Rebel Galaxy (PC, PS4, XB1) (Gaming)
If you haven't downloaded Rebel Galaxy yet (free on PS+), I highly recommend it. I played it for a little over an hour, and my cheeks hurt from having a smile on my face for so long. It's basically a Firefly RPG, but with guns on your ship.
Here's a quick clip that I captured of my early gameplay. This takes place within the first fifteen minutes of the game:
There's more to it than that. Since I helped the trader, and she was headed towards the same space port that I was, shop prices will be affected. My actions affected my reputation with people, and all of my actions outside of the "evidence disposal" were completely optional. The game only gets better from there. Really wish that Destiny had some sort of space minigame like this. Now that we're no longer beholden to last-gen, maybe space combat could be possible again? :v
Anyway, here's a trailer:
Rebel Galaxy (PC, PS4, XB1)
I'm going to download this tomorrow, and I'm pretty excited about it. Giant Bomb talked about it a decent amount during their Game of the Year deliberation podcasts last year--I think for their "Best Style" category.
It looks neat, at the very least. Definitely worth a look.
Thank you for this recommendation
The moment the music kicked in at the title screen I got a weird Firefly nostalgia boner. I'm a little sad that the space flight all takes place in a plane rather than true 3D space, but other than that the visuals and SFX are great, the music is pitch-perfect, and the tone of the game world is spot on. So, so great. Space combat I'm not super used to, but it seems robust enough. I'll definitely be spending some quality time with this one, at least until August 9th.
Why did you say Firefly?
Gotta try this now.
Note
P.S. I'd somehow missed that Korny said Firefly first. Downloaded.
Seconded (And some Summer PLAY discussion)
I've played about 40 minutes of Rebel Galaxy now. I'm really digging it so far. The tone seems perfect, the soundtrack is great, it's pretty to look at.
Like you, I was initially disappointed that everything is limited to one plane rather than full 3D, but I guess I can see why they went that route. Combat (so far) seems simplistic, but it's fun! Switching between broadsides to take on big ships and quickly switching to the turret to take down fighters and incoming missiles is a blast. I really like flying around and investigating distress signals. It seems like there's also a pretty robust economy with mining and different markets and prices in different sectors. Obviously I've nowhere near played enough to know, but judging by the "news" section in the space station, it looks like there are events happening in different sectors that may affect pricing of goods in different areas. I've never been one for playing the numbers game, but it looks like that option is there.
I definitely look forward to playing it more! But . . .
I also bought ABZU and am eager to dive into this evening. A lot of my gaming as switched over to focus on more low-key, low-stakes games like this, and it looks gorgeous. I've heard that maybe there's not quite enough "play" in the game (like, even less than Journey), but that sounds alright for me at the moment.
Also, one of the other upcoming Summer PLAY games, Bound, looks great. I mean, the trailer looks amazing, anyway. I'll be damned if it tells me much about what the game actually is, but it looks gorgeous. I can't wait to see what's up with it.
Seconded (And some Summer PLAY discussion)
I also bought ABZU and am eager to dive into this evening.
I see what you did there.
Pro-tip on trading...
The moment the music kicked in at the title screen I got a weird Firefly nostalgia boner. I'm a little sad that the space flight all takes place in a plane rather than true 3D space, but other than that the visuals and SFX are great, the music is pitch-perfect, and the tone of the game world is spot on. So, so great. Space combat I'm not super used to, but it seems robust enough. I'll definitely be spending some quality time with this one, at least until August 9th.
If you rescue merchants/trade vessels, get close to them, use your Command option, and Hail. They will usually be willing to give you great deals on a trade. In case you needed incentive to save them.
It would be nice if flight wasn't on a plane, but I feel like things would get real tipsy turvy quick, which isn't the best thing on a controller...
