
Cozmo's updated list of community requests... (Destiny)
Read it in his new-ish post here, or just look through this list. It's neat to see the stuff they're aware of. Any non-dumb additions (rethink your ideas, Cody) that you'd love to see that aren't on this list?
Here are the most frequent community wishes for Destiny:
(In no specific order)
-Transmogrification
-Gun Skins
-Guardian Facial Hair
-Vault Sorting Options
-Crucible Map Voting
-Expanding Faction Interaction
-Aim Assist Toggle Option
-Rotating Stock on Tower Vendors
-Additional Matchmaking Options
-Material Stack Size Increase
-Player Trading
-Additional Guardian Customization Options
-Alternating Spawns During Trials of Osiris
-Add ability to dismantle items from postmaster
-Easier way to use ammo synthesis
-Hardcore playlist with no supers and limited equip
-Firing range added to the Tower
-Ability to assign emotes to other slots
-Higher difficulty for legacy Raids like Vault of Glass and Crota's End
-Add all Strikes to Heroic Vanguard and Nightfall playlist
-Monthly PVE event like Iron Banner
-Swords only gametype
-Kiosks for Raid gear
-Increase in ammo reserves for PVE
-Strike map voting
-Bring back Sparrow Racing League
-Make Class Items cosmetic only
-Make Wormspore purchasable
-Increase drop rate for Skeleton Keys
-Bring back Icebreaker
Wishlist Items added to the Game
-Ability to purchase Armor Materials - Added in Update 2.4.0.2
-Add more uses for Artifacts - Added in Update 2.4.0.2
-In Game Clan Roster - Added in Update 2.4.0
-Private Crucible Matches - Added in Update 2.4.0
-Increase effectiveness of Super abilities - Added in Update 2.3.0
-Fix melee issues - Applied in Hotfix 2.2.0.3
-Improvements to Raid rewards - Added in Update 2.2.0
-Higher difficulty for Prison of Elders with Year 2 rewards - Added in Update 2.2.0
-Increase in Light carried over when Infusing - Added in Update 2.2.0
-Ability to purchase Weapon Parts - Added in Update 2.0.2
-Additional Storage/Vault Options - Added in Update 2.0.0
-More Ghost Skins - Added in Update 2.0.0
-Deleted Item Retrieval - Added in Update 2.0.0(For some items)
-Dismantle Consumable Items - Added in Update 2.0.0(Turned in for Rep, Motes, etc)

Cozmo's updated list of community requests...
Ability to dismantle or discard items from the postmaster interface, as well as a quick way to delete your entire stack of things like chroma or radiant treasure.
Moar raidz.

My biggest request.
Ability to dismantle or discard items from the postmaster interface, as well as a quick way to delete your entire stack of things like chroma or radiant treasure.
Moar raidz.
Tap Square to select multiple items, hold Square to delete all selected items. Includes Postmaster and Vaulted items.

Cozmo's updated list of community requests...
-Guardian Facial Hair
And let me change my haircut please!
-Crucible Map Voting
Please no. This will eliminate or greatly reduce map variety as everyone will vote for only the "best map" over & over again.
-Player Trading
Again, please no. I'd be fine with swapping/rolling for drops, but not straight up trading, yuck.
-Additional Guardian Customization Options
-Alternating Spawns During Trials of Osiris
-Add ability to dismantle items from postmaster
-Easier way to use ammo synthesis
All of these sound fine/great.
-Ability to assign emotes to other slots
-Higher difficulty for legacy Raids like Vault of Glass and Crota's End
Yes, please!
-Kiosks for Raid gear
Sure!
-Strike map voting
Again, please no.
-Bring back Sparrow Racing League
Of course!
Wishlist Items added to the Game
-Ability to purchase Armor Materials - Added in Update 2.4.0.2
-Add more uses for Artifacts - Added in Update 2.4.0.2
-In Game Clan Roster - Added in Update 2.4.0
-Private Crucible Matches - Added in Update 2.4.0
-Increase effectiveness of Super abilities - Added in Update 2.3.0
-Fix melee issues - Applied in Hotfix 2.2.0.3
-Improvements to Raid rewards - Added in Update 2.2.0
-Higher difficulty for Prison of Elders with Year 2 rewards - Added in Update 2.2.0
-Increase in Light carried over when Infusing - Added in Update 2.2.0
-Ability to purchase Weapon Parts - Added in Update 2.0.2
-Additional Storage/Vault Options - Added in Update 2.0.0
-More Ghost Skins - Added in Update 2.0.0
-Deleted Item Retrieval - Added in Update 2.0.0(For some items)
-Dismantle Consumable Items - Added in Update 2.0.0(Turned in for Rep, Motes, etc)
I'm glad this list is included.

