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Return and Speak to Shaxx (Destiny)

by Cody Miller @, Music of the Spheres - Never Forgot, Thursday, September 22, 2016, 14:11 (2824 days ago)

I am constantly bothered by the quest steps which have you return to the social space and speak with someone to get your next step. If I'm in the Plaguelands, and my next step is in the Plaguelands, why make me go back to Felwinter Peak? Why not let me stay in the world, and get updates via radio? I mentioned Diablo 2 in a thread below, and would like to illustrate why its quest system is so much better.

First of all, Diablo 2 has a town portal spell, which you can step through to return to town instantly. Further, the portal stays open and doesn't close until you go back through. So, if you have to return to town to speak with someone for a new quest step, you can take the portal, speak with them, then return right where you left off in your adventure with no loading screen at all. In Destiny, you have to stop what you are doing, end the mission, and face many loading screens.

Second, Diablo 2 actually has you speak with people to get new quest steps very infrequently. Things that your character can figure out are updated automatically, and you're generally only going back to end the quest, or to show them an item or something you found like that. As a result, you can largely quest without ever returning to town and just let one step flow into the next.

When you constantly are returning to the social space, it kills the flow, sense of discovery, and continuity of the quest. There is no reason, given that the patrol area is already loaded, why one step of the quest can't flow into the next right there without loading. Everything that takes place on the Plague Lands for example, could just be connected. We'd only have to leave to get to mars for that one step.

I am hoping in the future with Dest2ny, that there can be fewer interruptions to our story missions.


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