Seconded (And some Summer PLAY discussion)
I also bought ABZU and am eager to dive into this evening. A lot of my gaming as switched over to focus on more low-key, low-stakes games like this, and it looks gorgeous. I've heard that maybe there's not quite enough "play" in the game (like, even less than Journey), but that sounds alright for me at the moment.
INSIDE is coming to PS4 on 8/23. Highly recommend it.
Also, one of the other upcoming Summer PLAY games, Bound, looks great. I mean, the trailer looks amazing, anyway. I'll be damned if it tells me much about what the game actually is, but it looks gorgeous. I can't wait to see what's up with it.
I preordered Bound. I'm intrigued that it's PSVR compatible. Gives me something else to do with that thing.
Seconded (And some Summer PLAY discussion)
I also bought ABZU and am eager to dive into this evening. A lot of my gaming as switched over to focus on more low-key, low-stakes games like this, and it looks gorgeous. I've heard that maybe there's not quite enough "play" in the game (like, even less than Journey), but that sounds alright for me at the moment.
INSIDE is coming to PS4 on 8/23. Highly recommend it.
I played that on Steam. I think it's great, but it suffered a bit from everyone talking about "the ending," before I got a chance to play. It was a fun little experience (and miles better than Limbo, which I loved, but did overstay it's welcome by the end), if maybe a bit over-hyped. I find it a bit hard to put my thoughts into words. I'm okay with games presenting stories through metaphor and leaving things up for debate, but I'd have liked something at least a bit more concrete. The secret ending only makes it worse.
I also think the last section was either too long, or not long enough. Playing as the blob was fantastic and clearly an awesome moment. Getting control and crashing through walls and tearing through the level was great. I really liked the few puzzles you had to solve as the blob, but it felt oddly disconnected from the moment before when you were just destroying everything. I feel like if it had ended without the puzzling solving bits, it would have been more pointed and been more of a payoff. As it is now, the gameplay slows back down into solving puzzles, but then that doesn't last long enough to be truly interesting. They hit some weird middle ground that I don't think worked entirely well. Also, just as an aside, I totally though the blob was just going to throw himself into that furnace. Took me a minute to realize I had to set the box on fire.
Don't get me wrong, I absolutely loved it. Fun experience, but I felt weird and confused at the end, rather than fulfilled.
Also, one of the other upcoming Summer PLAY games, Bound, looks great. I mean, the trailer looks amazing, anyway. I'll be damned if it tells me much about what the game actually is, but it looks gorgeous. I can't wait to see what's up with it.
I preordered Bound. I'm intrigued that it's PSVR compatible. Gives me something else to do with that thing.
Again, I have no idea what that game actually is, but I want it. It looks stunning. I'm hoping I'll be able to get lucky and get a PSVR at launch despite missing the pre-orders. I very nearly bought Adrift, but I figured I'd wait and try to play it on VR instead.
On combat in Rebel Galaxy.
Combat (so far) seems simplistic, but it's fun! Switching between broadsides to take on big ships and quickly switching to the turret to take down fighters and incoming missiles is a blast.
I played for another hour or so tonight. I'm really enjoying it.
The combat gets pretty crazy, pretty fast. It's still pretty simple, but in a good way. Once you unlock deflector shields and some secondary weapons (flak cannons for now, still can't afford missiles), it gets really fun. Deflector shields are a temporary shield that require a manual button press to operate. They absorb 100% of damage while active and until they are depleted (which doesn't take long at all), and you can't fire weapons while they're active. So far I've found myself using them to soak up missiles or alternatively to take damage for a few precious seconds to let my main shields regenerate.
When you enter battle you can scan the battlefield and lock on to targets. If you're controlling your boradsides, your turrets default to firing upon any ship within range. I've found out that you can go into a menu and designate what they fire on. You can select Any, Fighters, Targeted, or Locked On (or something like that), so you if you want to prioritize a certain target by locking on to it, you can. So there's more depth there than I originally thought.
Anyway, this game is great--definitely check it out if you have PS+.
