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"Flying Fists" is the Challenge theme this week. (Destiny)
Challenge of the Elders
Score modifier: Melee Kill Bonus – Melee kills give significantly higher score.
Gameplay modifier 1: Airborne – Players deal more damage while in the air.
Gameplay modifier 2: Chaff – Player radar is disabled.
Round 1: Val Aru’un
Round 2: Seditious Mind
Round 3: Keksis the Betrayed
Nightfall:
Winter's Run.
- Specialist,
- Fresh Troops,
- Exposure,
- Trickle
Court of Oryx
Mini-Crota
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Korny's Weekly Refresh: approved
Cabal in the first round is a dream come true. It's such a drag when it happens in later rounds...
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Time to dust off my Perigrine Greaves
I knew I kept those things around for something.
-Disciple
"Flying Fists" is the Challenge theme this week.
Challenge of the Elders
Score modifier: Melee Kill Bonus – Melee kills give significantly higher score.
Gameplay modifier 1: Airborne – Players deal more damage while in the air.
Gameplay modifier 2: Chaff – Player radar is disabled.Round 1: Val Aru’un
Round 2: Seditious Mind
Round 3: Keksis the Betrayed
Nightfall:
Winter's Run.
- Specialist,
- Fresh Troops,
- Exposure,
- Trickle
Court of Oryx
Mini-Crota
Is that taken-ified winters run?
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More Than Likely. Gotta Show It Off! ;-)
- No text -
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Recommeded Loadouts
Titan:
Striker, Peregrine greaves, Shoulder Charge, Transfusion "Kick all the things!"
This combo will one shot any of the small mobs and many of the yellow bars when you jump just before the charge. It ignores trickle, and kicks will regen your health intermittently. Jump punch on occasion as needed.
Alternate take: Defender Titan, Monte Carlo, AC/DC Feedback Fence, Gift of Light, Untouchable, Blessing Of Light. Use the perk from Monte Carlo to regen your Disintegrate. Run into mobs, let them hit you, AC/DC procs, weakening them, then jump and get a Disintegrate kill, activating your shield. Jump punch with your shield to generate orbs + melee kills for major bonus points.
Hunter:
Blade Dancer, Arc Grenades, Fast Twitch, Backstab, Hungering Blade. Jump stabs will one shot most mobs and regen health, and Blade Strike will regen pretty quickly. Pair with Mask of the third man or chest with grenade/super regen. Use the arc grenades to prep mobs or set up for assists with your team mates, as the grenade wont kill on it's own but will get mobs down to half health.
Gunslinger, extra throwing knife, scavenger, knife juggler
The obvious precision setup.
Warlock:
TBD
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For a Warlock, either just go for the assists or Sunsinger
Hell, even the Hunter in between knives should just go for assists. A Titan running around shoulder charging all the things really racks up the points, but a Sunbreaker has infinite melee charge, it seems, if they keep killing.
Now, as a Sunsinger, use the Super with Song of Flame and Heart of Praxis Fire. You should be able to not only punch well really often but also charge the Hunter's knives faster.
For assists, I recommend a high RoF AR. Preferably Monte Carlo. Just spray bullets in the general direction your Titan is running to.
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Funkmon's recommended loadouts
Have a controller with a jump button and a punch button. You can use these in a very specific combination to get an easy 45k per go.
When approaching an enemy, press the jump button. Then, while looking at the enemy, still in the air, press the punch button. Continue to do this when possible.
This should just about get you through it.
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Solo'd CoE as a Titan yesterday...
Striker Titan + Shoulder Charge + Peregrine Greaves = WEEEEEEEEEEEE!
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Solo'd CoE as a Titan yesterday...
Striker Titan + Shoulder Charge + Peregrine Greaves = WEEEEEEEEEEEE!
I ended up swapping to my Mk. 44 Stand Asides for the tighter turn radius.