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PSA: 350 Light is acceptable for starting the raid (Destiny)

by Blackt1g3r @, Login is from an untrusted domain in MN, Saturday, September 24, 2016, 12:04 (3075 days ago)

Presumably not so much by the time you reach the end. Don't wait to try the raid until you reach the stated minimum light of 360.

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Two of our folks were below recommended light.

by Korny @, Dalton, Ga. US. Earth, Sol System, Saturday, September 24, 2016, 12:09 (3075 days ago) @ Blackt1g3r

Presumably not so much by the time you reach the end. Don't wait to try the raid until you reach the stated minimum light of 360.

350 and 355 Light. Luckily, much of the raid accommodates this by not requiring high DPS, so they were fine up to (and possibly including) the very last fight.

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Phew, last night's downtime had me worried

by ZackDark @, Not behind you. NO! Don't look., Saturday, September 24, 2016, 13:13 (3075 days ago) @ Blackt1g3r

So much I actually stayed up way too late grinding Strikes. If 355 is acceptable, I probably don't even have to play today. :)

Phew, last night's downtime had me worried

by CougRon, Auburn, WA, USA, Saturday, September 24, 2016, 14:48 (3074 days ago) @ ZackDark

Last night most of us were below 355, and one was below 340. It's definitely workable in the first part.

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:D

by ZackDark @, Not behind you. NO! Don't look., Saturday, September 24, 2016, 15:05 (3074 days ago) @ CougRon

I'm at 363 right now, because of all the grinding. Looks like my backpack will be pretty big, then. :p

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"DON'T Wait To Try The Raid"?

by Morpheus @, High Charity, Saturday, September 24, 2016, 14:15 (3075 days ago) @ Blackt1g3r

- No text -

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Can confirm

by ZackDark @, Not behind you. NO! Don't look., Sunday, September 25, 2016, 18:39 (3073 days ago) @ Blackt1g3r

We were all 370- (except squid) and we did fine, give or take strategic flaws.

PS: The Raid is REALLY fun.

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From someone who finished it...

by Chappy, Arlington, VA., Sunday, September 25, 2016, 19:05 (3073 days ago) @ Blackt1g3r

The very last part of the raid is a bit of a gear-check. Even the minions will have red level indicators if you're not 370. That doesn't make it impossible; just more difficult. My blind group was able to get up to the last fight on Friday while we were all between 357 and 369 (except for one person who was 374). Once we figured out the mechanics of the last encounter, we realized that we wanted to be a bit stronger, both for survivability and damage. We finished it Saturday with 3 people over 370 and 3 people over 365.

I'd say that 370 or above will make the last encounter noticeably easier, but it can be done as low as 365 - especially if you have some 370s filling out your fireteam. Everything else will be easier over 365, but it can be done as low as 355. Also note that more than any other raid, the last encounter requires that everyone have a microphone.

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From someone who finished it...

by ZackDark @, Not behind you. NO! Don't look., Sunday, September 25, 2016, 19:20 (3073 days ago) @ Chappy

Also note that more than any other raid, the last encounter requires that everyone have a microphone.

The Raid as whole is really good at that. Still haven't figured out the last encounter, but so far there's been a LOT more crucial communication than the other raids.

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That sounds awful, tbh.

by ProbablyLast, Sunday, September 25, 2016, 21:46 (3073 days ago) @ ZackDark

- No text -

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To each their own, I guess

by ZackDark @, Not behind you. NO! Don't look., Monday, September 26, 2016, 01:47 (3073 days ago) @ ProbablyLast

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Actually...

by someotherguy, Hertfordshire, England, Monday, September 26, 2016, 12:56 (3073 days ago) @ ZackDark

You might be able to do it with Cruel-style emote messages. It'd be a whole lot harder though

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Actually... *Raid spoilers*

by CruelLEGACEY @, Toronto, Monday, September 26, 2016, 13:21 (3073 days ago) @ someotherguy

You might be able to do it with Cruel-style emote messages. It'd be a whole lot harder though

Heh, made it to the Death Zamboni without too much trouble last night :)

I've watched videos of the entire raid, and my impression so far is that once everyone is familiar with the mechanics, it actually requires less communication from the entire fireteam than any other raid.

RoI spoilers:

The bulk of WotM is built around working in pairs, and then coordinating actions across all 6 players from time to time. I think as long as there is 1 mic for each pair of players, you could do just fine.

