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Some thoughts on Destiny 2 PC. (Destiny)

by Korny @, Dalton, Ga. US. Earth, Sol System, Monday, August 28, 2017, 21:18 (2731 days ago)

  • Much like the first game, the dialogue seems to be touched up in places, though not always for the better.
    Unlike the console beta, Ghost assumes we know the Cabal already. Rather than talking about trigger-happy Space Rhinos, he acknowledges that Invasion is not the Cabal MO, which is an improvement, for sure...

  • The random dialogue on the strike is another matter, though. I feel that just got worse (did the console Beta have Ghost refer to the bright light as a giant ghost? I only heard the metaphor line).

  • The Settings menu is way better than the one that we have on console (of course), but especially so because Bungie has learned a bit more about letting us tweak every minor setting, from DoF to foliage details:

    [image]

    It sucks that as of the last Beta, we didn't see anything remotely as useful on console. Unfortunately, stuff like HUD opacity is still on a menu than on a slider. Bungie, we need more Sliders!

  • I hate the 60fps, it causes strain on my eyes, and I have to stop playing it periodically, but since bumping down the Vsync causes stuttering, I'm pretty much forced to keep it there. Check this clip from gameplay at 30fps:

  • The new Crucible map is... Not great. It's a lot like Anomaly, but most fights are on uneven ground, and there's far too much cover. You can avoid all enemies from one side of the map to the other if you stick to the tons of cover and such. I hope the other maps are more open and less... boring.

  • The game sure is pretty, though. Especially once you disable the grain effect (plz Bungie, at least give us this option on console).
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Some thoughts on Destiny 2 PC.

by INSANEdrive, ಥ_ಥ | f(ಠ‿↼)z | ᕕ( ᐛ )ᕗ| ¯\_(ツ)_/¯, Monday, August 28, 2017, 21:54 (2731 days ago) @ Korny

[*] The random dialogue on the strike is another matter, though. I feel that just got worse (did the console Beta have Ghost refer to the bright light as a giant ghost? I only heard the metaphor line).

Can confirm. Was in Console beta.

[*]The Settings menu is way better than the one that we have on console (of course), but especially so because Bungie has learned a bit more about letting us tweak every minor setting, from DoF to foliage details:

[image]

It sucks that as of the last Beta, we didn't see anything remotely as useful on console. Unfortunately, stuff like HUD opacity is still on a menu than on a slider. Bungie, we need more Sliders!

*Sigh* It's beautiful. From this, I wonder what the "settings" are for Console.

[*]The game sure is pretty, though. Especially once you disable the grain effect (plz Bungie, at least give us this option on console).


+1

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Some thoughts on Destiny 2 PC.

by DiscipleN2k @, Edmond, OK, Monday, August 28, 2017, 22:07 (2731 days ago) @ INSANEdrive

[*] The random dialogue on the strike is another matter, though. I feel that just got worse (did the console Beta have Ghost refer to the bright light as a giant ghost? I only heard the metaphor line).


Can confirm. Was in Console beta.

Yep.

I thought it was odd. I was looking around trying to find something that resembled a big Ghost.

-Disciple

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Some thoughts on Destiny 2 PC.

by Harmanimus @, Tuesday, August 29, 2017, 09:47 (2731 days ago) @ Korny

• Dialog is definitely tweaked a little. Haven't clocked as much time on PC as the console beta, but only one line has stood out as weird and obviously an IWHBYD sort of line, where the Ghost told Zavala we loved him, to which he replied "Oh. Ok..."

• Game looks great. My PC benchmarks around the 70% mark for gaming but is pretty much maxed all the things and smooth. The visuals in some regards feel weirdly smooth.

• However I cannot say the same for gameplay. I initially wanted to blame it on MKB for it all feeling easier, but I think, in pvE at least, our damage values have been tweaked all around. Boss is squishier, but there are more Yellow Bars. But they do reliably drop heavy. Additionally, gear tweaks (both reserve and in-magazine ammo values) have occurred on some weapons. I have only noticed increases.

• While the Boss being squishy is likely a numerical change, the twitchier PC movement definitely is jarring for the game. One reason I often play shooters on console is feel, and Destiny and Des2ny on console have a certain flow and nuance that is not on the PC because of digital inputs and mouselook. It is in many regards easier to be good at shooting and you can use less situational awareness as snap aiming a 180 is not hard. This is not inherently bad just not my personal taste for an immersive experience. (Aside: I built my PC to play Lawbreakers for a semi-irrational reason, but love the twitchiness in that as it's an Arena shooter at its heart, I just don't know if that really fits Destiny.)

• All that said. It is still a lot of fun and a nice change of pace. I have a different friend sphere for PC games so it is neat to be able to share Destiny with them.

