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I am a cactus now. (Destiny)

by Revenant1988 ⌂ @, How do I forum?, Wednesday, November 09, 2016, 00:18 (3028 days ago) @ CyberKN

I now have proof that Destiny's population is too low to maintain sizeable pools for skill-based matchmaking.

I'm okay at crucible, but very rarely am I at the top of the my team's leaderboard when matching in solo, and haven't been able to get anywhere near the lighthouse in over a year. I made a semi-sarcastic post last week asking how many games I had to lose in a row before I stopped getting matched up against routine lighthouse vets.

But now I'm getting matched into games against teams of popular streamers who I know visit the lighthouse multiple times every week.

I hate playing Iron Banner. I hate playing Trials of Osiris. I hate how focused Destiny has become on competitive play, to the point where people who enjoy PvE might get content updates every 6 months, if we're lucky.

Curious, can you elaborate on this more? What exactly makes it more competitive in your eyes?

I don't find Destiny to be *nearly* as competitive as I found Halo to be. Back when Destiny was in public alpha\beta, I leaned more towards how Snipe and Schooly felt about it.

To me Destiny isn't truly competitive because of the variables in class, abilities in those classes, and weapons.

Let's say that objectively speaking, I'm a better sniper than you. But you have a sniper with increased aim assist and extra rounds vs insert_generic_less_gud_sniper . Is that still competitive to you?

It isn't to me...

Sure, turning off the radar can make for some hairy games, but the playing field isn't level because of it. Making it more stressful doesn't automatically make it more competitive.

The only way to get a competitive experience in Destiny (in my opinion) is to essentially remove that variety. No supers. Everyone plays as the same class with the same nodes, same melee abilites, same nades (or none, only way to be fair) Same primary, special and heavy.

As you can see, that makes Destiny NOT Destiny. Whether or not this is a "good" thing is a matter of preference. In Halo, boiling everything down to DMR starts, one or two weapons on a map made for fair games, if not boring after awhile.

Eh.

I see it from two sides. 10 years ago "competitive" was Same character, same guns, same map, over and over and friggin over.

Today "competitive" is personalized characters, load outs played to your individual strengths and preference.

I still struggle to think of Destiny as it is now, as competitive though.


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