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Guardians don't understand Supremacy (Destiny)
A Note To Destiny Players Regarding This Week's Iron Banner
I'm kinda speechless how players are so blissfully unaware of what Supremacy's objective is. You'd think Guardians through PvE would be hard-wired to find luminous orbs on the deck alluring things to go walk over. Our team on Iron Banner lost one match quite brilliantly by our team so unaware that your allies' crests were absolutely essential to deprive the enemy team of points.
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Guardians don't understand Supremacy
A Note To Destiny Players Regarding This Week's Iron Banner
I'm kinda speechless how players are so blissfully unaware of what Supremacy's objective is. You'd think Guardians through PvE would be hard-wired to find luminous orbs on the deck alluring things to go walk over. Our team on Iron Banner lost one match quite brilliantly by our team so unaware that your allies' crests were absolutely essential to deprive the enemy team of points.
Yeah, it's a bit weird to see three crests near a teammate's feet with no enemies in sight, only to see them dart away from them at full speed. Like, they show up on your radar and everything!
I dunno. Players are weird. I often find myself sacrificing my life to deny the enemy team a couple of tags that my teammates seem to be avoiding like the plague, and unfortunately in this gametype, it's PTFO or bust (which is supposed to be a great thing that motivates folks to do their job over treating it like Slayer, but alas...
Just more incentive to play with people that you know, or to send friend requests to competent players. It's supposed to be a social game, after all...
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Guardians don't understand Supremacy
Yeah, it's a bit weird to see three crests near a teammate's feet with no enemies in sight, only to see them dart away from them at full speed. Like, they show up on your radar and everything!
I dunno. Players are weird. I often find myself sacrificing my life to deny the enemy team a couple of tags that my teammates seem to be avoiding like the plague, and unfortunately in this gametype, it's PTFO or bust (which is supposed to be a great thing that motivates folks to do their job over treating it like Slayer, but alas...
Whenever I see a teammate scram from a cache of crests, both enemy and allied, I make it my mission in life to double time it to them. Usually I'm met by a broadside of auto rifles or shotguns because said teammate didn't realize it was probably a chokepoint worth holding when the enemy always does..
Just more incentive to play with people that you know, or to send friend requests to competent players. It's supposed to be a social game, after all...
Yeah, but I'm a Hunter. Cayde told me to shut up as a standing order.
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Guardians don't understand Supremacy
I played with Raga last night and we did surprisingly well. I enjoyed the game type more than I thought I would. I like how it creates opportunities by having the mobile objectives. Do I go after the crest or lure another victim to its spot.? This game type also creates wonderful uses for fusions and sidearms which can quickly put down shotgun rushers. It does seem to encourage shotgunning, but well played range game with a teammate or two upfront to pickup the crests works pretty well too.
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You guys don't understand MLG Supremecy
Picking up your fallen teammates crest is a sign of weakness. You should be able to beat them without denying them a single one
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Guardians don't understand Supremacy
I'm actually having some difficulty adjusting to this gametype because my normal strategy of lone flanking and killing 2-3 enemies before dying is basically worthless. Not dying is so much more important in this gametype, as is traveling in a pack (which always makes me uncomfortable).
I like the challenge of trying to figure it out, but I don't really want to abandon what works great in the rest of Crucible either. I'm just not sure I like the interruption of the rhythm Destiny normally has.
Actually, I've noticed a lot of players who normally identify as support players at the top of the leaderboard at the end of the game, so it seems like that strategy might be the way to go.
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Guardians don't understand Supremacy
I'm actually having some difficulty adjusting to this gametype because my normal strategy of lone flanking and killing 2-3 enemies before dying is basically worthless. Not dying is so much more important in this gametype, as is traveling in a pack (which always makes me uncomfortable).
I like the challenge of trying to figure it out, but I don't really want to abandon what works great in the rest of Crucible either. I'm just not sure I like the interruption of the rhythm Destiny normally has.
Actually, I've noticed a lot of players who normally identify as support players at the top of the leaderboard at the end of the game, so it seems like that strategy might be the way to go.
It certainly takes a lot of time and energy to get out of the backfield mentality for us supporting players. I'm not too familiar with extreme close-in fighting where scout and pulse rifles—my mainstays—fail consistently. Getting into the groove of auto rifles and shotguns can be fairly daunting.
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Guardians don't understand Supremacy
I played with Raga last night and we did surprisingly well. I enjoyed the game type more than I thought I would. I like how it creates opportunities by having the mobile objectives. Do I go after the crest or lure another victim to its spot.? This game type also creates wonderful uses for fusions and sidearms which can quickly put down shotgun rushers. It does seem to encourage shotgunning, but well played range game with a teammate or two upfront to pickup the crests works pretty well too.
