GamesRadar talks Titanfall 2 high-level play (Gaming)
Fantastic article about the advanced gameplay techniques evolving in the Titanfall 2 community, and the importance of game design that emphasizes rewarding play.
Some great points about the different ways some games approach the question of replay value, and why Titanfall finds a particularly successful balance where many other shooters fall short.
Here's an excerpt:
"This sort of play, with its focus on the long-term discovery and honing of pure technique, was the lifeblood of a whole generation of shooters, these games’ systems - by accident or design - delivering a raft of high-level potential beyond their ostensible offering. Learning this stuff was a tough, optional road, but immensely rewarding, turning play into a kind of art, and making every success far more personal. There was no need for big expansion plans with those games. Yes, there were updates, and on PC, the community created loads of its own content via modding. But with such long paths of skill development within the fabric of the games, the playing was always the real focus".