
Teleporting Enemies (Destiny)
Bungie, Please: Never again!
and while we're at it, cut shadestep and blink too.

Hate them. Bungie make 'lag' into a 'mechanic'.
- No text -

Teleporting Enemies (end of Raid spoiler)
It might be possible to make teleporting enemies better, if they hint which way they're going. Aksis Part 2 does something like this, but I can't read the direction, or even be sure he's actually telegraphing which way he's going.
If a Captain starts to dive to the side like a Vandal does, but always teleports instead of diving, I could turn to where he's going.

I'm pretty sure all of them have telegraphed trails (Raid SP
None as big and slow as Aksis, though. Maybe Servitors come close.