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Anybody play VR at Pax? (Gaming)

by Cody Miller @, Music of the Spheres - Never Forgot, Thursday, September 08, 2016, 00:32 (2999 days ago)

What did you guys think? Is #codyrightagain?

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Anybody play VR at Pax?

by Kermit @, Raleigh, NC, Thursday, September 08, 2016, 11:43 (2998 days ago) @ Cody Miller

What did you guys think? Is #codyrightagain?

I didn't go so of course I didn't play, but I've been pleased with what I'm hearing about Playstation VR from people who have gotten advance units or have vlogged about the demos.

must we discuss this or anything else in terms of whether you're right?

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Anybody play VR at Pax?

by Cody Miller @, Music of the Spheres - Never Forgot, Thursday, September 08, 2016, 13:12 (2998 days ago) @ Kermit

What did you guys think? Is #codyrightagain?


I didn't go so of course I didn't play, but I've been pleased with what I'm hearing about Playstation VR from people who have gotten advance units or have vlogged about the demos.

must we discuss this or anything else in terms of whether you're right?

For everything great people said about Occulus and the Vive, the adoption rate according to steam is abysmal, and the growth is literally non existent. Is it cost? Is it lack of a killer app? Will PlayStation VR change that? Who knows.

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Personal opinion

by kidtsunami @, Atlanta, GA, Thursday, September 08, 2016, 13:30 (2998 days ago) @ Cody Miller

What did you guys think? Is #codyrightagain?


I didn't go so of course I didn't play, but I've been pleased with what I'm hearing about Playstation VR from people who have gotten advance units or have vlogged about the demos.

must we discuss this or anything else in terms of whether you're right?


For everything great people said about Occulus and the Vive, the adoption rate according to steam is abysmal, and the growth is literally non existent. Is it cost? Is it lack of a killer app? Will PlayStation VR change that? Who knows.

  • Required playspace
  • Required Equipment (a lot of people who would love VR simply don't have the PC for it, so PS VR will mix this up a bit)
  • Cost (yeah it's expensive...)
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Personal opinion

by cheapLEY @, Thursday, September 08, 2016, 13:34 (2998 days ago) @ kidtsunami

For everything great people said about Occulus and the Vive, the adoption rate according to steam is abysmal, and the growth is literally non existent. Is it cost? Is it lack of a killer app? Will PlayStation VR change that? Who knows.

  • Required playspace
  • Required Equipment (a lot of people who would love VR simply don't have the PC for it, so PS VR will mix this up a bit)
  • Cost (yeah it's expensive...)

I do think PSVR has the best chance of actually making it into people's hands. I'm still not convinced it will happen, though. It's still not exactly cheap, and it still doesn't seem like there's a true killer app to convince people to buy it. They really need to focus on getting more demo stations out there to let people try it because actually trying and being in VR is the only real way to sell it.

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Anybody play VR at Pax?

by unoudid @, Somewhere over the rainbow, Thursday, September 08, 2016, 13:32 (2998 days ago) @ Cody Miller

For everything great people said about Occulus and the Vive, the adoption rate according to steam is abysmal, and the growth is literally non existent. Is it cost? Is it lack of a killer app? Will PlayStation VR change that? Who knows.

For me it's a combo of cost ($500+) and the fact that people just look stupid while playing VR stuff. No better way to kill the romance of a relationship with a non-gamer then playing in even more isolation than I currently have using a gaming headset.

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Anybody play VR at Pax?

by Cody Miller @, Music of the Spheres - Never Forgot, Thursday, September 08, 2016, 14:03 (2998 days ago) @ unoudid
edited by Cody Miller, Thursday, September 08, 2016, 14:07

For everything great people said about Occulus and the Vive, the adoption rate according to steam is abysmal, and the growth is literally non existent. Is it cost? Is it lack of a killer app? Will PlayStation VR change that? Who knows.


For me it's a combo of cost ($500+) and the fact that people just look stupid while playing VR stuff. No better way to kill the romance of a relationship with a non-gamer then playing in even more isolation than I currently have using a gaming headset.