Cozmo's updated list of community requests...
-Player Trading
Again, please no. I'd be fine with swapping/rolling for drops, but not straight up trading, yuck.
How about gifting with Silver?
Say that I want to gift Cody a Jade Rabbit. I can go over to my vault, locate the Blueprint, and pay 700 Silver to gift it to him. Warframe has a similar system where you can look at your friends' Wish Lists, and then you can use Platinum to send them what they want with a note included.
I always loved Sammy's reaction to loading the game up and finding a new skin or weapon in her mailbox. Good stuff.
The high price prevents a ton of Gifting (unless you've got the big bucks), and limiting it to exotics helps mitigate the cries of pay-to-win.

Cozmo's updated list of community requests...
Because now you are buying power with microtransactions and your game was just ruined.

Cozmo's updated list of community requests...
-Player Trading
Again, please no. I'd be fine with swapping/rolling for drops, but not straight up trading, yuck.
How about gifting with Silver?
Say that I want to gift Cody a Jade Rabbit. I can go over to my vault, locate the Blueprint, and pay 700 Silver to gift it to him. Warframe has a similar system where you can look at your friends' Wish Lists, and then you can use Platinum to send them what they want with a note included.
Gifting to friends is nice and all, but allowing this type of transaction goes counter to the principle of "earning your gear" and would lead to a pay-to-win situation where people would start selling gifts.
"Earning your gear" is something that appeals to me. Seeing a Black Spindle or a Thorn tells what that player's experienced to get it. I think this is something Bungie could certainly improve on with Destiny 2 and I certainly hope they do. RNG also runs counter to "earning your gear" and transforms activities into grinds instead of accomplishments. Allowing trading of drops at the time of drop would preserve the accomplishment and soften the destruction of the activity by the RNG grind.
The high price prevents a ton of Gifting (unless you've got the big bucks), and limiting it to exotics helps mitigate the cries of pay-to-win.
Nah, the cost of the silver would just be added to the price by the jerks selling the gear. It would only make it more exclusive and more hated by those who do not want/enjoy a pay-to-win game.

Cozmo's updated list of community requests...
Strike map voting should be there, with one caveat: Viting is only available when in a full fireteam.
I agree with no Crucible voting in general, but some playlists it would be fine in (Mayhem) and if you set it up to weight less frequently chose maps together so that you see a higher rotation it should be fine.

Cozmo's updated list of community requests...
Strike map voting should be there, with one caveat: V[o]ting is only available when in a full fireteam.
I could go with this.

Typo gave me an idea: how about vetos?
- No text -

Typo gave me an idea: how about vetos?
You get a for-or-against, ties go to for, second option gets no vote? Allows options for controlling a balanced rotation without forcing you to be a bystander.

Pretty much. Halo had this once, no?
- No text -

Fewer Currencies/Materials
Here is a list of stuff I could think of that you might need to buy something new or to upgrade something you have. There are 20 here, though some are not used much anymore (like Ascendant Energy/Shards or Hadium Flakes). I'm sure I'm missing some still.
Strange Coins
Motes of Light
Legendary Marks
Spinmetal
Helium Filaments
Spirit Bloom
Relic Iron
Weapon Parts
Armor Parts
Silver (eh, since I don't buy silver I guess this doesn't affect me)
Exotic Shard
Passage Coins
Ascendant Energy
Ascendant Shard
Hadium Flake
Mouldering Shard
Chroma
Etheric Light
Weapon Core
Glimmer
I'm sorry, but managing this stuff isn't fun. Glimmer is supposed to be transmutable matter right? So why not just let us use glimmer for everything? We pay vendors in Glimmer (which the vendors theoretically then turn around and transform into goods), weapons are upgraded by using glimmer transformed into matter, etc.