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Some thoughts on Destiny 2 PC.

by INSANEdrive, ಥ_ಥ | f(ಠ‿↼)z | ᕕ( ᐛ )ᕗ| ¯\_(ツ)_/¯, Tuesday, August 29, 2017, 10:21 (2731 days ago) @ Harmanimus

• However I cannot say the same for gameplay. I initially wanted to blame it on MKB for it all feeling easier, but I think, in pvE at least, our damage values have been tweaked all around. Boss is squishier, but there are more Yellow Bars. But they do reliably drop heavy. Additionally, gear tweaks (both reserve and in-magazine ammo values) have occurred on some weapons. I have only noticed increases.

Does the Boss still have no checkpoints? You die, you go all the way back to the start of the boss round. All said, I look forward to feeling the difference between The Console Beta Build and Launch Build.

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Some thoughts on Destiny 2 PC.

by Harmanimus @, Tuesday, August 29, 2017, 10:42 (2731 days ago) @ INSANEdrive

Couldn't say. Didn't have a wipe. The fight feels much faster though, so I doubt it would be needed. I was landing a comparable amount of hits in the console beta, adjusting for some ammo differences, as I don't find single targets any harder to track on a gamepad. But it was substantially easier to burn down the boss. Ads were not a major issue except when the boss went too quickly through phase 3 due to damage volume. But if the opportunity arises I'll test for science.

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Thank you. For Science!

by INSANEdrive, ಥ_ಥ | f(ಠ‿↼)z | ᕕ( ᐛ )ᕗ| ¯\_(ツ)_/¯, Tuesday, August 29, 2017, 11:05 (2731 days ago) @ Harmanimus

- No text -

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No checkpoints

by RaichuKFM @, Northeastern Ohio, Tuesday, August 29, 2017, 16:28 (2731 days ago) @ INSANEdrive

Some randoms and I ate it at the last phase, and things took as back up to the top.

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No checkpoints

by INSANEdrive, ಥ_ಥ | f(ಠ‿↼)z | ᕕ( ᐛ )ᕗ| ¯\_(ツ)_/¯, Tuesday, August 29, 2017, 17:01 (2730 days ago) @ RaichuKFM

Some randoms and I ate it at the last phase, and things took as back up to the top.

Oof. Does it still feel like a punch in the gut, or due to the increased damage rate, does it hurt less?

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No checkpoints

by RaichuKFM @, Northeastern Ohio, Tuesday, August 29, 2017, 17:23 (2730 days ago) @ INSANEdrive

It wasn't so bad at all, although I had been braced for it. Probably would have felt like a punch if we had wiped a second time, though.

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Some thoughts on Destiny 2 PC.

by Korny @, Dalton, Ga. US. Earth, Sol System, Tuesday, August 29, 2017, 12:37 (2731 days ago) @ Harmanimus

• Game looks great. My PC benchmarks around the 70% mark for gaming but is pretty much maxed all the things and smooth. The visuals in some regards feel weirdly smooth.

Yeah, I'm running a capture program in the background of the game, and I only have 8gigs of dedotaded wam, so I've lowered most of the settings down a notch just to be on the safe side (I'll never be one of those "overclocking" folks), and the game still looks great and runs super smooth. I feel like it should be much more demanding than it is.


• However I cannot say the same for gameplay. I initially wanted to blame it on MKB for it all feeling easier, but I think, in pvE at least, our damage values have been tweaked all around. Boss is squishier, but there are more Yellow Bars. But they do reliably drop heavy. Additionally, gear tweaks (both reserve and in-magazine ammo values) have occurred on some weapons. I have only noticed increases.

The ability to snap between enemies and land crits consistently can't be ignored. The game really is much easier. Plus, cooldowns are faster throughout, so I found myself using stuff just for the sake of using it more than I did during the console Beta. I do like the fact that the Shielded Yellows are a guaranteed Heavy drop. I found myself using Heavy more often on them, since I knew I would get it back. A neat touch that keeps you cycling through your tools.


• While the Boss being squishy is likely a numerical change, the twitchier PC movement definitely is jarring for the game. One reason I often play shooters on console is feel, and Destiny and Des2ny on console have a certain flow and nuance that is not on the PC because of digital inputs and mouselook. It is in many regards easier to be good at shooting and you can use less situational awareness as snap aiming a 180 is not hard. This is not inherently bad just not my personal taste for an immersive experience. (Aside: I built my PC to play Lawbreakers for a semi-irrational reason, but love the twitchiness in that as it's an Arena shooter at its heart, I just don't know if that really fits Destiny.)

