Exactly. (Gaming)
I don't have anything against easy games. Life is Strange was very easy, but it was still wonderful.
It is all about agency as you say. I want agency when I play. This could be selecting a response that changes something in a game like Life is Strange or Beyond Two Souls, just as it can mean being asked to make decisions to keep myself alive in a first person shooter.
I felt little agency when playing Inside beyond holding right, and occasionally being asked to go through the motions of solving a puzzle for which the solution was immediately obvious. I want my input to seem important rather than just a formality.
Complete thread:
- Inside -
Cody Miller,
2017-02-20, 07:53
- Inside - Kermit, 2017-02-20, 12:15
- Inside - ManKitten, 2017-02-20, 13:31
- I see it less as a puzzle game, and more of an experience -
kidtsunami,
2017-02-20, 14:14
- Exactly. -
Kermit,
2017-02-20, 15:05
- Exactly. -
Cody Miller,
2017-02-20, 15:08
- Exactly. -
Kermit,
2017-02-20, 16:52
- Exactly. -
Cody Miller,
2017-02-20, 17:04
- Exactly. -
Kermit,
2017-02-20, 17:13
- Exactly. -
Cody Miller,
2017-02-20, 17:19
- Exactly. -
Kermit,
2017-02-20, 17:24
- Exactly. -
Cody Miller,
2017-02-20, 17:27
- What did you think of Titanfall 2's campaign? -
Korny,
2017-02-20, 18:26
- What did you think of Titanfall 2's campaign? - Cody Miller, 2017-02-20, 19:42
- What did you think of Titanfall 2's campaign? -
Korny,
2017-02-20, 18:26
- Exactly. -
Cody Miller,
2017-02-20, 17:27
- Exactly. - cheapLEY, 2017-02-20, 17:43
- Exactly. -
Kermit,
2017-02-20, 17:24
- Exactly. -
Cody Miller,
2017-02-20, 17:19
- Exactly. -
Kermit,
2017-02-20, 17:13
- Exactly. -
Cody Miller,
2017-02-20, 17:04
- Because watching someone dance is different from dancing - kidtsunami, 2017-02-20, 18:51
- Exactly. -
Kermit,
2017-02-20, 16:52
- Exactly. -
Cody Miller,
2017-02-20, 15:08
- Exactly. -
Kermit,
2017-02-20, 15:05