I Love this art. (Destiny)

by Claude Errera @, Friday, October 28, 2016, 21:21 (3040 days ago)

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Cool

by Blackt1g3r @, Login is from an untrusted domain in MN, Friday, October 28, 2016, 22:04 (3040 days ago) @ Claude Errera

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Videogames. It's a science that's also an art!

by INSANEdrive, ಥ_ಥ | f(ಠ‿↼)z | ᕕ( ᐛ )ᕗ| ¯\_(ツ)_/¯, Friday, October 28, 2016, 23:05 (3040 days ago) @ Claude Errera

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Ok, but...

by BeardFade ⌂, Portland, OR, Saturday, October 29, 2016, 00:44 (3040 days ago) @ Claude Errera

That's an amazing article, but the way the game play is, I honestly had no time to actually look at the creature and what it looked like during the final encounter (I had no idea it's neck protrusion was a weak spot). You're given an axe, and I spent most of the time running around from fire to fire to refuel it.

If they really want me to see the Mutant Iron Lord, maybe give me the shortest of cut aways to show the enemy I'm about the face. (Thinking like the short one before the black garden).

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+1

by CyberKN ⌂ @, Oh no, Destiny 2 is bad, Saturday, October 29, 2016, 01:16 (3040 days ago) @ BeardFade

For all the effort they put into making this thing look cool, that was a pretty mediocre fight.

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This is typical of Bungie

by Durandal, Saturday, October 29, 2016, 11:59 (3039 days ago) @ CyberKN

The artists really put effort into the tiniest details. Skyboxes, Character and weapons models, sounds, etc.

I felt that the final mission is suitably horrifying, but the SIVA fallen need more of this horror, or SIVA minions of other races that are equally mutated to sell them as an alternative faction. The reskin of the Fallen models and slight modifications to the behavior really didn't change things up enough. As sick as I am of the Taken and their hacks, they did significantly change up the gameplay from the base enemy types and had that otherworldly vibe. At this point I've killed so many fallen that the SIVA splicers are still a "For Me it was Tuesday" attitude. Only the Raid really mixes this up.

SIVA just isn't a big factor in the enemies and other then art in the environment it isn't a factor in game play. This would have been an excellent opportunity to make deformable or altering/moving terrain and enemies that kind of grow or mutate a la the Flood of Halo 3. Realistically that may have been too much for a small team with limited ability to push Destiny's engine, but I hope that is something that can be sneaked into Destiny 2 when we re-encounter SIVA on the fringes of the SOL system.

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Ok, but...

by CruelLEGACEY @, Toronto, Saturday, October 29, 2016, 16:33 (3039 days ago) @ BeardFade

That's an amazing article, but the way the game play is, I honestly had no time to actually look at the creature and what it looked like during the final encounter (I had no idea it's neck protrusion was a weak spot). You're given an axe, and I spent most of the time running around from fire to fire to refuel it.

If they really want me to see the Mutant Iron Lord, maybe give me the shortest of cut aways to show the enemy I'm about the face. (Thinking like the short one before the black garden).

Titanfall 2 has a great solution to this problem (which it borrowed from Shadows of Mordor). When you encounter a boss enemy for the first time, the gameplay stops for a moment and the camera zooms way in on the boss while they throw some trash-talk at you, so you have a few moments to get a nice detailed look at them before all hell breaks loose. Gears of War has always used similar tricks as well.

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And Borderlands, but comically. :p

by ZackDark @, Not behind you. NO! Don't look., Sunday, October 30, 2016, 02:39 (3039 days ago) @ CruelLEGACEY

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And Borderlands, but comically. :p

by Quirel, Sunday, October 30, 2016, 03:19 (3039 days ago) @ ZackDark

You can't talk about Borderland's intro cards without posting the best ones:

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The first, and best one, from the series.

by ProbablyLast, Sunday, October 30, 2016, 05:47 (3038 days ago) @ Quirel

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+1

by stabbim @, Des Moines, IA, USA, Sunday, November 06, 2016, 16:12 (3031 days ago) @ ProbablyLast

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