On combat in Rebel Galaxy.
Combat (so far) seems simplistic, but it's fun! Switching between broadsides to take on big ships and quickly switching to the turret to take down fighters and incoming missiles is a blast.
I played for another hour or so tonight. I'm really enjoying it.
I'm ten hours in, and because I haven't been doing the main story missions, still in the "Tutorial system" (There's apparently fourteen different star systems, according to the region map).
I can only imagine what those will look like.
The combat gets pretty crazy, pretty fast. It's still pretty simple, but in a good way. Once you unlock deflector shields and some secondary weapons (flak cannons for now, still can't afford missiles), it gets really fun. Deflector shields are a temporary shield that require a manual button press to operate. They absorb 100% of damage while active and until they are depleted (which doesn't take long at all), and you can't fire weapons while they're active. So far I've found myself using them to soak up missiles or alternatively to take damage for a few precious seconds to let my main shields regenerate.
I haven't bought any deflector shields (I've opted to upgrade the starter ship with energy shields, armor plating, and strong boosters instead), but it sounds like Deflectors would be a great way to ensure the success of my favorite strategy (rush up to a capital ship, tank his missiles with the front shields, then spam my Mk2 Tachyon Cannons and mines all Pirates of the Caribbean style)...
Not sure how successful that strategy will be with a bigger/slower ship, so I'm saving up for a Barracuda. Being able to hit hard and fast is a great strategy, but if you don't have a clear exit, or you don't pay attention to the smaller craft (those bombers, man), you can get chewed up REAL quick.
When you enter battle you can scan the battlefield and lock on to targets. If you're controlling your boradsides, your turrets default to firing upon any ship within range. I've found out that you can go into a menu and designate what they fire on. You can select Any, Fighters, Targeted, or Locked On (or something like that), so you if you want to prioritize a certain target by locking on to it, you can. So there's more depth there than I originally thought.
Totally didn't know about that one, thanks!
Anyway, this game is great--definitely check it out if you have PS+.
Also, another Pro-tip. Join the Merchant's Guild ASAP (10,000 cR for membership, but worth the investment). They have Resource-based jobs that pay really well early on (There was an Intellectual Property mission asking for 7 IPs. I bought them for cheap at that very same station (around 9,ooo total), and delivered them to another station for 29,000 cR. A tidy profit).
Also, buy Alien Artifacts if they're way below Average price. I've seen them go as low as half value, and merchants that you run into can pay more than Average for them. Most profitable resource that I've seen so far.
Tricky Towers
I haven't yet played Rebel Galaxy, and I'm sure that based on what I've read here I'll enjoy it quite a bit...
But boy howdy, am I ever addicted to Tricky Towers, the other PS+ free-game-of-the-month. At first glance it looks like Tetris- but it is in no way Tetris. It has tetrimonos, but they have realistic mass and physics, and you have to construct a sturdy-yet-menacing wizard tower out of them, while using magic to thwart the similar efforts of your adversaries.
I tried joining a multiplayer game set to the hardest difficulty (where wind is a factor) last night, and somehow won despite floundering for the first 30 seconds or so. I'm on the far left:
Tricky Towers
I haven't yet played Rebel Galaxy, and I'm sure that based on what I've read here I'll enjoy it quite a bit...
But boy howdy, am I ever addicted to Tricky Towers, the other PS+ free-game-of-the-month. At first glance it looks like Tetris- but it is in no way Tetris. It has tetrimonos, but they have realistic mass and physics, and you have to construct a sturdy-yet-menacing wizard tower out of them, while using magic to thwart the similar efforts of your adversaries.
I tried joining a multiplayer game set to the hardest difficulty (where wind is a factor) last night, and somehow won despite floundering for the first 30 seconds or so. I'm on the far left:
Played that with my siblings. It's real fun in short bursts, but lacks variety (compared to Towerfall, another PS+ couch-based party game), and the few powerups and gametypes get old real quick for me. That said, I wouldn't mind hopping on for a bit and playing with you if you need a fourth wizard. I ain't too shabby at the whole stacking thing.
