
Challenge: Invent faction specific weapons and armor perks (Destiny)
Factions:
- New Monarchy
Armor Perk: The Regiment
Do increased damage against enemies already damaged by allies. Gain more Super energy from Assists.
- Dead Orbit
Armor Perk: No Turning Back
Greatly increased armor when player is the last living member of their Fireteam. Grants the user +2 Agility.
- Future War Cult
Armor Perk: To War
All ammo pickups have a chance to grant extra ammo. +1 Recovery.
*Armor perks do not stack. Only one faction perk can be active at any time (determined by currently-allied faction).
Foundries:
- Häkke:
Weapon Perk: More Däkka
Missed rounds have a slight chance to be returned to the magazine. (Mulligan as an intrinsic perk across all weapons, even Auto Rifles. Can stack with actual Mulligan perk).
- Suros:
Weapon Perk: And Look Good Doing It.
Doing damage with Suros weapons has a chance to return a slight amount of health, but does not trigger health regeneration (Reduced Recovery stat while weapon is equipped).
- Omolon:
Weapon Perk: Shmafety First
Rapidly firing the weapon without manual reloading causes it to overheat, dealing increased damage, but with a chance to damage the user.
Complete thread:
- Challenge: Invent faction specific weapons and armor perks -
Durandal,
2016-04-28, 10:46
- That's great. - cheapLEY, 2016-04-28, 11:54
- Challenge: Invent faction specific weapons and armor perks - Korny, 2016-04-28, 13:42