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On Scoring (Destiny)

by Ragashingo ⌂, Official DBO Cryptarch, Thursday, April 14, 2016, 22:29 (3239 days ago) @ Cody Miller

Scoring made limited sense years ago, but in modern games it has no place at all.

Uh huh...

I dislike the idea of changing up the familiar play of the game to simulate a scoring system because you very quickly start drastically changing the way Destiny plays and start eliminating what used to be valid gameplay strategies. What if I like Fusion Rifles and rocket launchers and grenades? In your mode with buffed enemy health and enhanced headshot damage they are non-viable. And that's just a simple example. As you start altering more of base Destiny to simulate every complex things that a scoring system can more easily highlight, you likely start encountering more problems that force players into playing a certain way or, for people like me who enjoy the way base Destiny plays and dislike when things feel off, make the game not as fun for some.

My biggest problem with Skolas was that his battle wasn't Destiny because being under leveled combined with the though numerous enemies and punishing modifiers meant our best strategy wasn't to equip the correct guns and supers. It was to hide under an overhang cowering that a stray shot would kill us and reset an hour worth of progress.

I'll take a scoring system over game/level design that I suspect I would soon find intensely unfun.


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