Fewer Currencies/Materials (cont.)
Here is a list of stuff I could think of that you might need to buy something new or to upgrade something you have. There are 20 here, though some are not used much anymore (like Ascendant Energy/Shards or Hadium Flakes). I'm sure I'm missing some still.
Strange Coins
Motes of Light
Legendary Marks
Spinmetal
Helium Filaments
Spirit Bloom
Relic Iron
Weapon Parts
Armor Parts
Silver (eh, since I don't buy silver I guess this doesn't affect me)
Exotic Shard
Passage Coins
Ascendant Energy
Ascendant Shard
Hadium Flake
Mouldering Shard
Chroma
Etheric Light
Weapon Core
GlimmerI'm sorry, but managing this stuff isn't fun. Glimmer is supposed to be transmutable matter right? So why not just let us use glimmer for everything? We pay vendors in Glimmer (which the vendors theoretically then turn around and transform into goods), weapons are upgraded by using glimmer transformed into matter, etc.
Black Wax Idols
Ether Seeds
Wormspore
Iron Lord's Legacy
Radiant Shards
Radiant Energy
Glass Needles
Siva Key Fragments
Silver Dust

That gives me an idea
"Earning your gear" is something that appeals to me. Seeing a Black Spindle or a Thorn tells what that player's experienced to get it. I think this is something Bungie could certainly improve on with Destiny 2 and I certainly hope they do. RNG also runs counter to "earning your gear" and transforms activities into grinds instead of accomplishments. Allowing trading of drops at the time of drop would preserve the accomplishment and soften the destruction of the activity by the RNG grind.
How about making gear rewards from some activities controllable by the player? For example, maybe before you go into the raid you pick up a fusion rifle weapon frame, unadorned leg armor. Then after you complete a section of the raid you get a special consumable required to transform the item into raid armor or weapons. Maybe keep some RNG for some aspects like the damage type, but at least if the player really wants to get a full set of all the different gear they would be guaranteed to get it. This gives the player a reason that they get an item (we infused some siva matter form Aksis into this weapon to transform it) while also giving them some control over the rewards. (So you don't get to the end really hoping for anything but boots and get only boots.)

Fewer Currencies/Materials (cont.)
Here is a list of stuff I could think of that you might need to buy something new or to upgrade something you have. There are 20 here, though some are not used much anymore (like Ascendant Energy/Shards or Hadium Flakes). I'm sure I'm missing some still.
Strange Coins
Motes of Light
Legendary Marks
Spinmetal
Helium Filaments
Spirit Bloom
Relic Iron
Weapon Parts
Armor Parts
Silver (eh, since I don't buy silver I guess this doesn't affect me)
Exotic Shard
Passage Coins
Ascendant Energy
Ascendant Shard
Hadium Flake
Mouldering Shard
Chroma
Etheric Light
Weapon Core
GlimmerI'm sorry, but managing this stuff isn't fun. Glimmer is supposed to be transmutable matter right? So why not just let us use glimmer for everything? We pay vendors in Glimmer (which the vendors theoretically then turn around and transform into goods), weapons are upgraded by using glimmer transformed into matter, etc.
Black Wax Idols
Ether Seeds
Wormspore
Iron Lord's Legacy
Radiant Shards
Radiant Energy
Glass Needles
Siva Key Fragments
Silver Dust
Hmm, I was thinking Black Wax Idols/Ether Seeds are just glimmer consumables, but I guess you can turn them into Eris and Variks for stuff.
I also initially skipped the Glass Needles since they just let you re-roll attributes, but I guess glimmer makes sense for that purpose as well.
Those bring us up to almost 30!

Fewer Currencies/Materials
So why not just let us use glimmer for everything?
I'm sure a lot of it boils down to a desire to require players to complete certain activities for certain things. Now, that doesn't mean that the existence of ALL these currencies is justified - there must be a few that could be cut out and substituted for each other. Especially the ones tied to formerly end-game content that's no longer end-game. But if glimmer was actually the only currency and the only thing needed for ALL purchases and upgrades, then someone could, for example, buy all the Iron Banner weapons by doing nothing but running patrols. That scenario would actually benefit me TBH, but I feel like Bungie wants to avoid it.

Fewer Currencies/Materials
if glimmer was actually the only currency and the only thing needed for ALL purchases and upgrades, then someone could, for example, buy all the Iron Banner weapons by doing nothing but running patrols. That scenario would actually benefit me TBH, but I feel like Bungie wants to avoid it.
That's why you have to earn reputation by participating in the Iron Banner to buy things from the Iron Banner vendor. In addition to requiring reputation from completing certain activities, Bungie could also use quest lines to unlock certain purchases like what they did with the new artifacts from the Iron Temple. You are required to patrol the plague lands during the week if you want one. No new currency, just a requirement to do a particular activity.