Looks fun!
- No text -
Tricky Towers
Played that with my siblings. It's real fun in short bursts, but lacks variety (compared to Towerfall, another PS+ couch-based party game), and the few powerups and gametypes get old real quick for me. That said, I wouldn't mind hopping on for a bit and playing with you if you need a fourth wizard. I ain't too shabby at the whole stacking thing.
I can see that, but all the modes feel like completely separate games to me. My favourite is puzzle, since there's far less time pressure, and just because you get knocked out doesn't mean the remaining players won't get cocky and blow it. It really encourages you to play smart.
Looks hella fun
Wind would definitely throw my Tetris instincts* out of the window, but it sounds really, really fun as a party game.
*Remember the OXbox had a Clone Wars+Tetris pack? Yeah, I played that Tetris almost as much as Halo back then.
On Trading
Also, another Pro-tip. Join the Merchant's Guild ASAP (10,000 cR for membership, but worth the investment). They have Resource-based jobs that pay really well early on (There was an Intellectual Property mission asking for 7 IPs. I bought them for cheap at that very same station (around 9,ooo total), and delivered them to another station for 29,000 cR. A tidy profit).
Also, buy Alien Artifacts if they're way below Average price. I've seen them go as low as half value, and merchants that you run into can pay more than Average for them. Most profitable resource that I've seen so far.
I'm the premiere Living Tissues smuggler in the system. There are two sets of two worlds less than 30 second apart from each other. One system sells living tissues in each pair (not many, like 1-3 of them). But you can buy them for as low as 4k and unload them for as much as 18k each. I got into a spot where a war broke out on one system and a celebration on another, so i was able to make about 200k in ten minutes of back and forth trading. Not enough for a barracuda (that ship does look sick though), but I think I may buy a frigate that holds more goods in the meantime. I've been making so much money trading that I have stopped even bothering with missions at all.
Oh yeah, and it's not so simple as "fly here, buy that, fly there, sell that." Every few jumps I get either attacked by pirates (more than one capital ship = RUN!) or a passing militia fleet detects my contraband cargo and hails me. "What's that, I'm sorry, I'm getting static. You've detected what now? Psst... Pilot... Engage warp speed. Engage warp speed NOW!"
I really enjoy how exciting the simple trading game can be.
Also, really pay attention to your local news and regional markets. I filled up on whiskey and designer clothes because one system was paying huge for it, only to arrive there and find out that war had broken out and they no longer were buying anything at even average cost. Took me forever to unload those shipments without losing money.
On Trading
Also, another Pro-tip. Join the Merchant's Guild ASAP (10,000 cR for membership, but worth the investment). They have Resource-based jobs that pay really well early on (There was an Intellectual Property mission asking for 7 IPs. I bought them for cheap at that very same station (around 9,ooo total), and delivered them to another station for 29,000 cR. A tidy profit).
Also, buy Alien Artifacts if they're way below Average price. I've seen them go as low as half value, and merchants that you run into can pay more than Average for them. Most profitable resource that I've seen so far.
I'm the premiere Living Tissues smuggler in the system. There are two sets of two worlds less than 30 second apart from each other. One system sells living tissues in each pair (not many, like 1-3 of them). But you can buy them for as low as 4k and unload them for as much as 18k each. I got into a spot where a war broke out on one system and a celebration on another, so i was able to make about 200k in ten minutes of back and forth trading. Not enough for a barracuda (that ship does look sick though), but I think I may buy a frigate that holds more goods in the meantime. I've been making so much money trading that I have stopped even bothering with missions at all.
You should probably look into getting the Turath (Merchant Guild-exclusive ship). It costs just under 79k, and while it doesn't pack a huge punch in combat, it has a base Hold size of 24(!).