I look pretty stupid having sex, but that's not going to stop me from doing it privately so long as it's still fun.

P.S. If you can't look stupid in front of your partner then it won't last. Break up now.

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Anybody play VR at Pax?

by unoudid @, Somewhere over the rainbow, Thursday, September 08, 2016, 15:36 (2998 days ago) @ Cody Miller

P.S. If you can't look stupid in front of your partner then it won't last. Break up now.

No worries there, we've been together nearly 6 years and looking stupid in front of the other is nothing we worry about. With that said, being even more isolated is the biggest issue I see when it comes to the partner issue. gaming headset + vr headset just blocks nearly sense of being in the real world.

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Anybody play VR at Pax?

by Kermit @, Raleigh, NC, Thursday, September 08, 2016, 15:40 (2998 days ago) @ unoudid

P.S. If you can't look stupid in front of your partner then it won't last. Break up now.


No worries there, we've been together nearly 6 years and looking stupid in front of the other is nothing we worry about. With that said, being even more isolated is the biggest issue I see when it comes to the partner issue. gaming headset + vr headset just blocks nearly sense of being in the real world.

This is true, and even living alone, the thought of doing it for long stretches gives me the willies. Ready Player One only sounds fun as a way of life.

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Anybody play VR at Pax?

by unoudid @, Somewhere over the rainbow, Thursday, September 08, 2016, 15:46 (2998 days ago) @ Kermit

This is true, and even living alone, the thought of doing it for long stretches gives me the willies. Ready Player One only sounds fun as a way of life.

Ready player one did come to mind. Wall-E also comes to mind in this sense.

[image]

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Anybody play VR at Pax?

by Cody Miller @, Music of the Spheres - Never Forgot, Thursday, September 08, 2016, 15:48 (2998 days ago) @ unoudid

P.S. If you can't look stupid in front of your partner then it won't last. Break up now.


No worries there, we've been together nearly 6 years and looking stupid in front of the other is nothing we worry about. With that said, being even more isolated is the biggest issue I see when it comes to the partner issue. gaming headset + vr headset just blocks nearly sense of being in the real world.

Even non VR games are increasingly isolated. Internet play instead of LAN or splitscreen for instance. I wonder if kids in the future will ever play a game with another human being in the same room as them.

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Anybody play VR at Pax?

by Kermit @, Raleigh, NC, Thursday, September 08, 2016, 14:48 (2998 days ago) @ Cody Miller

What did you guys think? Is #codyrightagain?


I didn't go so of course I didn't play, but I've been pleased with what I'm hearing about Playstation VR from people who have gotten advance units or have vlogged about the demos.

must we discuss this or anything else in terms of whether you're right?


For everything great people said about Occulus and the Vive, the adoption rate according to steam is abysmal, and the growth is literally non existent. Is it cost? Is it lack of a killer app? Will PlayStation VR change that? Who knows.

The adoption rate may be slower than the current players would have hoped, but I don't think VR is going to go away. It will get only cheaper and more accessible, the games and experiences will mature. Plus, it provides a way to have a home theater experience without requiring as much space.

Avatar

Anybody play VR at Pax?

by Cody Miller @, Music of the Spheres - Never Forgot, Thursday, September 08, 2016, 14:50 (2998 days ago) @ Kermit

What did you guys think? Is #codyrightagain?


I didn't go so of course I didn't play, but I've been pleased with what I'm hearing about Playstation VR from people who have gotten advance units or have vlogged about the demos.

must we discuss this or anything else in terms of whether you're right?


For everything great people said about Occulus and the Vive, the adoption rate according to steam is abysmal, and the growth is literally non existent. Is it cost? Is it lack of a killer app? Will PlayStation VR change that? Who knows.


The adoption rate may be slower than the current players would have hoped, but I don't think VR is going to go away. It will get only cheaper and more accessible, the games and experiences will mature. Plus, it provides a way to have a home theater experience without requiring as much space.