I did really well last night. My average KDR for last night was 1.2 with a win-loss ratio of 1.67. If I would have stopped at a reasonable hours those stats would have been even better.
I LOVE love LOVE using fusion rifles in this game type. So much fun.
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Guardians don't understand Supremacy
Yeah, you did very well. I kinda complained too much... Sorry!
Might switch away from my "damn the torpedos, ramming speed!" juggernaut Titan and switch to an AOE Sunbreaker or something. My Striker build is great for killing a small number of entrenched / sniping enemies... but kinda sucks if not dying behind enemy lines is the name of the game like in Supremacy.
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Guardians don't understand Supremacy
Striker titans are excellent for braking up those large mobs on the other team just overwhelming your 1-3 man groups, and shutting down the Stormcaller/bladedancer,Sunbreakers going on a rampage.
I've noticed several times last night were a bit of lag on the other team would prevent you from picking up a crest even though you walked over it. There was one team I faced that seemed to be able to do this on purpose, if you killed their red bars you couldn't pick up the crest before they rez'ed and came back for another go. After a minute of that we left the lobby.
This style of game also really helps those players who are not so good, but can stick together and follow a plan. The low K/D players can pick up crests and bait the other team, which is something my brother does quite well in CoD where we play this game mode almost exclusively.
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Just to prove how leet I am, I LET them kill me.
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Slappers only Supremacy is more my style.
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Guardians don't understand Supremacy
It is a really interesting change to the dynamic of standard TDM. Most of my regular group sort of flips ranking. Those of us who normally top in other game types seem to float lower and those who normally get carried seem to be doing better by targetting crests instead.
I will say compared to Kill Confirmed I am very happy that crests exhibit physics impulses. Except that one map. You know the one.
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Guardians don't understand Supremacy
I will say compared to Kill Confirmed I am very happy that crests exhibit physics impulses. Except that one map. You know the one.
Which is also fun in its own completely different way.
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Guardians don't understand Supremacy
It is a really interesting change to the dynamic of standard TDM. Most of my regular group sort of flips ranking. Those of us who normally top in other game types seem to float lower and those who normally get carried seem to be doing better by targetting crests instead.
I will say compared to Kill Confirmed I am very happy that crests exhibit physics impulses. Except that one map. You know the one.
I find I've done better all around in this game mode, tho' maybe it's just because it's new & we've been getting ranked against people around my level instead of above.
One game from last night I was at the bottom of the escalators on some map (last exit?) and one of our teammate's crests rolled down it and I picked it up, I then proceeded to engage the opposing team from the escalator killed one on top & had their crest roll down to me. I love the physics on crests!
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Guardians don't understand Supremacy
Speaking of which... If I'm gonna die does it make sense to jump off a cliff and take my crest with me? Does that actually deny the enemy that point?
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Guardians don't understand Supremacy
Speaking of which... If I'm gonna die does it make sense to jump off a cliff and take my crest with me? Does that actually deny the enemy that point?
From what I've seen it will spawn your crest on the cliff next to you, but if you can manage to have an enemy kill you AS you fall off a cliff it will be irretrievable.
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Guardians don't understand Supremacy
Speaking of which... If I'm gonna die does it make sense to jump off a cliff and take my crest with me? Does that actually deny the enemy that point?
I want to say that the game spawns your crest wherever it would spawn your ghost. Which means jumping off would create the crest near the cliff.
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Can anecdotally confirm
I'm almost positive there was a time I killed a Guardian mid-air and the crest appeared back from where he jumped.
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Yep. Cody is Right.
If you jump off a cliff, the crest spawns on the ground where you jumped from. The cowards' way out doesn't save you.
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Just saw an example of the opposite.
Just had a guy fall off of Blind Watch and his Crest spawned directly above him and immediately vanished as it too passed through the kill barrier.
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Just saw an example of the opposite.
TBH that's probably still the "put the crest where the ghost would be" system. We've all revived someone near a ledge, only to have them materialize out there in thin air and fall to their (next) death.
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You can't all be as L337 as this guy
Spent the whole game trying to snipe from there. Definitely not thinking with portals.
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The most hilarious mechanic in the game by far
We've all revived someone near a ledge, only to have them materialize out there in thin air and fall to their (next) death.
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The most hilarious mechanic in the game by far
Can agree. I spent a solid minute revive-killing Funkmon during a Tanniks nightfall. Couldn't stop laughing.
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The most hilarious mechanic in the game by far
Can agree. I spent a solid minute revive-killing Funkmon during a Tanniks nightfall. Couldn't stop laughing.
In other revive-killing news....
Timing is everything.
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That clip never gets old :p
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A DBO classic!
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