me like his complaint is coming from the perspective of someone who doesn't love the activity, but would still do it from time to time for some loot... but Bungie has perhaps made the activity more of a chore to complete than they needed to?

Right on all counts.

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It seems to be rather poorly thought out.

by MacAddictXIV @, Seattle WA, Wednesday, April 13, 2016, 14:29 (3240 days ago) @ CruelLEGACEY

Let's start with the Challenge scorecard thing. You can only make progress on this card by playing "Challenge mode" POE Activity. This activity has no matchmaking enabled, despite being relatively easy to complete (I guess AFK-ers might be a thing? That seems like a lame excuse, though). It seems to take three runs of the activity on a single card to hit the "combined score" requirement, and each of those runs has ZERO variation.


The is an end game activity. All end game activities aren't match made. Makes total sense to me.

I think that's a bit of a "cart before the horse" argument to me. End-game activities typically don't use matchmaking because they require a level of communication and teamwork above and beyond other activities. Bungie ditches matchmaking for those activities to encourage players to find groups of their own friends to play with.
But PoE doesn't really require any communication or co-ordination (no more than the average strike). It's an "end game activity" in that it's the highest level activity we currently have, but it is nothing like the raids or nightfalls in terms of substance. There really is no good reason for it not to support matchmaking, IMO.

I agree with you. But the reason it makes sense to me is because high end players don't need communications. But there are a ton of people that DO need it. In fact I bet a vast majority of the community could use it. That is why I say that.

Also, I'm fairly certain Cyber cares about far more than just loot. It sounds to me like his complaint is coming from the perspective of someone who doesn't love the activity, but would still do it from time to time for some loot... but Bungie has perhaps made the activity more of a chore to complete than they needed to?

I figured as much. I'm just trying to emphasize that We are generally above the mark of average skill level at DBO and we always think about how we deal with new activities instead of how the greater community deals with it.

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+1, plus, the PS4 has a built-in Fireteam Builder now...

by Korny @, Dalton, Ga. US. Earth, Sol System, Wednesday, April 13, 2016, 14:40 (3240 days ago) @ MacAddictXIV

I agree with you. But the reason it makes sense to me is because high end players don't need communications. But there are a ton of people that DO need it. In fact I bet a vast majority of the community could use it. That is why I say that.

I figured as much. I'm just trying to emphasize that We are generally above the mark of average skill level at DBO and we always think about how we deal with new activities instead of how the greater community deals with it.

A couple of good friends of ours really enjoy Destiny (have been playing since TTK released), but they're not exactly weekly visitors to the Lighthouse. I'd hate for any of them to go blind into the Challenge mode PoE with two other randoms, maybe one with a sour attitude towards folks who don't know what they're doing.

It's better that any of them can run the 41 PoE, see if they mesh well with the randoms that it drops them with, and then see if they want to do the challenge. Otherwise, they can use the PS4's Event Planner to schedule a Challenge run, and folks could join him then. No need to bother with Randoms...

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It seems to be rather poorly thought out.

by CyberKN ⌂ @, Oh no, Destiny 2 is bad, Wednesday, April 13, 2016, 14:21 (3240 days ago) @ MacAddictXIV

Alternate Post Title:

WHO IN THEIR RIGHT MIND THOUGHT THIS WAS A GOOD IDEA FOR PEOPLE WHO ONLY WANT LOOT?![/b]


FTFY

Let's start with the Challenge scorecard thing. You can only make progress on this card by playing "Challenge mode" POE Activity. This activity has no matchmaking enabled, despite being relatively easy to complete (I guess AFK-ers might be a thing? That seems like a lame excuse, though). It seems to take three runs of the activity on a single card to hit the "combined score" requirement, and each of those runs has ZERO variation.


The is an end game activity. All end game activities aren't match made. Makes total sense to me.

It's about as difficult as the weekly heroic strike, and they added matchmaking to that. I get that most end-game activities require a fair amount of team coordination to progress, but this isn't one of them.

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This

by slycrel ⌂, Wednesday, April 13, 2016, 16:23 (3240 days ago) @ CyberKN

So, a few of us did both the nightfall and then challenge mode last night. The nightfall was much more difficult (arguably as it should be) but seemed to drop less quality loot. I suppose challenge mode will drop mostly 310-320 blues and the nightfalls will keep increasing so maybe that's why. But I could get 3 people to speed run challenge mode and get 2-3x the loot I could with the nightfall, which is still locked to once a week for loot.

Seems odd. Mostly like they geared all this for newer players and those of us at end-game are already past some of the new content. Which is probably accurate.

