Rise of Iron, Warframe and Having Fun (Gaming)

by Mad_Stylus, Friday, August 19, 2016, 04:23 (3022 days ago)

So, I havent been playing Destiny in a long while.

Main reason is just I don't got anything to do. I've beaten all the content in some form or another. Sure, I could do Hard Mode Oryx, but whats the point? Same fight, just different level numbers. What modifiers I've heard of aren't honestly that huge a deal. No matter how much I stop to smell the roses, I'm often going into the exact same room to defeat the exact same enemies in the exact same positions.

You can only get so much out of that.

Last few months, instead, I got into Warframe. For those uninformed, its a third person action-shooter where the player takes control of biomechanical space ninjas in a far, far future. You also get to use a form of Space Magic. It has heavy RPG mechanics, as opposed to Destinys more Halo-With-Stats approach.

Upcoming Rise of Iron has me interested, despite my "better" instincts. In theory, the included content alone will justify the price tag. Even if it doesn't fix any of the underlying problems of the game, which is probably going to be around until Destiny 3. They did a good job with that with Taken King, and this appears to be following the form.

So it seemed like a good idea to give the two a comparison. It feels right, especially after all the time I've sunk in. Always seems better to ask what someone thinks of a game after running a game into the ground. One playthrough isn't sufficient anymore, not telling.

So.

First point: Updates.

Warframe updates periodically, and typically in very meaningful ways. The game as-is does not resemble the game when it was first put in peoples hands. Damage, how its dealt and calculated, was overhauled significantly some time ago. Recently, the star chart was given a new look and the method by which players farmed rare endgame pieces revamped for the better. Thats a point I want to return to, by the way.

Second: Level Design

This is one point where Warframe has something way ahead of Destiny, IMO. The levels are all randomly generated from a tileset, with conditions as outlined by the mission type. You can play the exact same node on the same planet and the layout will be different every time. You'll see a lot of the same rooms, of course, but I think its a vast improvement over the exact same rooms and positions thing. Knowing the rooms now just grounds me, gives me an ability to act in a context rather than boring me. Also, each tile tends to have all sorts of little hidden touches. Things to scan, hidden alcoves and so on.

Its also something I dont see Destiny copying without severely rehauling their level design. Not that some of the levels right now are terrible, but this would be great for sidequest fodder. Randomly generated dungeons with a set amount of space and enemies, kind of like Firefight. Just that little bit of variance would clear out so much dust.

Third: Grind

This is gonna be very up to personal taste, I think, so take this with a grain of salt. Its a very easy point to argue that Warframe has much more grind than Destiny. You have to find the mods you want, get enough cores to power them up to the most useful point, mod up the frames and weapons, etc. By comparison, in half the time I could have easily gotten to max Light in Destiny and probably gotten most, if not all, the ideal weapons.

Destiny grind is, however, much more aggrevating by far in my experience. Theirs the weekly lockout, for starters, on raids. Then you got to get lucky for that one roll. With Taken King, you have to get the item you want at the light you want. Warframe has more steps to it, but you can just keep taking a shot at it. You always feel like your making progress, even if its in a slight manner.

Fourth: Gameplay

Warframe isn't a bad game, at its core. Its a fluid, fast paced action game with unique character mechanics. All the actions blend seamlessly. Its also just really cool to wade into a group a hundred strong and emerge victorious in vicious melee. Its hilariously anime like that.

That said, at its core gameplay, I do believe Destiny is the stronger game. Aiming and executing a perfect headshot is viscerally satisfying. Even with more precise rifles, I'm typically just snap-shooting in Warframe. The proportion between movement speed and aim agility just isn't the same.

Fifth: RNG

Warframe will ask you to roll RNG more often. You can just keep rolling far easier, though, which makes the process at least a little more manageable. Only lockouts I know of are daily for sorties, maybe for the raid equivalents. Where Destiny can really learn from Warframe, though, is how they recently redid the Void.