Yes, that amazing home theatre experience where you are looking through a screen door and have no peripheral vision.

Avatar

Anybody play VR at Pax?

by Kermit @, Raleigh, NC, Thursday, September 08, 2016, 15:00 (2998 days ago) @ Cody Miller

What did you guys think? Is #codyrightagain?


I didn't go so of course I didn't play, but I've been pleased with what I'm hearing about Playstation VR from people who have gotten advance units or have vlogged about the demos.

must we discuss this or anything else in terms of whether you're right?


For everything great people said about Occulus and the Vive, the adoption rate according to steam is abysmal, and the growth is literally non existent. Is it cost? Is it lack of a killer app? Will PlayStation VR change that? Who knows.


The adoption rate may be slower than the current players would have hoped, but I don't think VR is going to go away. It will get only cheaper and more accessible, the games and experiences will mature. Plus, it provides a way to have a home theater experience without requiring as much space.


Yes, that amazing home theatre experience where you are looking through a screen door and have no peripheral vision.

I'm going to wait until I have the PSVR in my hands to make a judgment. I'll be able to view a bigger screen than my space would allow. I'm sure there will be tradeoffs, especially with the PSVR, but I know that going in. Regardless, my statement wasn't about only the current gen of hardware.

Avatar

Anybody play VR at Pax?

by Cody Miller @, Music of the Spheres - Never Forgot, Thursday, September 08, 2016, 15:26 (2998 days ago) @ Kermit

What did you guys think? Is #codyrightagain?


I didn't go so of course I didn't play, but I've been pleased with what I'm hearing about Playstation VR from people who have gotten advance units or have vlogged about the demos.

must we discuss this or anything else in terms of whether you're right?


For everything great people said about Occulus and the Vive, the adoption rate according to steam is abysmal, and the growth is literally non existent. Is it cost? Is it lack of a killer app? Will PlayStation VR change that? Who knows.


The adoption rate may be slower than the current players would have hoped, but I don't think VR is going to go away. It will get only cheaper and more accessible, the games and experiences will mature. Plus, it provides a way to have a home theater experience without requiring as much space.


Yes, that amazing home theatre experience where you are looking through a screen door and have no peripheral vision.


I'm going to wait until I have the PSVR in my hands to make a judgment. I'll be able to view a bigger screen than my space would allow. I'm sure there will be tradeoffs, especially with the PSVR, but I know that going in. Regardless, my statement wasn't about only the current gen of hardware.

I have this fundamental feeling that nobody is going to care about rendering pixels in your periphery when the GPU power will be seen as better spent elsewhere. Even though it's hugely important for immersion! Using the Vive is like walking around looking through a periscope.

Avatar

Anybody play VR at Pax?

by Kermit @, Raleigh, NC, Thursday, September 08, 2016, 15:35 (2998 days ago) @ Cody Miller

What did you guys think? Is #codyrightagain?


I didn't go so of course I didn't play, but I've been pleased with what I'm hearing about Playstation VR from people who have gotten advance units or have vlogged about the demos.

must we discuss this or anything else in terms of whether you're right?


For everything great people said about Occulus and the Vive, the adoption rate according to steam is abysmal, and the growth is literally non existent. Is it cost? Is it lack of a killer app? Will PlayStation VR change that? Who knows.


The adoption rate may be slower than the current players would have hoped, but I don't think VR is going to go away. It will get only cheaper and more accessible, the games and experiences will mature. Plus, it provides a way to have a home theater experience without requiring as much space.


Yes, that amazing home theatre experience where you are looking through a screen door and have no peripheral vision.


I'm going to wait until I have the PSVR in my hands to make a judgment. I'll be able to view a bigger screen than my space would allow. I'm sure there will be tradeoffs, especially with the PSVR, but I know that going in. Regardless, my statement wasn't about only the current gen of hardware.


I have this fundamental feeling that nobody is going to care about rendering pixels in your periphery when the GPU power will be seen as better spent elsewhere. Even though it's hugely important for immersion! Using the Vive is like walking around looking through a periscope.