On a side note, I LOVE the way the raid encourages working in pairs, but doesn't strictly require it at all times. As we entered the 2nd boss fight, we naturally split into the same pairs we had created during the first encounter. When you spend substantial time working closely with a single wingman like that, you quickly become familiar with each other's playstyles, how and when they might use their supers, etc. It cuts down on the "ok, what position is everyone going to play?" discussions that bog down Kings Fall so much. Me and my wingman last night quickly settled into roles within our duo; he was "objective guy", while I focused on crowd control. We established those roles at the very start of the raid, and never needed to discuss them again.

The thing about this "working in pairs" breakdown is that it is flexible enough to allow improvisation, while also keeping this a little more manageable for players who found KF a bit overwhelming. You can just focus on what you and your wingman are doing, while players who have a bit more situational awareness can move around a bit more, rotate to cover weak points and provide help where it is needed, or step up and save the say if things go wrong.

Overall, this looks like a raid that is going to be a lot of fun to replay :)

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Well Actually... *Raid spoilers*

by kidtsunami @, Atlanta, GA, Monday, September 26, 2016, 14:33 (3072 days ago) @ CruelLEGACEY

You might be able to do it with Cruel-style emote messages. It'd be a whole lot harder though


Heh, made it to the Death Zamboni without too much trouble last night :)

I've watched videos of the entire raid, and my impression so far is that once everyone is familiar with the mechanics, it actually requires less communication from the entire fireteam than any other raid.

RoI spoilers:

The bulk of WotM is built around working in pairs, and then coordinating actions across all 6 players from time to time. I think as long as there is 1 mic for each pair of players, you could do just fine.

On a side note, I LOVE the way the raid encourages working in pairs, but doesn't strictly require it at all times. As we entered the 2nd boss fight, we naturally split into the same pairs we had created during the first encounter. When you spend substantial time working closely with a single wingman like that, you quickly become familiar with each other's playstyles, how and when they might use their supers, etc. It cuts down on the "ok, what position is everyone going to play?" discussions that bog down Kings Fall so much. Me and my wingman last night quickly settled into roles within our duo; he was "objective guy", while I focused on crowd control. We established those roles at the very start of the raid, and never needed to discuss them again.

The thing about this "working in pairs" breakdown is that it is flexible enough to allow improvisation, while also keeping this a little more manageable for players who found KF a bit overwhelming. You can just focus on what you and your wingman are doing, while players who have a bit more situational awareness can move around a bit more, rotate to cover weak points and provide help where it is needed, or step up and save the say if things go wrong.

Overall, this looks like a raid that is going to be a lot of fun to replay :)

You're right until a certain point with the final boss where the empowered have to slam him, you need 3 randomly selected people in the right position to slam him if they're closest. This causes the pairs to have to break up if a side is missing an empowered.

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Congrats

by unoudid @, Somewhere over the rainbow, Monday, September 26, 2016, 02:01 (3073 days ago) @ Chappy

We made it to the final boss battle. We have a good jump on things but were either too far under level or just missing one critical mechanic. Hoping to finish the raid before reset, but we'll see what happens

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Congrats

by Chappy, Arlington, VA., Monday, September 26, 2016, 12:34 (3073 days ago) @ unoudid

Hoping to finish the raid before reset, but we'll see what happens

Thanks, and Good Luck! I won't say anything else for fear of spoilers, but let me know if you want any hints.

FINAL BOSS TIP SPOILERS DO NOT LOOK

by someotherguy, Hertfordshire, England, Monday, September 26, 2016, 13:18 (3073 days ago) @ unoudid

If you're managing to get to the real damage phase (you'll know if you have, but in case you're not sure - if you're shooting him for more than 5 seconds per phase you've figured it out) and it's just DpS you need - the cannons are your friend. In my raid the damage difference between using the cannons and not was roughly 3 MILLION damage. Considering Aksis has ~11-12 Million Health, that's a biiiig diference.

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FINAL BOSS TIP SPOILERS DO NOT LOOK

by unoudid @, Somewhere over the rainbow, Monday, September 26, 2016, 13:39 (3073 days ago) @ someotherguy

If you're managing to get to the real damage phase (you'll know if you have, but in case you're not sure - if you're shooting him for more than 5 seconds per phase you've figured it out) and it's just DpS you need - the cannons are your friend. In my raid the damage difference between using the cannons and not was roughly 3 MILLION damage. Considering Aksis has ~11-12 Million Health, that's a biiiig diference.

We would get to that stage and figured that part out. It still felt like we were missing something.... or we were just extremely tired and sloppy?

