Initial Accuracy, Hand Cannons, and You [Video] (Destiny)
Having the bloom being larger than the target seems like setting up players for a margin of failure from the get go. Especially with a weapon that HAS to be headshots in order to really be worth it. Its the difference between using one bullet to kill a Dreg when you really need to and using two and taking more hits because of the opening.
I mean, as much as I disagree with Bungie's ideal weapon roles, I get them. I still think Scouts or Pulse would be better for close-mid with their superior fire rate and larger mags, but I can accept this is the game I got. By that logic, then yes Y1 Handcannons were "overpowered". Giving us bloom like this seems a bit far in the opposite direction.
I know this is working "as intended", but its the intention we have an issue with.
Complete thread:
- Initial Accuracy, Hand Cannons, and You [Video] -
CruelLEGACEY,
2016-09-22, 16:19
- Initial Accuracy, Hand Cannons, and You [Video] - Kahzgul, 2016-09-22, 17:58
- Conclusions are inline with my experiences. -
slycrel,
2016-09-22, 18:22
- Conclusions are inline with my experiences. -
Kahzgul,
2016-09-22, 18:25
- Conclusions are inline with my experiences. - slycrel, 2016-09-22, 18:29
- Conclusions are inline with my experiences. -
Kahzgul,
2016-09-22, 18:25
- Initial Accuracy, Hand Cannons, and You [Video] -
dogcow,
2016-09-22, 18:34
- Initial Accuracy, Hand Cannons, and You [Video] - CruelLEGACEY, 2016-09-22, 19:18
- Initial Accuracy, Hand Cannons, and You [Video] - Mad_Stylus, 2016-09-22, 19:22