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It seems to be rather poorly thought out.

by Korny @, Dalton, Ga. US. Earth, Sol System, Wednesday, April 13, 2016, 14:15 (3240 days ago) @ CyberKN

Alternate Post Title:

WHO IN THEIR RIGHT MIND THOUGHT THIS WAS A GOOD IDEA?!

Let's start with the Challenge scorecard thing. You can only make progress on this card by playing "Challenge mode" POE Activity. This activity has no matchmaking enabled, despite being relatively easy to complete (I guess AFK-ers might be a thing? That seems like a lame excuse, though). It seems to take three runs of the activity on a single card to hit the "combined score" requirement, and each of those runs has ZERO variation.

Whatever happened to spamming Tower invites like a good rando?


And then you have to do the whole thing over again on two more characters. So that's 9(!) completions of this static activity per week, with no matchmaking.

"Have to". You don't "Have to" do anything. In fact, I only planned to run a few rounds this week with different folks. The notion that you're obligated to do anything is the problem. It's not a race to 335, you'll be okay.


The one Level 41 activity we played last night was identical to the old Level 28 Matchmade PoE, but enemies give XP and drop engrams now. So that's a wash.

The 41 PoE has matchmaking, so what's the issue?


Low Impact Fix: Add a third activity which is identical to "Challenge Mode", but with a lower light level and 1/2 point values, that count toward your card. And have it be matchmade and with randomized encounters, like the current matchmade PoE. This means that instead of roping in a fireteam for 9 activities per week, you only need three (for the high-score part of the card), and can finish the combined score on your own time with randos, in a non-static activity.

So you want to grind the card twice as long as normal... Gotcha.

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It seems to be rather poorly thought out.

by CyberKN ⌂ @, Oh no, Destiny 2 is bad, Wednesday, April 13, 2016, 14:30 (3240 days ago) @ Korny


The one Level 41 activity we played last night was identical to the old Level 28 Matchmade PoE, but enemies give XP and drop engrams now. So that's a wash.


The 41 PoE has matchmaking, so what's the issue?

I got the impression from the live-stream that most of the QoL improvements from challenge mode would be present in the level 41 activity. They're not. You still have to trudge through 5 rounds (which still had the same design "flaws" as old PoE), and you there's still a pointless scoreboard at the end of each round that you're forced to stare at, instead of making your way to the airlock so the game can load the next arena, and there's no scoring. Challenge mode fixed all of that and it's better for it.


Low Impact Fix: Add a third activity which is identical to "Challenge Mode", but with a lower light level and 1/2 point values, that count toward your card. And have it be matchmade and with randomized encounters, like the current matchmade PoE. This means that instead of roping in a fireteam for 9 activities per week, you only need three (for the high-score part of the card), and can finish the combined score on your own time with randos, in a non-static activity.


So you want to grind the card twice as long as normal... Gotcha.

I want to be able to "grind" the cumulative score without inconveniencing other people by asking them to run the same crap over and over.

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It seems to be rather poorly thought out.

by Cody Miller @, Music of the Spheres - Never Forgot, Wednesday, April 13, 2016, 14:34 (3240 days ago) @ CyberKN

I want to be able to "grind" the cumulative score without inconveniencing other people by asking them to run the same crap over and over.

This is actually a serious question.

When I pick up the game again when the next paid update hits, is anybody even going to WANT to do challenge mode and stuff like that with me at that point? Do I have to essentially write it off, or will people partake 6 months from now?

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It seems to be rather poorly thought out.

by CyberKN ⌂ @, Oh no, Destiny 2 is bad, Wednesday, April 13, 2016, 14:39 (3240 days ago) @ Cody Miller

I want to be able to "grind" the cumulative score without inconveniencing other people by asking them to run the same crap over and over.


This is actually a serious question.

When I pick up the game again when the next paid update hits, is anybody even going to WANT to do challenge mode and stuff like that with me at that point? Do I have to essentially write it off, or will people partake 6 months from now?

It's too early to tell. The mode itself is much shorter and more intense then regular PoE, which is good. If you just want to run it once for the experience (and emblem/ghost shell), you'd probably be able to find a group.

My main beef with Challenge mode is that Bungie wants you to do it soooooo many times every week without matchmaking, and with no variation.

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It seems to be rather poorly thought out.

by dogcow @, Hiding from Bob, in the vent core., Wednesday, April 13, 2016, 14:41 (3240 days ago) @ Cody Miller

I want to be able to "grind" the cumulative score without inconveniencing other people by asking them to run the same crap over and over.


This is actually a serious question.

When I pick up the game again when the next paid update hits, is anybody even going to WANT to do challenge mode and stuff like that with me at that point? Do I have to essentially write it off, or will people partake 6 months from now?

Will people run Crota's End again (or even Skolas) for someone who hasn't run it yet? I'm sure we will be willing to do these things so you can experience it. Tho' I would question if people would want to grind it enough times for you to get more than a couple complete scorecards.

