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Final Hours towards Rise of Iron. (Destiny)
So. Any Guns that should be grabbed? Pictures of locations that shall be soon be changed? Final Things to do to prepare for tomorrows Rise of Iron?
So on.
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What does your loadout look like?
This is effectively the first time I've had to seriously think about my loadout since the beginning of year 2. Despite the fact that I'm sure I'll be consistently ahead of the levelling curve, I can't help but plan for the worst.
Unlike Icebreaker, there's no "must have" exotic in year two (IMO). This means I can go all legendary, and swap in an exotic quickly if the need arises.
The Hung Jury is probably the gun that saw the most use in Year 2, as the mag size + triple tap + firefly was a killer combo.
I've got a sniper of each flavour, but the 1kys pictured was my first TTK legendary; a 298 solar wizard-killer from the nightfall.
Can't go wrong with Qullim's Terminus.
Lastly, I've pre-speced my armour in such way that I can make changes on the fly without losing any int/dis/str pips.
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Gear Manager>Maximize Light. Done!
- No text -
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What does your loadout look like?
Sleeper Simulant will be in my heavy slot when the time comes.
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What does your loadout look like?
Lastly, I've pre-speced my armour in such way that I can make changes on the fly without losing any int/dis/str pips.
It's odd. I love managing stats in RPGs. I love Pillars of Eternity, Divinity: Orginal Sin, etc. I lament the dumbing down of The Elder Scrolls (and miss hitting those attribute bonuses in Morrowind).
And yet, I still basically just completely ignore intelligence, discipline, and strength in Destiny. Like, if that's literally the only difference between two sets, I take it into consideration. Otherwise, it's just all about the perks I want.
Honestly, I think maybe it's just a presentation issue. And not that it's presented badly, but, somehow, it's presented in a way that just makes me not care.
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Final Hours towards Rise of Iron.
It's your last chance to finish the weekly shaxx bounty.