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PoE and Points... I like it and want more points everywhere (Destiny)

by Kahzgul, Monday, April 18, 2016, 19:10 (3235 days ago)

Seriously, I hope Bungie point-ifies everything!

Pros:
- Friendly competition with buddies.
- Try to beat your high score.
- Emergent challenges (we tried to beat PoE with the lowest possible score last night without variks ever taking points from us... did it with just over 21k, very hard not to kill all those adds).
- Gives an objective metric for comparing builds, weapons, playstyle, etc..
- Makes it clear when you get a kill or an assist
- Encourages players to kill adds for more points and discourages camping, hiding, and cheesing the boss fights.

Cons:
- There's a tiny extra display on your screen in the corner down there that someone might complain about.

Honestly, I'm so happy with the implementation of points. It hasn't wholly changed how I play, but I feel like it encourages all the right things: Using your super more often to get more points, killing adds instead of hiding in a corner sniping the boss all game, providing an effective and non-cheap feeling soft time limit (variks subtracts points from your total if you take too long to kill a boss). It's a very clever way to make pve activities reward you based on playing the game the way it was designed to be played rather than cheesing the mechanics to kill the boss as safely as possible.

Combined with the subtle changes to the encounters, I'm having a lot more fun playing PoE than any other part of Destiny right now. What seemed like a gimmick at first blush is actually exactly the fix that PvE activities needed and is providing really nice positive feedback to the players in the process.

Though I did have fun taking my new 223 Lord of Wolves into PvP last night.

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PoE and Points... I like it and want more points everywhere

by Korny @, Dalton, Ga. US. Earth, Sol System, Monday, April 18, 2016, 19:41 (3235 days ago) @ Kahzgul

Seriously, I hope Bungie point-ifies everything!

Pros:
- Friendly competition with buddies.
- Try to beat your high score.
- Emergent challenges (we tried to beat PoE with the lowest possible score last night without variks ever taking points from us... did it with just over 21k, very hard not to kill all those adds).
- Gives an objective metric for comparing builds, weapons, playstyle, etc..
- Makes it clear when you get a kill or an assist
- Encourages players to kill adds for more points and discourages camping, hiding, and cheesing the boss fights.

Cons:
- There's a tiny extra display on your screen in the corner down there that someone might complain about.

Honestly, I'm so happy with the implementation of points. It hasn't wholly changed how I play, but I feel like it encourages all the right things: Using your super more often to get more points, killing adds instead of hiding in a corner sniping the boss all game, providing an effective and non-cheap feeling soft time limit (variks subtracts points from your total if you take too long to kill a boss). It's a very clever way to make pve activities reward you based on playing the game the way it was designed to be played rather than cheesing the mechanics to kill the boss as safely as possible.

Combined with the subtle changes to the encounters, I'm having a lot more fun playing PoE than any other part of Destiny right now. What seemed like a gimmick at first blush is actually exactly the fix that PvE activities needed and is providing really nice positive feedback to the players in the process.

Though I did have fun taking my new 223 Lord of Wolves into PvP last night.

I wish there were multipliers. Five precision kills in a row? Give me extra points for it!

Assist Spree? Hand those points over!

I love scoring systems. Keep in mind that we had it easy last week. Next week might be painful.

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+1 for kill spree & multi-kill multipliers

by CyberKN ⌂ @, Oh no, Destiny 2 is bad, Monday, April 18, 2016, 19:45 (3235 days ago) @ Korny

- No text -

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PoE and Points... I like it and want more points everywhere

by Kahzgul, Monday, April 18, 2016, 19:58 (3234 days ago) @ Korny

Seriously, I hope Bungie point-ifies everything!

Pros:
- Friendly competition with buddies.
- Try to beat your high score.
- Emergent challenges (we tried to beat PoE with the lowest possible score last night without variks ever taking points from us... did it with just over 21k, very hard not to kill all those adds).
- Gives an objective metric for comparing builds, weapons, playstyle, etc..
- Makes it clear when you get a kill or an assist
- Encourages players to kill adds for more points and discourages camping, hiding, and cheesing the boss fights.

Cons:
- There's a tiny extra display on your screen in the corner down there that someone might complain about.

