Avatar

You're drunk again ;p (Gaming)

by Korny @, Dalton, Ga. US. Earth, Sol System, Monday, June 13, 2016, 02:20 (3089 days ago) @ CruelLEGACEY

Honestly, they did a great job with the single-player trailer, but the MP trailer felt like they were taking more than a few notes from Treyarch's CoD trailers, which do a great job of showing off tons of things while still being true to the gameplay experience.

In fact, check their E3 trailer from last year, which showed off the different characters, their Supers, and the maps/gameplay in an expertly-made trailer (music choice aside):

Yep, also a great gameplay trailer. I prefer the Titanfall 2 trailer because it shows more variety and dynamic gameplay elements, but that's because the game itself features more variety and dynamic elements. COD is a bit more inherently repetitive, so I can't fault the trailer for that. Either way, another great example of a trailer that is true to the experience.

Titanfall 2's multiplayer isn't showing much in terms of variety other than "grappling hook! Different-looking Titans! Uh... Grappling hook!"


Ok, you clearly weren't paying attention :) The zip line is probably the biggest game-changer shown, but it is far from the only thing. The number of new weapons/abilities they show off in this trailer makes me giddy. Titan swords, Titan flamethrowers, gravity-bomb grenades, new Titan super abilities, a pilot teleport/blink ability...
I think the first Titanfall has the best combat sandbox since Halo CE, and it looks like Respawn is adding a great new set of toys to play with. Almost every clip in the trailer showed something that made my imagination take off, thinking of all the cool ways I'm going to use these new tricks in combat.

You have some weird tastes, but maybe I should lower my standards for the Titanfall series after the barebones snoozefest that was the first Titanfall. I guess if any progress at all "makes your imagination take off", then I guess there are indeed enough "new" additions to the bland sandbox to do more with (A Titan sword! That's like... a different melee system than the pretty much non-existent one that was there was before! Less boom boom, more scripted animations!).

At least the single-player is looking interesting.


Single player is where I'm not sold yet... It certainly has potential, and I hope it's great. But Titanfall was built and designed as a competitive multiplayer shooter, and they absolutely nailed that side of it. It's perfect for what it is. The Devs said from the start that they weren't really interested in doing a traditional FPS campaign anymore, and that adding something like that to Titanfall would be a kind of step backwards for them. To turn around and add a traditional offline campaign feels like a concession... and that might be for the best. There are certainly plenty of people who want a Titanfall campaign. I'm just not sold on that side of the game yet.

From what I've seen, it's looking like a Redbox to get through the campaign and a short dabble in the multiplayer to see if it's better than the noob-friendly "lite FPS" that the first one was designed to be, but from that trailer, it's not looking like it'll have much staying power, although the fact that it's releasing on all platforms might give it more community success than the abysmal population that the first one had only months down the road.

I dunno, maybe it's a skill thing. The fact that people take joy in racking up kills against AI enemies that stare at a wall eating graham crackers while they charge up a Titan that'll help them rack up more kills against AI and the occasional player... It's not my thing. But hey, to each his own. ;)


Complete thread:

 RSS Feed of thread