Cutting the story short, heres how you farm Prime parts, which are by and large endgame quality weapons. You do special missions where these Fissures show up. With a Relic equipped, you get enemy drops that will open it up and give you an item. When you select the Relic, you can see what items it might contain along with the probability for a drop. However, theirs an additional enemy drop, called Void Traces. Put them into a Relic, and it'll make the rare stuff more likely to drop. Not a guarantee, but you can skew the odds more favorably.

Idea is, in the course of actually farming, you can earn the right to improve your odds. In theory, they tried this with Oryx, but having an additonal roll with terrible odds doesn't seem to be much of a roll in my experience. Theoretically, this would be a good counter to people who constantly get one thing, or never get what they're looking for.

Sixth: Story

Warframe actually has one in the game.

The characterizations are also a lot more convincing. The Speaker might as well be made of cardboard. The Lotus, however, has a character. She has a personality, hence the nickname "Space Mom". Oryx is, in game, a two dimensional cliche spewing monstrosity. He's a very awesome threat for us to confront and defeat, but in game narrative he has the depth of a puddle of rainwater. Hunhow has a place in the universe, a connection to the player and a definite personality. He emotes, demonstrates wants and a sense of scale. He does more than bombastic threats from afar.

Destiny does have Captain Mal, though.

Seventh: RPG Mechanics

This is another point in Destiny's favor.

Warframe suffers at high levels from its RPG mechanics. Like most RPGs, after a point your just beating enemies to death with your character sheet. Either you cream them absolutely, or the other way. Theirs little room for struggle, outfighting them or such. Especially when we get into the arms race of hard counters between player abilities and enemy capability. Not much wiggle room.

Destiny, though, is basically Halo with stats. This means at equal level, theirs a very briskly paced, rewarding and challenging experience you are supposed to have. Even if you do have amazing weapons, such as Hawkmoon or its ilk, its still engaging. You are actively combating the enemy, outmanuevering and outfighting them. It is a struggle, unless the level difference is just huge. Which, by the way, a constant drawback of Patrols.

Destiny is a great game, behind the awful systems that surround it. Warframe is a good game, but with a more palatable long term flavor.

I might buy Rise of Iron, and I'd probably enjoy it.

I just don't know if I'll still be enjoying it a month or two after release.

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Rise of Iron, Warframe and Having Fun

by Ragashingo ⌂, Official DBO Cryptarch, Friday, August 19, 2016, 04:39 (3022 days ago) @ Mad_Stylus

Destiny, though, is basically Halo with stats. This means at equal level, theirs a very briskly paced, rewarding and challenging experience you are supposed to have. Even if you do have amazing weapons, such as Hawkmoon or its ilk, its still engaging. You are actively combating the enemy, outmanuevering and outfighting them. It is a struggle, unless the level difference is just huge. Which, by the way, a constant drawback of Patrols.

Yep. Bungie got that part right. One of my favorite parts in Destiny was how the entrance to the Vault of Glass was guarded by enemies near the upper end of the level scale. Those Vex Minatours would eat you alive in a couple of shots until you progressed far enough to actually do the Vault of Glass. It's also neat how you never become overpowered in Destiny like you could in say, Skyrim, where after a while I could one shot literally everything with a sneak attack from my bow. This lets you play with friends of any (lower) level in Destiny without being able to steal all the kills by just glancing in the enemy's direction.

I just don't know if I'll still be enjoying it a month or two after release.

Probably the greatest failure of Destiny is that it has brilliant core gameplay but that it goes two steps too far rewarding players for playing and replaying levels and crosses well into requiring them to play and replay and replay missions and Strikes and Raids. I think a lot of people would be happier if it didn't take a couple of months to be competitive in the high end Crucible events and if they could go play other things for a while without falling behind their friends who kept playing. RNG and Loot isn't so much Destiny's problem. A bunch of us congratulated each other one the good Iron Banner weapon roles we got after matches... so that part still works. It's the "you kinda need to be 330 Light or higher to not take significantly penalties in the one multiplayer event each month that a lot of your friends actually care to play with you" part that sucks.