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FINAL BOSS TIP SPOILERS DO NOT LOOK

by Chappy, Arlington, VA., Monday, September 26, 2016, 14:04 (3073 days ago) @ unoudid

Some spoiler-y DPS suggestions - don't look until you've figured out the last encounter mechanics:


* Shock/Null/Scorch Cannons do the most damage, and they are affected by light level. Your highest light level guardians should be the people with the cannons, and they should use them to damage the boss.
* Weapons of Light and Tether also help increase DPS, but save them for the 3rd stun that lasts a long time. The boss seems to be able to cancel a tether when his stun begins, so wait a few seconds to fire it.
* Making sure that all teleport locations are covered by an empowered person is more important than DPS - you need to get to the third stun every cycle if your team is low light level.
* High impact snipers for everyone else; his head is his crit spot.
* You can do a little damage before the stun - I threw grenades.

One final spoiler below. This is a spoiler for a blind team that needs the above advice, but would probably save at least one wipe for a team that has the mechanics down and is just working on execution:
When the boss health gets very low, he'll return to his original spawn location for a "last stand" (just like Oryx). Make sure you have some ammo to burn him down the last 5 or 10 percent.

FINAL BOSS TIP SPOILERS DO NOT LOOK

by someotherguy, Hertfordshire, England, Monday, September 26, 2016, 14:29 (3073 days ago) @ Chappy

One further wrinkle that most folks dont seem to know about. Definitely a mechanics spoiler though, so be wary. Depending on your team makeup could help a lot with DpS.

While players are empowered, one of the latforms that the servitors head to will be glowing red. You can hold square to sacrifice your empowerment to give everyone their Super. This can be done multiple times, giving you maximum tethers and Bubbles, but you now have one less empowered Guardian to do their Empowered thing. There are ways to make this less of an issue, but let's not completely ruin the fun of working out your positioning

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The hardest part of a blind raid...

by squidnh3, Monday, September 26, 2016, 14:28 (3073 days ago) @ unoudid

Is deciding whether you are missing something, or if you just suck.

I'm still not sure what they answer is on the last encounter, seems to be some vaguely conflicting information and I'm afraid to look at some of these posts depending on what the answer is.

How low are you getting the boss?

by someotherguy, Hertfordshire, England, Monday, September 26, 2016, 14:31 (3072 days ago) @ squidnh3

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How low are you getting the boss?

by squidnh3, Monday, September 26, 2016, 14:52 (3072 days ago) @ someotherguy

In the 1-2 rounds where we've actually managed to damage him for an appropriate amount of time, we did maybe 10% of his health (including shock cannons). It seems clear we need to do at least 20% to eventually succeed, unless there is a damage accelerator at play as the encounter continues.

Part of our group (including me) was fairly convinced we had it figured out and just needed to be crisper. Others thought we were missing something. Zero may have already looked it up, so there's that.

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How low are you getting the boss?

by Zero @, Florida, Monday, September 26, 2016, 15:20 (3072 days ago) @ squidnh3

Surprisingly, we weren't actually missing much other than the obvious that the higher light people need to run the cannons and other DPS increasing things like Tether and WOL. Other than that, we were on the right track, just that the boss is that much of a DPS check compared to everything else in this raid even though it doesn't make sense when the rest of it was all mechanics based to a very large degree.

My advice as far as getting enough light to handle the DPS check would be just to run the raid again on other characters that are 364/365 until we get enough early run gear that our mains are high enough light. At least 370 or so.

As for what Masterx found: I'm not gonna really spoiler it, but he was on to something, but not something big enough depending on the team make-up

How low are you getting the boss?

by someotherguy, Hertfordshire, England, Monday, September 26, 2016, 15:28 (3072 days ago) @ squidnh3

Hmm, you definitely want to be hitting 20+% per phase, but it sounds (vaguely) like you're doing the mechanics right. Just gotta work on execution. By the time we beat him we were dealing upwards of 30% per phase, which has the added benefit of giving you additional wiggle room for execution errors

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How low are you getting the boss?

by unoudid @, Somewhere over the rainbow, Monday, September 26, 2016, 15:42 (3072 days ago) @ someotherguy

Hmm, you definitely want to be hitting 20+% per phase, but it sounds (vaguely) like you're doing the mechanics right. Just gotta work on execution. By the time we beat him we were dealing upwards of 30% per phase, which has the added benefit of giving you additional wiggle room for execution errors

Execution is our main issue I believe. I think our weapon selection is an issue also. We were running sub-optimal DPS weapons just to maintain light level in some instances. I think we might have been rushing things also. spawn killing the cannon captains for instance

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How low are you getting the boss?

by ZackDark @, Not behind you. NO! Don't look., Monday, September 26, 2016, 18:57 (3072 days ago) @ unoudid

I, for one, was definitely sub-optimal for DPS. Had a pulse rifle, a 4th Horseman and a rocket launcher. :p Got my Gally up to speed, so I should fare a LOT better now.

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