Honestly, I'm so happy with the implementation of points. It hasn't wholly changed how I play, but I feel like it encourages all the right things: Using your super more often to get more points, killing adds instead of hiding in a corner sniping the boss all game, providing an effective and non-cheap feeling soft time limit (variks subtracts points from your total if you take too long to kill a boss). It's a very clever way to make pve activities reward you based on playing the game the way it was designed to be played rather than cheesing the mechanics to kill the boss as safely as possible.

Combined with the subtle changes to the encounters, I'm having a lot more fun playing PoE than any other part of Destiny right now. What seemed like a gimmick at first blush is actually exactly the fix that PvE activities needed and is providing really nice positive feedback to the players in the process.

Though I did have fun taking my new 223 Lord of Wolves into PvP last night.


I wish there were multipliers. Five precision kills in a row? Give me extra points for it!

Assist Spree? Hand those points over!

I love scoring systems. Keep in mind that we had it easy last week. Next week might be painful.

So true. Without small arms buff it's going to be *much* harder.

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PoE and Points... I like it and want more points everywhere

by stabbim @, Des Moines, IA, USA, Tuesday, April 19, 2016, 11:54 (3234 days ago) @ Korny

I wish there were multipliers. Five precision kills in a row? Give me extra points for it!

Assist Spree? Hand those points over!

Having been trained by Halo's scoring systems already, I keep finding myself doing things like that and expecting some kind of score bonus.

I love scoring systems. Keep in mind that we had it easy last week. Next week might be painful.

Yeah, I'm wondering if that first one is truly representative of what a "typical" CoE will be like.

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PoE and Points... I like it and want more points everywhere

by CyberKN ⌂ @, Oh no, Destiny 2 is bad, Monday, April 18, 2016, 19:48 (3234 days ago) @ Kahzgul

I think this mode will live or die by how well Bungie has matched modifiers together.

Bonus points for grenade kills + Catapult?
Bonus points for Melee kills + Brawler?

Awesome!

Bonus points for grenade kills + Trickle?
Bonus points for Melee kills + Lightswitch?

Nope.jpg

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Uh-Uh. I Want Medals!!

by Morpheus @, High Charity, Monday, April 18, 2016, 19:49 (3234 days ago) @ Kahzgul

- No text -

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PoE and Points... I like it and want more points everywhere

by CruelLEGACEY @, Toronto, Monday, April 18, 2016, 19:56 (3234 days ago) @ Kahzgul

Personally, I don't really find PoE any more enjoyable with points than it is without, but I do love the idea of adding scoring to the rest of the game as an option. Like it's a toggle you can select from the Director, or something like that. Always loved that feature in Halo co-op and Firefight.

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PoE and Points... I like it and want more points everywhere

by Kahzgul, Monday, April 18, 2016, 20:00 (3234 days ago) @ CruelLEGACEY

Personally, I don't really find PoE any more enjoyable with points than it is without, but I do love the idea of adding scoring to the rest of the game as an option. Like it's a toggle you can select from the Director, or something like that. Always loved that feature in Halo co-op and Firefight.

I agree. It wouldn't make a lot of sense your first time through to see a points counter on screen, but once you've run a strike a few times you want a way to spruce it up. The skulls were hallmarks of the halo games and something similar could be implemented in Destiny. it doesn't have to give you better loot, either, because the real reward is showing off how big your points-peen is.

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PoE and Points... I like it and want more points everywhere

by ProbablyLast, Tuesday, April 19, 2016, 13:58 (3234 days ago) @ CruelLEGACEY
edited by ProbablyLast, Tuesday, April 19, 2016, 14:07

Oddly enough, I'm really enjoying PoE now despite disliking it in year 1. I think it's because of the score bonus modifiers encouraging me to play slightly differently than usual.

Edit: I should proofread these things before posting.

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As long as you get rid of the ding, I'm def on board!

by ZackDark @, Not behind you. NO! Don't look., Monday, April 18, 2016, 20:23 (3234 days ago) @ Kahzgul

- No text -

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As long as you get rid of the ding, I'm def on board!

by MacAddictXIV @, Seattle WA, Tuesday, April 19, 2016, 11:06 (3234 days ago) @ ZackDark

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