
Challenge: Invent faction specific weapons and armor perks (Destiny)
Just for fun, although it would be cool if the factions had some unique perks for their weapons and equipment.
For example:
Omolon
Bungie's theme: Mad science! Integrate with guardians abilities
Perk: Arc Amp
Kills with arc abilities change weapon damage type to arc for 10 seconds
New Monarchy
Bungie's theme: None right now, but NM seems to emphasize leadership and teamwork
Perk: Lead from the front
Allies in close proximity take less damage when they are behind the wearer.
Dead Orbit
Bungie's Theme: None right now, but DO seems to emphasize mobility and exploration
Perk: Stare into the Abyss
While Sprinting, gain advanced tracking
FWC
Bungie's Theme: None right now, but FWC seems to emphasize combat and temporal schennanigans
Perk: Schrodinger's bullet
Rounds have a small chance of splitting into 3, each on a slightly different trajectory. Only the bullet that does the most damage will have that damage applied.

That's great.
I can't think of any right off the top of my head, so I'll have to ponder, but I like the ones you've come up with.
This is the sort of stuff I hope we see in Destiny 2. Make me actually care about and feel involved in the factions I choose.

Challenge: Invent faction specific weapons and armor perks
Factions:
- New Monarchy
Armor Perk: The Regiment
Do increased damage against enemies already damaged by allies. Gain more Super energy from Assists.
- Dead Orbit
Armor Perk: No Turning Back
Greatly increased armor when player is the last living member of their Fireteam. Grants the user +2 Agility.
- Future War Cult
Armor Perk: To War
All ammo pickups have a chance to grant extra ammo. +1 Recovery.
*Armor perks do not stack. Only one faction perk can be active at any time (determined by currently-allied faction).
Foundries:
- Häkke:
Weapon Perk: More Däkka
Missed rounds have a slight chance to be returned to the magazine. (Mulligan as an intrinsic perk across all weapons, even Auto Rifles. Can stack with actual Mulligan perk).
- Suros:
Weapon Perk: And Look Good Doing It.
Doing damage with Suros weapons has a chance to return a slight amount of health, but does not trigger health regeneration (Reduced Recovery stat while weapon is equipped).
- Omolon:
Weapon Perk: Shmafety First
Rapidly firing the weapon without manual reloading causes it to overheat, dealing increased damage, but with a chance to damage the user.