I've been wary of contrabands. The only time that I picked up slaves (accidentally salvaged them from an enemy vessel), I dropped them off the first chance that I could. My paths tend to cross far too many military convoys.
Oh yeah, and it's not so simple as "fly here, buy that, fly there, sell that." Every few jumps I get either attacked by pirates (more than one capital ship = RUN!) or a passing militia fleet detects my contraband cargo and hails me. "What's that, I'm sorry, I'm getting static. You've detected what now? Psst... Pilot... Engage warp speed. Engage warp speed NOW!"I really enjoy how exciting the simple trading game can be.
Yeah. I read a review where the guy was talking about how he didn't really enjoy spending time mining or trading, and was grateful that they weren't mandatory... But those are my favorite aspects of the game (although mining isn't so lucrative for me right now).
How do you mine?
I haven't actually looked too hard as I've just been doing missions and bounties, but I didn't figure out a way. I thought maybe I had to buy mining equipment for my ship, but I didn't see any.
How do you mine?
I haven't actually looked too hard as I've just been doing missions and bounties, but I didn't figure out a way. I thought maybe I had to buy mining equipment for my ship, but I didn't see any.
Rudimentary mining can be done as soon as you get a tractor beam. Find a cluster of space rocks (especially the blue oblong ones), send out a Pulse (Triangle, then left), then shoot away at the rocks that are marked as containing resources. Once they blow, you can pull the resource in.
You can invest in mining-specific gear and weapons, which produce much higher yields, and can eventually become pretty lucrative (and quick), but I'm saving up for a Barracuda (over halfway there!), so it's slow going for me (it's faster and cheaper just to buy them from Market until you've got a good mining setup going).
And keep an eye out for Unidentified Broadcasts. One pointed me to a mineral-rich asteroid field. Got there quick enough that only a single other ship was there mining up loot.
Thanks!
One of the very first things I did when I started the game was attempt to blow up a small asteroid. It didn't seem to do anything, so I didn't even try to shoot mineable resources.
Thanks!
One of the very first things I did when I started the game was attempt to blow up a small asteroid. It didn't seem to do anything, so I didn't even try to shoot mineable resources.
You can also buy a mining laser turret which makes this easier and gets you more resources, and (for like $96k) a special sensor chip that shows you the fault lines in a mineable asteroid which gets you even more resources.
Did you learn English from Life Is Strange?
- No text -
Who said I ever learned English at all in the first place?
- No text -
Are you cereal?
- No text -
Rebel Galaxy (PC, PS4, XB1)
So glad you all started talking about this. I bought it a while ago but was never in the mood.
Also, my own tip, set flak guns to "any ship" when you're up close to a capital ship, as while the fire doesn't hurt the ship, it will still take out any missiles that get close. :)
Rebel Galaxy (PC, PS4, XB1)
Hey, since I know you're an Xbox Elite: Dangerous enthusiast, how does it compare?
I'm not sure I get it
I like a lot of the game in theory, but it's just not clicking, to the point where Im wondering if Im missing something?
The market appeals to me, but Im finding the interface is really inconvenient. Is there an easy way to compare market prices? Or do I just have to leave the station, head to the map and scroll between stations?
Broadside combat makes me smile, but seems awfully fiddly. Small, nippy ships can navigate in an extra dimension, so I have to rely largely on turrets, while larger ships tank my shots like they're nothing. (I spent a solid three minutes wailing on a missile corvette with my broadsides, and managed to deal zero damage. Is there a mechanic I'm oblivious to that I should be taking advantage of?)
Navigation feels awfully clunky in my "maneuverable" Hammerhead, but that might just be me not adjusting to it yet.
I really want to like it, but I just feel like I'm blundering from one objective to the next. Can anyone offer me some advice?
I'm not sure I get it
I like a lot of the game in theory, but it's just not clicking, to the point where Im wondering if Im missing something?