I like it!
- No text -

Fewer Currencies/Materials
Strange Coins
Motes of Light
Legendary Marks
These currencies Ilike. Because they function uniquely. Strange coins are for The Nine. Motes are multi-purpose. Legendary marks are arcade tickets for doing work for the Vanguard/performing in the Crucible.
Spinmetal
Helium Filaments
Spirit Bloom
Relic Iron
My only real problem is stack size and either having too many or too few. No middle ground.
Weapon Parts
Armor Parts
I would be fine with these going away. Or being able to be used to fabricate gear. I don't like them as a hang-on currency.
Silver (eh, since I don't buy silver I guess this doesn't affect me)
Silver and Silver Dust really feel separate, as they're functionally their own economy. I would be fine with them having a separate menu space.
Exotic Shard
Should have more and less uses. Exotic to Exotic should not cost one.
Passage Coins
Isolated, put them in the account-currency space.
Ascendant Energy
Ascendant Shard
Hadium Flake
Mouldering Shard
Chroma
Etheric Light
Weapon Core
Radiant shards/energy, Armor Core, Ornaments, and all the different Dreadnaught and Plaguelands keys and tokens. All these need some variety of reorganization, removal, streamlining, or adfitional uses. A keyring, please?
Glimmer
Other than wanting to hold more, I am rather content with how it is now.
I'm sorry, but managing this stuff isn't fun. Glimmer is supposed to be transmutable matter right? So why not just let us use glimmer for everything? We pay vendors in Glimmer (which the vendors theoretically then turn around and transform into goods), weapons are upgraded by using glimmer transformed into matter, etc.
Programmable matter, but not universally flexible. Hence other currencies with higher values and additional material needs

Fewer Currencies/Materials
I'm not trying to have an argument. I didn't try to justify any of it. Just stated what I thought they were going for.

Fewer Currencies/Materials
I'm not trying to have an argument. I didn't try to justify any of it. Just stated what I thought they were going for.
Was I coming across as argumentative? I was just intending on pointing out alternatives to accomplish the same thing. :)

Fewer Currencies/Materials
The idea of currency that is essentially infinite is silly to me really.
All currencies in Destiny are of limitless supply. There's no cap on lifetime earnings. All it takes… is time.
I remember wondering why they bother having all the materials if we can now exchange so many different materials for other materials now. If I can earn glimmer, then get armor parts, why not just make weapon upgrades cost the equivalent of buying 5 armor parts? It's a useless step in between. Why not get rid of it an make glimmer the go to for everything? Wherever you'd earn a weapon part, you earn 50 glimmer instead.
You can buy materials with legendary marks, why have material at all? Why not make material nodes cost the equivalent in legendary marks?
Why not streamline and eliminate the conversion steps? But if you go down that road, why not eliminates resources altogether and just charge the player what they are really paying… time. Why not, instead of converting time into glimmer just spend your time played to upgrade stuff? It's exactly the same thing. If I can earn 25K glimmer in 2 hours, that means about 415 glimmer is worth a minute. Why not just bank playtime and spend a minute to buy whatever would cost 415 glimmer?
Because that would be stupid. The whole idea of limitless resources is stupid.

inb4 Korny's "Warframe does that"
Though I guess it also has limitless currencies on top of banking time, but honestly, time is the "harshest" price on most items.
Anyway, addressing the main point of "why there are limitless supplies": continuous content. The content itself keeps growing in a non-predictable manner. Limited resources would have to eventually be expanded anyway to accommodate for such an increase in content. It's simpler and smoother to have limitless supplies that a player can bank up on.
Of course, the argument is weakened by the introduction of even more currencies, but it's still somewhat sound, IMO.