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It seems to be rather poorly thought out.

by Cody Miller @, Music of the Spheres - Never Forgot, Wednesday, April 13, 2016, 18:30 (3240 days ago) @ dogcow

I want to be able to "grind" the cumulative score without inconveniencing other people by asking them to run the same crap over and over.


This is actually a serious question.

When I pick up the game again when the next paid update hits, is anybody even going to WANT to do challenge mode and stuff like that with me at that point? Do I have to essentially write it off, or will people partake 6 months from now?


Will people run Crota's End again (or even Skolas) for someone who hasn't run it yet? I'm sure we will be willing to do these things so you can experience it. Tho' I would question if people would want to grind it enough times for you to get more than a couple complete scorecards.

I wouldn't even need to do a scorecard. Presumably with the next content release the light level will go up, and the rewards here won't matter. So I won't need them. It's be just to do the activity.

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It seems to be rather poorly thought out.

by Ragashingo ⌂, Official DBO Cryptarch, Wednesday, April 13, 2016, 15:20 (3240 days ago) @ CyberKN

And then you have to do the whole thing over again on two more characters. So that's 9(!) completions of this static activity per week, with no matchmaking.

Popping in for the obligatory "if you don't like doing it then you really shouldn't do it 9(!) more times" post.

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If you like PoE, it's OK.

by ProbablyLast, Wednesday, April 13, 2016, 14:17 (3240 days ago) @ electricpirate

Plays the same, except the loot isn't max level and the guns don't have as much ammo.

Challenge mode is a grind, and this is an easy week. I can only imagine when they make it the cabal boss with difficult modifiers.

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If you like PoE, it's OK.

by MacAddictXIV @, Seattle WA, Wednesday, April 13, 2016, 14:20 (3240 days ago) @ ProbablyLast

Plays the same, except the loot isn't max level and the guns don't have as much ammo.

Challenge mode is a grind, and this is an easy week. I can only imagine when they make it the cabal boss with difficult modifiers.

Yeah, Like what if there is a modifier that you only do extra damage if you are in the air? Or punching bag?

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This is my fear.

by Funkmon @, Wednesday, April 13, 2016, 15:10 (3240 days ago) @ ProbablyLast

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New POE thoughts?

by dogcow @, Hiding from Bob, in the vent core., Wednesday, April 13, 2016, 14:31 (3240 days ago) @ electricpirate

I'm still not nearly as aggressive about killing things as my cohorts are and am thus usually last in score. Maybe I need a better primary than the raid pulse? Yeah, I think that would help. ;-)

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So Here's My Thing.

by Morpheus @, High Charity, Wednesday, April 13, 2016, 15:47 (3240 days ago) @ electricpirate

I'm pretty disappointed that Treasure Keys and Cores(and Tokens, for that matter) are no longer part of the Prison. I enjoyed those, and they delivered an added factor of preparation: Do I have keys on this character? Are there enough cores on my account to get a Judgement's Chance? I always enjoyed the neat little miracles that could occur from that--Defeating Skolas, finding out you don't have your key, then opening the side chests and getting a key, and the relieved smile on your face...


Now the Prison is littered with noobs. I joined a 41 last night and got paired up with the worst players I've ever seen. They'd do something incredibly stupid, die, I'd go and revive them and before my overshield even disappears, they die AGAIN.

I was convinced that they were doing it on purpose, so I left.

The next one I joined was only a fraction better. The next two weren't getting killed--but they weren't getting any kills either. 3 out of 5 rounds, I seriously got more kills alone than the two of them combined.

It was then I quickly realized--all those bastards out there never played PoE because they thought it was worthless/pointless and you never got any good loot...now that PoE is the new hotness, everybody's joining and no one knows how to play because they've never done it before.

So my ego just aspload. I'm already a Sherpa!

And I just started nodding in inflation--only the blessed few--Brett, Tree, Kuga, Crow, Xenos(the other Xenos--Tim I haven't seen you in forever!), DS--all of you knew it was coming back, and the value of a good Firefight, with Strange Coins aplenty, and fun by all. The rest of those saps are left in the dust!

Now pardon me, I'm gonna go ace Challenge Mode by myself.

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Currencies

by Blackt1g3r @, Login is from an untrusted domain in MN, Wednesday, April 13, 2016, 15:59 (3240 days ago) @ Morpheus

What's fun about counting currencies and hoping you have enough inventory space to carry them all? No thanks. I'm glad they did away with the keys and cores.

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I like complexities, but I gotta agree here

by ZackDark @, Not behind you. NO! Don't look., Wednesday, April 13, 2016, 16:34 (3240 days ago) @ Blackt1g3r

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