The market appeals to me, but Im finding the interface is really inconvenient. Is there an easy way to compare market prices? Or do I just have to leave the station, head to the map and scroll between stations?
If you scroll over to any item in the Market, the top right will show you pricing trends for it in the region, and the bottom right feed will show you recent prices at stations that often buy/sell it. Those two should give you a good idea, and going to nearby stations can help. Otherwise, keeping an eye on the Average is the best way to compare; if your prices show up red, that means it's one of (if not the) the lowest available in the region (especially if there's an exclamation mark next to the price).
Broadside combat makes me smile, but seems awfully fiddly. Small, nippy ships can navigate in an extra dimension, so I have to rely largely on turrets, while larger ships tank my shots like they're nothing. (I spent a solid three minutes wailing on a missile corvette with my broadsides, and managed to deal zero damage. Is there a mechanic I'm oblivious to that I should be taking advantage of?)
Keep in mind that each ship (besides the smallest fighters) has four shields, one for each side. If you're not doing DPS, the shield returns. You have to keep hammering away at one side until the shield breaks (the targeting UI tells you the health of each shield). Then you can directly damage the ship's armor. If you're circling a ship, you're going to have a harder time. A good solution is to set your turrets to prioritize locked-on targets (Pause the game, then press R1 or L1 until you get to the Weapons menu that lets you control your weapon AI. And while it's risky, you should also consider slowing your own ship's speed to match the enemy's so you can hit him with your Broadside weapon.
Dealing with the fighters that can go above and below can get frustrating, but remember that you can always upgrade the weapons below the ship first to help swat them out of the air (I recommend the Pulse cannon), and set those turrets to target your locked-on enemy.
And don't be afraid to hire a Mercenary. Feel free to go for the most expensive guy that you can afford, as there's no time limit to hiring a merc, and they're really good at taking down fighters (and even corvettes). As long as you keep them alive (and they have a ton of health), you'll always have an extra gun at your side.
Navigation feels awfully clunky in my "maneuverable" Hammerhead, but that might just be me not adjusting to it yet.
Don't forget to go back to Broadside targeting when you want to maneuver. If you stay in Turret control, it's slower and clunkier. And use your Boost and Brakes often for added control and turning speed.
I really want to like it, but I just feel like I'm blundering from one objective to the next. Can anyone offer me some advice?
It took me a good while to get good at the combat, but I'm really enjoying it.
I'm getting there
I'm still terrible at combat (though I think that cirvette was just a troll, his shields were off but still taking no damage. Not had the same issue again since), but I've been learning to mess with the market a bit better.
Though the Robot market just crashed horrifically, from ~3k to 800. Now I have a hold full of useless robot parts. Is this a result of my actions? Did I flood the market and drive the price down? If so thats awesome.
Edit: Double awesome, cause I just realised the market only crashed on the one station. I can buy back all the robits I sold them earlier at a massive discount and still make a profit elsewhere.
Edit 2: Nope, they ran out of robot stock :(
Rebel Galaxy (PC, PS4, XB1)
This thread is making it sound a lot like Escape Velocity in 3D. I need to download it and try it.
The market
I still don't completely get it, either. I've made good money from famines at different stations. It seems like the relief vessels they send out in response to famines are super, super slow.
Is there an easy way to see what you paid for a commodity? I always forget what I paid when I'm off-loading stuff. The menu doesn't make it very clear, or maybe I'm just dumb.
Rebel Galaxy (PC, PS4, XB1)
Hey, since I know you're an Xbox Elite: Dangerous enthusiast, how does it compare?
It's like Elite decided to make single player extraordinarily fun and then have a baby with Mal Reynolds.
EDIT: And everytime I hear someone say "We can do business" I think of Patience and it makes me happy.
SHE SHOT YOU.
EVERYONE'S MAKING A FUSS.
Some Random Combat Thoughts
It appears my "Rebel" decided to make his mark on the galaxy by purging any and all criminal/alien scum through blood and iron. Haha.