inb4 Korny's "Warframe does that"
Though I guess it also has limitless currencies on top of banking time, but honestly, time is the "harshest" price on most items.
Anyway, addressing the main point of "why there are limitless supplies": continuous content. The content itself keeps growing in a non-predictable manner. Limited resources would have to eventually be expanded anyway to accommodate for such an increase in content. It's simpler and smoother to have limitless supplies that a player can bank up on.
Of course, the argument is weakened by the introduction of even more currencies, but it's still somewhat sound, IMO.
Could the supply of currency not increase by a finite amount proportional to the amount of new content added? If you can get say, 10 currency per level, and an expansion adds five more levels, then you can earn 50 more. Which means you now have to actually make decisions about how to spend that on all the new items.
Weapon Balance
- No text -
Oh, I get it now
Because then it would be more like Deus Ex.
Destiny is very clearly not that kind of game. In fact I'd have gotten far less life out of Destiny if I was locked into my purchase options, and I expect the meta would become even more stale even faster as only specific items would be purchased so as to not waste currency. You think everyone uses the same guns now? See how bad it gets when you can only buy 8 per expansion.
#kornywasright. Rethink.
Simple Solution: Just have a currency page
That's not actually a huge number of currencies for an MMO. The real issue for me is that they're inconvenient - you have to manually transfer the majority between characters and they clog up your inventory.
Stop making me micromanage "materials" that are functionally currencies. Have them all shared between characters like Legendary Marks and Glimmer, and put them on a nice tidy currency tab
Also sort out Chrona. There don't need to be 7 different currencies for one task. Don't be silly Bungie.
+1, also one of Warframe's bigger problems (when I played)
- No text -
Sadly Extremely Unlikely
Sounds a lot like a raid reward currency, which is the definitely the way to go. Have RNG still be there, but after 5 raids you can at least pick up a single elusive piece that wont drop for you.
Sadly Luke Smith is very much against it. Because why would you want to implement a good idea already used by better examples of the MMO platform, I guess *shrug*
Plus 6 *more* Chroma colours
- No text -
Although to clarify
Being a free-to-play game, Warframe's microtransactions aren't a problem for me. The whole business model is kind of a combination of "buying power" and gun envy, with a side order of curiosity ("What is that thing? Is it a gun? It looks like a fighter jet. And it shoots tentacles? Okay"), and in the case of games that are literally free if you want them to be, Im okay with that, especially considering you can get almost everything just by playing if you so choose.
What I should have said was that it was a problem for me personally as it has the potential to undermine the process of "earning" the gear yourself, which Im all about. For example while I was farming parts for my cool Bow weapon, my two friends just went ahead and bought it. I'd already purchased some currency to support the devs, but I'm just stubborn.
So for me it was a "big" problem. But Im weird.

How do you classify Ornaments?
If you add those to the mix since they technically are a weapon/armor upgrade then the list gets even longer

Simple Solution: Just have a currency page
That's not actually a huge number of currencies for an MMO. The real issue for me is that they're inconvenient - you have to manually transfer the majority between characters and they clog up your inventory.
Stop making me micromanage "materials" that are functionally currencies. Have them all shared between characters like Legendary Marks and Glimmer, and put them on a nice tidy currency tab
Also sort out Chrona. There don't need to be 7 different currencies for one task. Don't be silly Bungie.
This would help a lot. Everything that is required to upgrade any piece of gear should be in one place that is account wide. Because frankly, you don't care about where it is you just care about if you have it or not. I would even go so far as to say consumables should be the same way. I don't want to have to transfer a consumable from one character to the other.

Oh, I get it now
Because then it would be more like Deus Ex.
Destiny is very clearly not that kind of game. In fact I'd have gotten far less life out of Destiny if I was locked into my purchase options, and I expect the meta would become even more stale even faster as only specific items would be purchased so as to not waste currency. You think everyone uses the same guns now? See how bad it gets when you can only buy 8 per expansion.
#kornywasright. Rethink.
You get the wrong idea. Deus Ex is how to do currency / exp / upgrading right.
But that's not right for Destiny. In fact, I'd argue that just not having gun upgrades and having each already come fully loaded is the way to go. As for things becoming stale, perhaps each of the subclasses could vary significantly, such as heroes in LoL or Overwatch. The game variety would come from a much more rich set of skills and techniques to master.
There could be more true "support" type subclasses (and more of them). They'd make PvP and Group PvE much more interesting, and when playing PvE alone you can fallback on a more typical subclass.
Oh, I get it now
In fact, I'd argue that just not having gun upgrades and having each already come fully loaded is the way to go.
I'm not so sure about the other stuff (more varied subclasses would be nice, but Destiny just isn't a hero-centric game, it's a gear-centric one) but I 1000% agree with this.
I don't appreciate doing stuff I don't find fun (bounties, patrol missions, eating motes of light) just to find out if a weapon is worth keeping or not. Even more so when it's not and I've wasted all that time.

