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The Director (Destiny)

by Korny @, Dalton, Ga. US. Earth, Sol System, Monday, April 18, 2016, 15:21 (3235 days ago) @ Evil Otto

Thanks everyone! I still lurk here on occasion :)

Loved the talk (confused by the tough crowd). I have a couple of lingering questions, if you don't mind.

Was there a specific reason that you guys initially opted to go with exclusively button-based menu options rather than sliders?

And I was curious as to why some settings (such as audio mix) have sliders, and others that would normally have sliders (such as the new HUD opacity option) are buttons.

With regards to avoiding too much clutter on the screen/menus, were there certain functions and settings that were sacrificed from the UI that you worked on, or would have liked to see, for the sake of neatness? I noticed that Density Destiny has a very simplified UI (especially when compared to other games, such as Battlefield), and many features seemed deliberately missing (such as audio and accessibility options, which were added in later).

Always happy to see Bungie folks popping in.


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