Getting the balance between when to let your main shields take the hit and went to throw your barrier up is super important. The right rhythm makes you nigh-invulnerable.
Flak cannons are better set to "fighters only" and set them up so you have 360 degree coverage.
Using long range anti-shield weapons then getting as close as possible might become my bread and butter. You can spam broadside fire at the cost of any accuracy. Thankfully, this is not an issue when you've shoved the guns down the throat of your foe. :D
The market
I still don't completely get it, either. I've made good money from famines at different stations. It seems like the relief vessels they send out in response to famines are super, super slow.
You can also destroy treaty ships, relief ships and convoy ships to extend the period of war, famine or whatever. I havent, because I'm a good boy. But it's an option.
Is there an easy way to see what you paid for a commodity? I always forget what I paid when I'm off-loading stuff. The menu doesn't make it very clear, or maybe I'm just dumb.
Not that I can tell, though you can check the price of the product at the place you purchased it by waiting (several years) for the ticker to scroll to it, or backing out to your map and hovering over the station. Not super convenient but functional.
Alternatively - only buy when it's red, only sell when it's green. That way you know you're making a profit, even if you dont know how much.
What works for me in combat
I've got a Barracuda.
Front mounted turret is a shieldbuster missile launcher. Very long range (like 5 sm) and absolutely demolishes shields.
Top mounted turret is a mining laser. For whatever reason this turret can hit targets above and below the ship, so it's really the only option other than front mount if you want to be able to mine every possible rock.
Far back bottom mounted turret is an ion cannon from the merchant's guild. Absolutely nukes shields.
The back bottom left and back bottom right turrets are both pulse lasers. These nuke armor but aren't great against shields.
---
This combo wrecks everything I face. The shieldbusters + ion cannon take out the shields and the pulse lasers do the rest of the work quickly and efficiently. It also takes advantage of the fact that my ship is the fastest available by putting most of my weapons in the back. I just pull ahead of my enemies (or bait them into following me) and take them out at extended range. Plus I can boost to outrun enemy missiles, should my shields and deflector go down early.
The lasers also never miss fighters (no lead time because lasers), so those turrets handle all of the little ships while I focus on the larger capital ships.
I find that combining specialty weapons that damage shields and armor specifically is more effective than having all weapons that damage both.
Rebel Galaxy (PC, PS4, XB1)
This thread is making it sound a lot like Escape Velocity in 3D. I need to download it and try it.
I'd describe it more as 3rd person EV (since you can only move in a plane), but yes, the feeling is exactly like EV, except without the sandbags. At least, I haven't found any sandbags yet.
Sold.
- No text -
What works for me in combat
I find that combining specialty weapons that damage shields and armor specifically is more effective than having all weapons that damage both.
Completely agree. Got me one of these today from the Merc Guild: http://rebelgalaxy.gamepedia.com/Ships/Sturville
I've loaded it with three Mining Turrets up front, two Flaks on the side, Heatsinking Missiles and my new favorite toy: Neutron Beams. VERY effective.
Just grabbed Mk5 Neutrons. There is no way to overstate my excitement.
Sweeeeeet!
- No text -
Neutron Beams are my jam
Slow to aim, but who needs to aim when you're close you can smell the bad guys? Pew pew pew.
No idea what Flak Cannons are good for though.
Neutron Beams are my jam
They are pretty good for wearing down fighters while you're picking them off or focusing on something else.
Pro-tip: Entering Warp
When you're leaving a space station, point your ship in a direction that's clear of obstacles. If you open your map to set a waypoint like I typically do, once you leave and the camera is zooming back to your ship, you can just hold X to engage Warp immediately without having to wait for your ship to accelerate like normal.
This is great for just getting started faster, but it can also work to get you out of tricky situations if the enemy is swarming you. You may be pulled back out of Warp immediately, but you it's typically enough to give you a bit of distance and can usually get to Warp on the second try.