Why is peripheral vision important for cinematic mode?

I honestly don't understand what you're talking about.

Avatar

Anybody play VR at Pax?

by Cody Miller @, Music of the Spheres - Never Forgot, Thursday, September 08, 2016, 15:46 (2998 days ago) @ Kermit

What did you guys think? Is #codyrightagain?


I didn't go so of course I didn't play, but I've been pleased with what I'm hearing about Playstation VR from people who have gotten advance units or have vlogged about the demos.

must we discuss this or anything else in terms of whether you're right?


For everything great people said about Occulus and the Vive, the adoption rate according to steam is abysmal, and the growth is literally non existent. Is it cost? Is it lack of a killer app? Will PlayStation VR change that? Who knows.


The adoption rate may be slower than the current players would have hoped, but I don't think VR is going to go away. It will get only cheaper and more accessible, the games and experiences will mature. Plus, it provides a way to have a home theater experience without requiring as much space.


Yes, that amazing home theatre experience where you are looking through a screen door and have no peripheral vision.


I'm going to wait until I have the PSVR in my hands to make a judgment. I'll be able to view a bigger screen than my space would allow. I'm sure there will be tradeoffs, especially with the PSVR, but I know that going in. Regardless, my statement wasn't about only the current gen of hardware.


I have this fundamental feeling that nobody is going to care about rendering pixels in your periphery when the GPU power will be seen as better spent elsewhere. Even though it's hugely important for immersion! Using the Vive is like walking around looking through a periscope.

Why is peripheral vision important for cinematic mode?

I honestly don't understand what you're talking about.

Because it's really annoying to only to be able to see a narrow field of view. It's weird. Cutting off literally half your vision doesn't feel good.

Avatar

Anybody play VR at Pax?

by Kermit @, Raleigh, NC, Thursday, September 08, 2016, 16:46 (2998 days ago) @ Cody Miller

What did you guys think? Is #codyrightagain?


I didn't go so of course I didn't play, but I've been pleased with what I'm hearing about Playstation VR from people who have gotten advance units or have vlogged about the demos.

must we discuss this or anything else in terms of whether you're right?


For everything great people said about Occulus and the Vive, the adoption rate according to steam is abysmal, and the growth is literally non existent. Is it cost? Is it lack of a killer app? Will PlayStation VR change that? Who knows.


The adoption rate may be slower than the current players would have hoped, but I don't think VR is going to go away. It will get only cheaper and more accessible, the games and experiences will mature. Plus, it provides a way to have a home theater experience without requiring as much space.


Yes, that amazing home theatre experience where you are looking through a screen door and have no peripheral vision.


I'm going to wait until I have the PSVR in my hands to make a judgment. I'll be able to view a bigger screen than my space would allow. I'm sure there will be tradeoffs, especially with the PSVR, but I know that going in. Regardless, my statement wasn't about only the current gen of hardware.


I have this fundamental feeling that nobody is going to care about rendering pixels in your periphery when the GPU power will be seen as better spent elsewhere. Even though it's hugely important for immersion! Using the Vive is like walking around looking through a periscope.

Why is peripheral vision important for cinematic mode?

I honestly don't understand what you're talking about.


Because it's really annoying to only to be able to see a narrow field of view. It's weird. Cutting off literally half your vision doesn't feel good.

We'll see. I just know that when watching movies, seeing things in the periphery is distracting from what I want to see, which is the screen in front of me.

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Anybody play VR at Pax?

by uberfoop @, Seattle-ish, Thursday, September 08, 2016, 19:23 (2998 days ago) @ Kermit

We'll see. I just know that when watching movies, seeing things in the periphery is distracting from what I want to see, which is the screen in front of me.

Not filling your periphery with distractions vs being peripherally blind.

A space around a virtual TV won't be filled with dancing grunts. Usually.

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I have the Rift and love it...

by kidtsunami @, Atlanta, GA, Thursday, September 08, 2016, 11:53 (2998 days ago) @ Cody Miller

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