Anyway, while I haven't played warframe and don't really plan to, it was nice seeing a comparison that felt fair and well explored. :)

Rise of Iron, Warframe and Having Fun

by Mad_Stylus, Friday, August 19, 2016, 06:42 (3022 days ago) @ Ragashingo

I'd honestly sworn off the Iron Banner for a while before I stopped. To me, it represented the grindiest, most aggrevating aspects of Destiny PVP. Failings of which I'd imagine people could write entire books about, to be honest. The Light system would have been a perfect tool to separate PVE weapons from PVP weapons right from the outset.

Every RPG, and many games out of that genre, are going to reward repetitive tasks by the player. Any game is going to have, by design, a finite amount of content. The trick, then, is the Grind Perception. Wether the task feels like a chore or not. I've felt the biggest mark is how out of your way of standard gameplay you feel like you have to go.

Destiny's investment system aggrevates an already existing problem: A general lack of breadth in content. Which brings me to a point I ought to have brought up in the main post.

Mission Variety.

The first part of Warframes better stance on making missions less repetitive is the dynamic levels and enemy arrangement. Destiny, after a point, I can practically do a mission/strike/patrol by heart. Turn the corner, aim up a few degrees and make a sweep of headshots. I know to jump and dodge an enemy flanking just because I've been through the scenario so many times.

But what really sold me is that Warframe has several different mission types.

For example:

Exterminate: Go in, kill all enemies on the map.

Assasination: Boss fight.

Rescue: Breach an enemy cell block and rescue a VIP, then escort them to extraction.

Spy: Sneak into enemy security centers and hack their computers.

Defense: Defend a centrally important object.

So on.

In Destiny, we appear to have mission variety, but when you break it down, its a series of halls with enemies to kill and some buttons to press.

We never actually DEFEND a point. Our Ghost hacks a door, and enemies spawn in. They never actually notice him, or attack. We dont have to use stealth or cunning to steal something they don't want us to have. So on.

When I play these levels, I feel like I'm working to a specific task as opposed to just emptying out a series of corridors. Thats not to say wanton carnage is terrible, mind. Only that we start falling into gameplay patterns that repeat and repeat and repeat.

Their are levels of depths to this. A lot of WF players breeze through missions like we do in Destiny. But this makes it easier to NOT just regard it as a stage to speedrun. Especially since I can set my matchmaking to solo. Unlike in Destiny, I can pause the game and take my sweet time if I want. Little detail, makes a lot of difference.

If you took the better parts of these systems and gave it Destiny's core gameplay - The running, gunning, super moves - you might literally have a perfect game.

Rise of Iron, Warframe and Having Fun

by yakaman, Friday, August 19, 2016, 09:59 (3022 days ago) @ Mad_Stylus

I might buy Rise of Iron, and I'd probably enjoy it.

I just don't know if I'll still be enjoying it a month or two after release.

Does it have to be any more than that? 1 year after quitting Destiny it's pretty apparent I loved the game, and miss it very much. Playing a month or 2 or 3 for this new content seems about right and good to me.

As soon as the loot spiral starts to get to me, I'll put it down.

Sure I will.

Sure.

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inb4 Korny's triggering

by ZackDark @, Not behind you. NO! Don't look., Friday, August 19, 2016, 12:30 (3022 days ago) @ Mad_Stylus

:D

Seriously, Warframe is to Korny almost like Deus Ex is to Cody in these forums.

I do agree it's a great game that gets a lot of things right where Destiny misses, but it honestly feels a bit too shallow in actual gameplay. They keep throwing massive numbers of enemies onto you, but they don't feel particularly hard to kill (maybe grindy, if you have the wrong weapons or DPS). Eventually, I got tired of it and stopped playing. Hope my Kubrow is still alive in the freezer, though. That dude was a pretty cool companion.

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