
Good point. (Destiny)
I'm always wishing Patrol was more challenging and more rewarding. The Dreadnaught, too, was a small step in the right direction with its fairly large variety of interesting little activities and challenges. I expect even more of that in Rise of Iron, but it really need to go further than disconnected challenges, no matter how novel they are. I want direct story integration, where the Patrol spaces evolve along with the plot, instead of months or years later when expansions give us Patrol updates...
The thing about making patrol start changing depending on your progress is that then you have to join people into a patrol space based on that. Suddenly you have to categorize players into 100+ groups based on their progress. Also that means you will have to have that many map spaces depending on players progress. That could get ugly fast. But maybe not? maybe it's just too much work right now for Bungie to handle. Sure it's easy to say that they should have done it from the get go, but I'm more worried about what they can do from here on out.
The better way to do it, I think, would be to add more high-level patrol activities that require an "opt-in" approach. The Dreadnought had some stuff along these lines (activating the launch codes, for example). The problem with the Dreadnought is it became clear very quickly that none of the activities or secrets would reward high-level players with anything they could use.I think it would be great to be able to go into patrol alone or with a fireteam and summon bosses or start little mini questlines that reward a nightfall-tier drop.
So.... basically you want more Court of Oryx?Because that has both a mini quest line and a nightfall-tier drops
I was thinking more along the lines of the multi-step activities that lead you around the Dreadnought to several locations and culminate in a sort of boss battle. Court of Oryx is fine, but it's also the least interesting part of the Dreadnought to me.
Complete thread:
- Storytelling in Destiny 2 and a plot I can get behind -
Kahzgul,
2016-07-22, 16:23
- There didn't appear to be any characters -
kidtsunami,
2016-07-22, 16:51
- Perhaps you have not read the grimoire? -
Kahzgul,
2016-07-22, 17:17
- Yeah, I was aware that they are characters -
kidtsunami,
2016-07-22, 18:12
- Yeah, I was aware that they are characters -
Kahzgul,
2016-07-22, 18:29
- Nah, I've got ya now, that makes sense -
kidtsunami,
2016-07-22, 18:50
- Nah, I've got ya now, that makes sense - Kahzgul, 2016-07-22, 19:00
- Nah, I've got ya now, that makes sense -
kidtsunami,
2016-07-22, 18:50
- Yeah, I was aware that they are characters -
Kahzgul,
2016-07-22, 18:29
- Yeah, I was aware that they are characters -
kidtsunami,
2016-07-22, 18:12
- Perhaps you have not read the grimoire? -
Kahzgul,
2016-07-22, 17:17
- At risk of hijacking your thread... -
INSANEdrive,
2016-07-23, 22:38
- At risk of hijacking your thread... - Kahzgul, 2016-07-24, 07:27
- Storytelling in Destiny 2 and a plot I can get behind -
Chewbaccawakka,
2016-07-25, 20:52
- Storytelling in Destiny 2 and a plot I can get behind -
Cody Miller,
2016-07-25, 21:09
- Storytelling in Destiny 2 and a plot I can get behind -
Kahzgul,
2016-07-26, 23:39
- Storytelling in Destiny 2 and a plot I can get behind -
Ragashingo,
2016-07-27, 01:15
- Storytelling in Destiny 2 - Effects of Guardian Progression -
dogcow,
2016-07-27, 01:33
- Storytelling in Destiny 2 - Effects of Guardian Progression -
Ragashingo,
2016-07-27, 02:43
- Storytelling in Destiny 2 - Effects of Guardian Progression -
dogcow,
2016-07-27, 13:37
- Storytelling in Destiny 2 - Effects of Guardian Progression -
Kermit,
2016-07-27, 14:58
- Storytelling in Destiny 2 - Effects of Guardian Progression -
Ragashingo,
2016-07-27, 15:04
- Storytelling in Destiny 2 - Effects of Guardian Progression - Kermit, 2016-07-27, 15:07
- Storytelling in Destiny 2 - Effects of Guardian Progression -
Ragashingo,
2016-07-27, 15:04
- Storytelling in Destiny 2 - Effects of Guardian Progression -
Kermit,
2016-07-27, 14:58
- Storytelling in Destiny 2 - Effects of Guardian Progression - Kermit, 2016-07-27, 15:06
- Storytelling in Destiny 2 - Effects of Guardian Progression -
dogcow,
2016-07-27, 13:37
- Storytelling in Destiny 2 - Effects of Guardian Progression -
CruelLEGACEY,
2016-07-27, 15:36
- Good point. -
Ragashingo,
2016-07-27, 15:45
- Good point. -
MacAddictXIV,
2016-07-27, 15:51
- Good point. -
CruelLEGACEY,
2016-07-27, 15:57
- I'm loving your line of thinking
- kidtsunami, 2016-07-27, 18:05
- Good point. -
MacAddictXIV,
2016-07-27, 18:06
- Good point. - CruelLEGACEY, 2016-07-27, 19:35
- Court of Oryx is the best patrol activity in game. - ProbablyLast, 2016-07-28, 02:11
- I'm loving your line of thinking
- Good point. -
dogcow,
2016-07-27, 16:00
- Good point. - Ragashingo, 2016-07-27, 18:12
- Good point. - CyberKN, 2016-07-27, 16:08
- Good point. -
CruelLEGACEY,
2016-07-27, 15:57
- Good point. -
MacAddictXIV,
2016-07-27, 15:51
- Storytelling in Destiny 2 - Effects of Guardian Progression - Cody Miller, 2016-07-27, 16:17
- Good point. -
Ragashingo,
2016-07-27, 15:45
- Storytelling in Destiny 2 - Effects of Guardian Progression -
Ragashingo,
2016-07-27, 02:43
- Storytelling in Destiny 2 - Effects of Guardian Progression -
dogcow,
2016-07-27, 01:33
- Storytelling in Destiny 2 and a plot I can get behind -
Ragashingo,
2016-07-27, 01:15
- Storytelling in Destiny 2 and a plot I can get behind -
Kahzgul,
2016-07-26, 23:39
- Storytelling in Destiny 2 and a plot I can get behind -
Cody Miller,
2016-07-25, 21:09
- There didn't appear to be any characters -
kidtsunami,
2016-07-22, 16:51