Changes to "Control" in D2 (Destiny)
[*]Both teams start with point A/C already captured.
Good change. This gets rid of the "middleman" of teams capturing the first point and just delaying the start of the game by 10 seconds.
[*]No more "neutralizing" phase when capturing a point
indifferent. It does streamline it, will be interesting to see if it starts "cap laps".
[*]Having more people in the point no longer speeds up point capturing
Not sure about this one. Makes it easier to play with randos for sure, and be a power-obj player.
[*]Scoring has been changed:
[*]Kills/captures = 1 Point
[*]Kills with 2 zones capped = 2 points
[*]Kills with all zones capped = 3 points
Looks like they're getting away from the CoD-style scoring?
Complete thread:
- Changes to "Control" in D2 -
CyberKN,
2017-07-10, 10:17
- Changes to "Control" in D2 - electricpirate, 2017-07-10, 11:26
- Changes to "Control" in D2 -
Cody Miller,
2017-07-10, 11:54
- Changes to "Control" in D2 -
Speedracer513,
2017-07-10, 12:28
- Changes to "Control" in D2 -
Cody Miller,
2017-07-10, 12:41
- Changes to "Control" in D2 - squidnh3, 2017-07-10, 12:44
- Changes to "Control" in D2 -
Cody Miller,
2017-07-10, 12:41
- Changes to "Control" in D2 -
Speedracer513,
2017-07-10, 12:28
- 10 seconds to capture. -
DEEP_NNN,
2017-07-10, 13:24
- Even if you are dancing?
- Vortech, 2017-07-10, 19:40
- LOL ;)
- DEEP_NNN, 2017-07-10, 20:16
- LOL ;)
- Even if you are dancing?
- Changes to "Control" in D2 -
FyreWulff,
2017-07-11, 02:24
- Changes to "Control" in D2 - Vortech, 2017-07-11, 08:06
- This is objectively better.
- MacAddictXIV, 2017-07-11, 06:16