Digital foundry graphical analysis

by broony, Tuesday, July 02, 2013, 12:45 (4163 days ago)

Hey d.b.o. !

Eurogamer / digital foundry have done an analysis of what was shown at e3:

http://www.eurogamer.net/articles/digitalfoundry-destiny-tech-analysis

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Great article!

by Xenos @, Shores of Time, Tuesday, July 02, 2013, 12:57 (4163 days ago) @ broony

I love reading about tech used to make games.

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Indeed.

by Ragashingo ⌂, Official DBO Cryptarch, Tuesday, July 02, 2013, 13:29 (4163 days ago) @ Xenos

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Digital foundry graphical analysis

by Axelrod vK, NC, USA, Tuesday, July 02, 2013, 13:08 (4163 days ago) @ broony

Nice, I love reviews from the technical perspective. Not sure about all the stuff going into it, but running this massive multiplayer game at 30fps is obviously impressive

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Digital foundry graphical analysis

by Cody Miller @, Music of the Spheres - Never Forgot, Tuesday, July 02, 2013, 17:40 (4163 days ago) @ Axelrod vK

Nice, I love reviews from the technical perspective. Not sure about all the stuff going into it, but running this massive multiplayer game at 30fps is obviously impressive

*cough* MGS 5 open world, 60fps *cough*

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Digital foundry graphical analysis

by biggy ⌂ @, Tinseltown, Tuesday, July 02, 2013, 20:01 (4163 days ago) @ Cody Miller

I was actually really surprised that MGS5 was running at 60fps. DAT TRAILER MUSIC TOO.

Digital foundry graphical analysis

by kapowaz, Tuesday, July 02, 2013, 23:40 (4163 days ago) @ Cody Miller

*cough* MGS 5 open world, 60fps *cough*

Singleplayer; only on PS4.

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Digital foundry graphical analysis

by Pfhrogblast, Finland, Wednesday, July 03, 2013, 05:33 (4163 days ago) @ kapowaz

*cough* MGS 5 open world, 60fps *cough*


Singleplayer; only on PS4.

Actually includes new Metal Gear Online and released on X360, PS3, Xbone and PS4.

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Digital foundry graphical analysis

by Cody Miller @, Music of the Spheres - Never Forgot, Wednesday, July 03, 2013, 12:01 (4162 days ago) @ kapowaz

*cough* MGS 5 open world, 60fps *cough*


Singleplayer

Remind me how simply being multiplayer magically increases the graphical load?

Digital foundry graphical analysis

by kapowaz, Thursday, July 04, 2013, 04:08 (4162 days ago) @ Cody Miller

Remind me how simply being multiplayer magically increases the graphical load?

In a single-player game it's a lot easier to control the parameters of how much is going on in any given scene; in a multiplayer game you have less control, and players can do all sorts of things you can't predict.

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Digital foundry graphical analysis

by RC ⌂, UK, Wednesday, July 03, 2013, 03:34 (4163 days ago) @ Axelrod vK

.. running this massive multiplayer game at 30fps is obviously impressive

No it's not. 30fps is an expected minimum. The multiplayer heavy-lifting is going to be done by bungie's servers. We haven't seen anything local larger than 7 players - that's hardly 'massive' and it's not like we're seeing 25-50 enemies on screen like we saw in Reach so it's obviously asynchronous.

Digital foundry graphical analysis

by Veegie, Wednesday, July 03, 2013, 07:17 (4163 days ago) @ broony

Some things right... some things wrong. :)
Cool write up!

Yeah, no mention of Chromatic Abberations!

by kapowaz, Wednesday, July 03, 2013, 14:17 (4162 days ago) @ Veegie

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