How do you classify Ornaments?
I guess I wouldn't consider them currencies since they are collectible (ie, once you have one you never need it again unless you have two copies of the weapon). They are definitely riding that line though.
Forever 29
Sadly Luke Smith is very much against it.
For a while now, I've been thinking about light levels, and some rambling thoughts will follow.
I was really confused by all those videos before TTK where he kept being quoted as saying something like, "The forever 29 meme broke my heart" and then TTK did the exact same thing in regards to achieving max light level--it was still based on RNG, and the closer you got to 335 (or whatever the highest at the time was) the less likely it was that a new drop would get you all the way there.
I don't like how rewards are based on your currently equipped equipment. The current system encourages players to equip only the highest gear, not the optimal or most fun gear.
I wish there was some number that represented your highest possible gear, and drops were relevant to that. Or maybe each piece of equipment would drop at or higher than the highest piece of that equipment you have. For a long time, my arms were about 5 LL below everything else, and there was nothing I could actively do about it.
People on here have sometimes responded by saying, "but LL doesn't matter." But if that is true, why even have LL? If it doesn't matter, it just makes things more confusing. LL also matters a lot in the sense of a reward mechanism: our little lizard brains want the bigger numbers.
Other games have drops based on time played (I think Team Fortress 2 was revamped to guarantee drops-per-time-played) or have some system where you earn a currency to purchase what you actually want.
I wish Destiny would move away from strict RNG just a bit to a system that players had more control over.

Forever 29
Hop in to any strike playlist. Do the people you get matched with take their time, explore, or otherwise try to play the strike in such a way as to not just be a race to the end to kill the boss? Nope! Everybody plays strikes with loot as the primary motivator. If you take away random loot, nobody would play strikes over and over.
So we have two problems that compound each other.
Forever 29
Hop in to any strike playlist. Do the people you get matched with take their time, explore, or otherwise try to play the strike in such a way as to not just be a race to the end to kill the boss? Nope! Everybody plays strikes with loot as the primary motivator.
Nope!

Forever 29
Hop in to any strike playlist. Do the people you get matched with take their time, explore, or otherwise try to play the strike in such a way as to not just be a race to the end to kill the boss? Nope! Everybody plays strikes with loot as the primary motivator.
Nope!
Everybody plays matchmade strikes with loot as the primary motivator.
Fixed.

Forever 29
I would bet that there is an outlier that disproves your point, but I haven't seen a single example of it in my entire time playing. I hate matchmade strikes, and I want a way to play them alone. I hate being dragged through the encounters (or, whenever it's possible, skipping them entirely). Sadly, Bungie apparently doesn't want me to be able to play the game the way I want, so I can just go fuck myself.
Eh, sorry. Man, I don't mean to always be so negative, but for a game that I enjoy so much, it really bums me out. Every time I try to jump back in, the grind is just staring me on the face and I remember why I quit in the first place. ):

Forever 29
Halo: Combat Evolved had zero loot drops, which is precisely why i only played it once.

Forever 29
Halo: Combat Evolved had zero loot drops, which is precisely why i only played it once.
I'm sorry you feel that way, but I don't begrudge you for it. People shouldn't be pushed to play something more than once if they didn't like it the first time.

Not sure if serious.
- No text -
On Strikes
Everybody plays strikes with loot as the primary motivator. If you take away random loot, nobody would play strikes over and over.
Weirdly, I run Dungeons all the time in FFXIV. I usually hit 1-3 roulettes (matchmade Dungeons/Strikes) a day, even though I don't really have a great deal to gain from it on my maxed out character.
There's a few dungeons I don't enjoy as much as others, but very rarely do I find myself regretting my choice. I can't for the life of me figure out why I ejoy them while absolutely hating the Strike playlists in Destiny.
I wonder if maybe Destiny's strikes just aren't very good?

fireteam joining queue
For the love of god. It was added in Halo 3. I would consider it a required feature for launch.

Yes, please!
- No text -

On Strikes
Everybody plays strikes with loot as the primary motivator. If you take away random loot, nobody would play strikes over and over.
Weirdly, I run Dungeons all the time in FFXIV. I usually hit 1-3 roulettes (matchmade Dungeons/Strikes) a day, even though I don't really have a great deal to gain from it on my maxed out character.There's a few dungeons I don't enjoy as much as others, but very rarely do I find myself regretting my choice. I can't for the life of me figure out why I ejoy them while absolutely hating the Strike playlists in Destiny.
I wonder if maybe Destiny's strikes just aren't very good?
Some aren't. There are a few strikes I really enjoy, and playing through them is about as close as the game feels to reaching Halo quality design, but there are some stinkers to be sure.