Avatar

Funkmon ranks Halo campaigns. (Destiny)

by cheapLEY @, Friday, April 22, 2016, 00:01 (3231 days ago) @ Funkmon

Halo
ODST
Halo 2
Halo 3
Halo 5
Halo: Spartan Assault
Halo Wars
Halo: Spartan Strike
Halo Reach
Halo 4

And multiplayer

Halo 2
Halo
Halo 3 beta
Halo 3
Halo Reach

Halo: Reach, to me, was just boring and irritating. Weird story element after weird story element took its toll, and I just became annoyed while playing it. Despite having a totally boss space mission and flying mission, which I would put up there with the best moments in the series, the rest of it was just blah. The game seemed like it tried too hard to be modern while keeping the old feel. Halo 4 did the same thing. They just weren't my types of games.

So is your opinion based on story, gameplay, or both? I thought the story for Reach was good enough, if not great, but I loved the gameplay. And I think it has really great level design, which is what I love about it. I liked the armor abilities, and I think it's my favorite Halo, aesthetically. It still looks like Halo, but it's a little more . . . I'm honestly not sure what the right descriptor is there, but it's got something special, I think in terms of art design.


Halo 1, 2, and 3 are classic 2001-2008 shooters. They play like they're from that time period, and they are second to none in that regard. Reach and Halo 4 tried to update the feel of those with modern FPS trends, and the blend wasn't good for me. Halo 5 updated it just enough to feel smooth. It's a really fun campaign, and, despite the story being a little wonky, I think it's great to play because they really did update the gameplay. Clamber, 60 FPS, sprint melee attacks, all that junk's in there, along with modern feeling gunplay reminiscent of Halo.

I really love all of the Halo campaigns (to various degrees). Even Halo 4 had it's moments. Halo 5, though, is really on another level, I think. Taking story out of the equation (I found the story to be okay, but not amazing), I think they have done an absolutely incredible job bringing Halo forward into the new era. It still undoubtedly feels like Halo, but it's so smooth, and the new movement abilities initially looked dumb and sort of gimmicky, but they absolutely work and make movement and level traversal really great. The level design is pretty good, for the most part, if not quite on par with the best Bungie gave us. Their vehicle segments in particular are pretty lackluster, I think, but overall I really enjoyed the Halo 5 campaign and can't wait for Halo 6.


Complete thread:

 RSS Feed of thread