
The "negative nancy" answer (Destiny)
I'm going to come off as a bit overly negative here, but I truly believe what I say. The simple answer to your question, IMO, is that Bungie didn't put much though into it. Like many of the peripheral systems in Destiny, the gunsmith is nothing more than yet another repetitive activity to keep us grinding yet another rep meter in the hopes of yet more RNG-based rewards.
I bet there was a small amount of conversation within Bungie at some point where a couple designers said "we don't want to make the Gunsmith weapons OP, right?" "no, just make them all crappy to be safe". They came up with a handful of test weapons (how many are there? 10? I don't actually know) and designed a small set of corresponding bounties, and threw it in the game. All of it is under-developed, makes very little sense in terms of how it fits into the fiction of the game world, and adds virtually nothing in terms of unique or rewarding gameplay experiences.
All that said, I think there is plenty of potential in there somewhere... the Gunsmith could certainly be worked into the game in interesting ways in the future. For example, what if the prototype weapons functioned like true prototypes: Awesome and creative new features, but they don't always work quite right. A rocket launcher with a DEVASTATING payload, but once in a while a projectile will fail to detonate. A new machine gun that has a super-fast reload, except that it jams every now and then.
How about new weapons that don't fit into the current archetypes? A flamethrower? A laser-gun? Grenade Launcher?
As Blackt1g3r already pointed out, these kinds of additions would require more substantial work from Bungie. It seems to me that Bungie has entered "The fans need content, lets get stuff out the door no matter how underwhelming it is!" mode. Personally, I'd much rather have longer waits between updates and get genuinely substantial stuff added to the game.
Complete thread:
- Gunsmith Test Weapons: Why are they all so bad? -
Kahzgul,
2016-05-18, 16:53
- Prototypes -
Blackt1g3r,
2016-05-18, 18:40
- What about blinking bullets? -
BeardFade,
2016-05-18, 23:51
- What about blinking bullets? - Blackt1g3r, 2016-05-19, 13:27
- I've always thought a gun that teleported objects would be.. -
Kahzgul,
2016-05-19, 14:56
- I've always thought a gun that teleported objects would be.. -
Korny,
2016-05-19, 15:02
- Was that Nightcrawler? And Blob? - ZackDark, 2016-05-19, 15:21
- Dammit Jim, I'm a Doctor not a Mortician!
- Blackt1g3r, 2016-05-19, 16:59
- Amazing. On all counts.
- Kahzgul, 2016-05-19, 21:56
- I've always thought a gun that teleported objects would be.. -
Korny,
2016-05-19, 15:02
- What about blinking bullets? -
BeardFade,
2016-05-18, 23:51
- Yeah, it's a complete disappointment. -
CyberKN,
2016-05-18, 18:43
- To be fair... - slycrel, 2016-05-18, 18:55
- The "negative nancy" answer -
CruelLEGACEY,
2016-05-18, 18:57
- The "negative nancy" answer - Kahzgul, 2016-05-18, 19:41
- Probably. - Funkmon, 2016-05-18, 20:02
- The "negative nancy" answer -
cheapLEY,
2016-05-18, 21:53
- The "negative nancy" answer -
CruelLEGACEY,
2016-05-18, 23:00
- The "negative nancy" answer - Cody Miller, 2016-05-18, 23:14
- The "negative nancy" answer - cheapLEY, 2016-05-18, 23:18
- The "negative nancy" answer -
CruelLEGACEY,
2016-05-18, 23:00
- It's on purpose. - narcogen, 2016-05-19, 23:50
- He gave a bunch of shitty weapons in Y1 as well. - ProbablyLast, 2016-05-18, 23:46
- It encouraged variety in user choice. - DEEP_NNN, 2016-05-19, 01:06
- Prototypes -
Blackt1g3r,
2016-05-18, 18:40