Meh. It hasn't been that long. (Destiny)

by Earendil, Tuesday, August 16, 2016, 17:49 (3021 days ago) @ electricpirate

Private matches in Halo were all about house rules and weird gametypes. While I"m sure we can do some of that in Destiny, it's kind of disappointing that they didn't include anything past the most basic match modifications.

Yeah, for now. Nothing precludes them from adding these in.

One reason Bungie has put themselves in this crazy content box, is that ALL destiny content flows from Bungie out to the players. The players ability to create content of their own was a pretty key part of Halo's longevity. Destiny has really eschewed this, even 2 years later, which is sad.

Correct me if I'm wrong, but didn't Forge ship with Halo 3? Which was a solid 6 years after the first Halo was shipped? I mean, I want it too, but let's not use the Halo time frame as evidence that we should have had it yesterday when it actually took Bungie forever to release tools for the community. A better example might be the Myth or Marathon tools.

In any case, Bungie has a very long history of releasing tools for their games, so I suspect it will happen eventually. But Bungie has never released tools for a franchise in less than two years. And if Bungie decides it's not economical for them to do it with Destiny, or they decide they'd rather work on other things, I'll respect that as well.

Obviously, you can still just agree on some shit, but there's something very powerful about building the options into the system.

Agreed. I think it'll come :)


Complete thread:

 RSS Feed of thread