Rebel Galaxy (PC, PS4, XB1)
On what, PC?
Rebel Galaxy (PC, PS4, XB1)
Yes, PC.
Pro-tip: Entering Warp
This is great for just getting started faster, but it can also work to get you out of tricky situations if the enemy is swarming you. You may be pulled back out of Warp immediately, but you it's typically enough to give you a bit of distance and can usually get to Warp on the second try.
On the first try while zooming back in, the presence of enemies doesn't prevent warping?
Pro-tip: Entering Warp
This is great for just getting started faster, but it can also work to get you out of tricky situations if the enemy is swarming you. You may be pulled back out of Warp immediately, but you it's typically enough to give you a bit of distance and can usually get to Warp on the second try.
On the first try while zooming back in, the presence of enemies doesn't prevent warping?
It does, but it still gives you the full acceleration right up until you actually enter warp, so you can get some distance from them. And you can definitely enter warp at a closer range than usual. You have to be pretty far to get the prompt during gameplay, this trick works at much closer range than that (or it seems to).
Pro-tip: Entering Warp
This is great for just getting started faster, but it can also work to get you out of tricky situations if the enemy is swarming you. You may be pulled back out of Warp immediately, but you it's typically enough to give you a bit of distance and can usually get to Warp on the second try.
On the first try while zooming back in, the presence of enemies doesn't prevent warping?
It does, but it still gives you the full acceleration right up until you actually enter warp, so you can get some distance from them. And you can definitely enter warp at a closer range than usual. You have to be pretty far to get the prompt during gameplay, this trick works at much closer range than that (or it seems to).
This is most outstanding knowledge. Thank you.
Destroyers and Dreadnaughts
Got my first Destroyer last night. Dang does it feel like a different game now, but like in a good way. Got to think a lot differently about load outs and how you approach some of the end-game fights.
See you Space Cowboy.
- No text -
So apparently the systems are random??
Reading the Reddit forum for this game I stumbled upon a message that the systems are randomly generated when you start a new game. Sector layout, station layout, resources and economy, factions... all procedurally placed so no one play through is the same as another.
Makes sense as to why my buddy didn't understand when I told him about the super sweet Space Slave trading route I found.
Rebel Galaxy (PC, PS4, XB1)
I mean, unless it's a single player thing. Then it doesn't matter I guess.
So apparently the systems are random??
Reading the Reddit forum for this game I stumbled upon a message that the systems are randomly generated when you start a new game. Sector layout, station layout, resources and economy, factions... all procedurally placed so no one play through is the same as another.
Makes sense as to why my buddy didn't understand when I told him about the super sweet Space Slave trading route I found.
Okay, that's a neat touch. I really can't get over how much I dig this game. I'll definitely get back to it when I need a break from No Man's Sky.
When's a good time to leave the first system? I bought Jump Drive, but I'm still flying around in a Mastadon and have just now done the Reliquary quest. Am I going to get destroyed in the next system?
Rebel Galaxy (PC, PS4, XB1)
I mean, unless it's a single player thing. Then it doesn't matter I guess.
Verily, tis single player only. It was also a Steam sale.
So apparently the systems are random??
In my experience, once you've equipped the maximum level gear available in a system you're more than good to move on. Levels 4-5 should let you go just about anywhere. Highest quality gear is level 6.
Feels more Outlaw Star to me.
Just roaming around doing busywork for assholes and getting into trouble. Needs more Grappler Arms though please.
I miss Outlaw Star.
My gear is level 2-3...
I've been through a few systems and huge battles in a Barracuda. It's totally doable, but it can go south with little warning. Got cocky after breezing through a 43k Bounty, and I went after a Gunship bounty, only to get vaporized faster than you can say "I should probably use the cheapLEY Warp to get out of here".
So yeh, don't be afraid to leave the first system and/or pick up Mercenary Guild work, but do get ready to run the moment things seem hairy.