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Thanks (Destiny)
Thank you. I was working on a raid walkthrough last week but work got kinda busy - only finished the first encounter (and not sure it's really needed at this point anyway).
[spoilers below for Wrath of the Machine]
Vosik (Part 1)
Mechanics:
At the start of the encounter, Vosik will appear initially at the back center of the map on a raised platform. He’s protected by an immunity shield, and will teleport around the area to 3-4 other locations around the map. Splicer Vandals and Splicer Repeater Shanks will spawn from fixed locations, and large “Voltage Eater” Shanks will spawn at regular intervals from the center structure.
There are three “Voltage Spinners” around the map – one left, one right, and one center. Dotted around the map are glowing columns of white energy. Guardians who run through this energy will pick up a voltage charge visible in the feed, along with a 15 second timer. If the timer reaches zero for a charged guardian, they will die. The timer resets to 15 each time another voltage charge is picked up, and guardians can carry up to 4 voltage charges. In order to remove a charge (and prevent death), guardians must run to a Voltage Spinner and hold [x] to transfer their accumulated charge to the spinner. A voltage meter on the front of the spinner indicates how much energy has been transferred to it. The Voltage Eater Shanks will move toward the Spinners and remove energy from them. Your initial goal is to charge one or more Spinners while controlling adds and particularly Voltage Eaters.
When the voltage meter on a spinner reaches maximum, an alarm will sound. All three spinners will animate and glow with red energy, and begin dropping “SIVA Charges” for a short time. The charges can be picked up, carried and thrown by guardians. Charges left on the ground or held for too long will disappear. Guardians can’t damage Vosik’s shield with direct fire, but he takes considerable damage from thrown “SIVA Charges”.
Strategy:
Three guardians should be assigned to defend each spinner from Voltage Eaters (left, right and center). Their priority is to destroy the Voltage Eaters before they reach the spinners. They should also kill any Vandals and Shanks near them. Voltage Eaters should be killed quickly; use rockets if necessary. If a defender runs into any trouble with a Voltage Eater, or needs to retreat for ammo or regeneration, they should call out that they need help (e.g. “Left needs help with my Shank”, “Synth-ing Right”, etc.).
One guardian should be a floater, assigned to assist the defenders as needed. Their priority is add control to keep the other guardians safe, but they can and should assist with the Voltage Eaters when they appear. Vosik like to fire at guardians; the floater can try to keep his aggro focused away from the runners and defenders. If a floater accidentally runs through an energy beam, they should transfer the energy to the nearest spinner.
Two guardians should the “runners”; they should each pick a side of the map and run through 4 energy columns as quickly as possible. When the runner reaches maximum charge, they should run to an energy spinner to transfer it. Runners should focus on charging a specific Spinners (e.g. the center spinner), and they should call out when a spinner is about to reach max charge.
When SIVA charges are about to drop, the floater and defenders should move in front their closest spinner. Ideally there should be two guardians by each of the three spinners at this point. As soon as a charge is dropped, it should be picked up by a guardian and thrown. Every guardian’s priority at this point is to throw SIVA charges at Vosik. The first few charges will drop his shield, and the remaining charges will do significant damage. Once all charges have been thrown, guardians should switch to snipers or heavy to continue to deal damage. Nightstalkers should fire a black hole tether after the shield is down, and Sunsingers can throw Viking Funeral grenades. Titans can pop Weapons of Light or Hammers. After a short time, Vosik will regenerate his shield, and everyone should return to their original roles to repeat the cycle until another spinner is charged.
Eventually Vosik will reach a minimum health level and retreat back to the platform and then disappear, ending this encounter.
Traversal One:
1 SIVA Cluster
2 Exotic Chest
Complete thread:
- Communication during WotM final fight -
Cody Miller,
2016-10-04, 14:18
- Communication during WotM final fight -
MacAddictXIV,
2016-10-04, 14:27
- Communication during WotM final fight -
Cody Miller,
2016-10-04, 14:40
- Communication during WotM final fight -
unoudid,
2016-10-04, 15:16
- Communication during WotM final fight -
MacAddictXIV,
2016-10-04, 15:20
- Mostly great -
Earendil,
2016-10-04, 15:24
- Mostly great -
Chappy,
2016-10-04, 15:51
- Mostly great -
Cody Miller,
2016-10-04, 16:05
- #Munkywasright
- someotherguy, 2016-10-04, 16:40
- #Munkywasright - Korny, 2016-10-04, 16:46
- #Munkywasright
- This is pretty much exactly what we did -
Beorn,
2016-10-04, 16:35
- This is pretty much exactly what we did -
Speedracer513,
2016-10-05, 10:11
- This is pretty much exactly what we did - someotherguy, 2016-10-05, 10:22
- This is pretty much exactly what we did -
Speedracer513,
2016-10-05, 10:11
- Chappy explanations are the best
- unoudid, 2016-10-04, 16:45
- Mostly great -
Cody Miller,
2016-10-04, 16:05
- Mostly great -
Chappy,
2016-10-04, 15:51
- Mostly great -
Earendil,
2016-10-04, 15:24
- Communication during WotM final fight -
MacAddictXIV,
2016-10-04, 15:20
- My recommendation: -
TheeChaos,
2016-10-04, 18:05
- My recommendation: - Cody Miller, 2016-10-04, 18:23
- Communication during WotM final fight -
unoudid,
2016-10-04, 15:16
- Communication during WotM final fight -
Cody Miller,
2016-10-04, 14:40
- Communication during WotM final fight -
MacAddictXIV,
2016-10-04, 14:27