+100
I don't like PC gaming for a number of reasons, and feel is a huge one. I'm a "cinematic" guy first and foremost. I want my gameplay to flow smoothly, and mouse controls are too jerky and jarring for me (presenting game moments cinematically was something that I focused on some years back, since all of the clips that I'd find were jerky and full of unnecessary ADD movements.).

I was thinking of just syncing my DS4 and playing that way, but that's kind of suicide in the Crucible (and it already feels like the TTK is a bit too high on PC as it is, considering that you rarely miss). I dunno. I like a sense of cinematic immersion, which is something that the twitch-obsessed PC crowd doesn't ever seem to get.


• All that said. It is still a lot of fun and a nice change of pace.

If there's one thing that bugs me about PC gaming, it's the lack of co-op focused games that aren't MMOs or ARMA-based survival shooters. It'll be neat to see how Destiny 2 fares.

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Some thoughts on Destiny 2 PC.

by INSANEdrive, ಥ_ಥ | f(ಠ‿↼)z | ᕕ( ᐛ )ᕗ| ¯\_(ツ)_/¯, Tuesday, August 29, 2017, 14:08 (2731 days ago) @ Korny


• However I cannot say the same for gameplay. I initially wanted to blame it on MKB for it all feeling easier, but I think, in pvE at least, our damage values have been tweaked all around. Boss is squishier, but there are more Yellow Bars. But they do reliably drop heavy. Additionally, gear tweaks (both reserve and in-magazine ammo values) have occurred on some weapons. I have only noticed increases.


The ability to snap between enemies and land crits consistently can't be ignored. The game really is much easier. Plus, cooldowns are faster throughout, so I found myself using stuff just for the sake of using it more than I did during the console Beta. I do like the fact that the Shielded Yellows are a guaranteed Heavy drop. I found myself using Heavy more often on them, since I knew I would get it back. A neat touch that keeps you cycling through your tools.


Yea, as I recall it is much easier to aim with a mouse then a controller. That may be part of why things feel squishier when compared to console, since it's far easier to crit all the things. That said, I'm glad the increase in heavy makes things more worth using, since it sure didn't hit like a heavy in the beta. It's an another interesting change I look forward to seeing/feeling the impact of. Few hours short of a week, we get to find out.

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Some thoughts on Destiny 2 PC.

by ZackDark @, Not behind you. NO! Don't look., Tuesday, August 29, 2017, 15:16 (2731 days ago) @ INSANEdrive

I played the strike with a controller and I can definitely say the Cabal and the Vex boss at least are squishier than during the console Beta, aim notwithstanding.

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Some thoughts on Destiny 2 PC.

by INSANEdrive, ಥ_ಥ | f(ಠ‿↼)z | ᕕ( ᐛ )ᕗ| ¯\_(ツ)_/¯, Tuesday, August 29, 2017, 15:33 (2731 days ago) @ ZackDark

I played the strike with a controller and I can definitely say the Cabal and the Vex boss at least are squishier than during the console Beta, aim notwithstanding.

Oh! Right, there is the option to play with a controller on PC now. It's been so long. Alright then. Interesting.

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Some thoughts on Destiny 2 PC.

by Harmanimus @, Tuesday, August 29, 2017, 16:08 (2731 days ago) @ Korny

I hadn't even thought about how disconcerting it is to watch MKB gameplay. But that is totally true. There are very few games that I find that sort of play to be entertaining. Who am I kidding. It's arena shooters. Only arena shooters. Which destiny really isn't.

Speaking if co-op on PC, though, there are some non-ARMA based shooters/non-MMO games. Even if really they're mostly just Zombie shooters. Killing Floor 2 is just as cathartic an experience as Killing Floor was for me nearly a decade ago.

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Performance on a 9 Year Old Mac Pro

by Cody Miller @, Music of the Spheres - Never Forgot, Tuesday, August 29, 2017, 17:43 (2730 days ago) @ Korny

I went and played Des2ny on a Mac Pro I got in 2008. I was unable to install windows on a trash can to test, but I imagine the performance being even better.

Dual Processor 8 Core 3.2ghz
48 GB RAM
Radeon HD 7950 3GB
Windows 7
1920 x 1200

The performance was really solid actually! On medium with AA turned off, the game ranged between 30 and 60 fps, but never actually dropped below 30. Strangely turning to low seemed to make zero difference in the frame rate.

I am not sure if the fact that Des2ny plays better on a 9 year old Mac than a PS4 is a testament to their PC coding, or a poor reflection of the PS4.

If I can get bootcamp to work on the trashcan I will report back.

Basically I think if you have a desktop Mac that you purchased in the 2010s, you will be able to play Des2ny pretty well. Of course while adjusting to the keyboard and mouse I certainly didn't perform well.

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Performance on a 9 Year Old Mac Pro

by dogcow @, Hiding from Bob, in the vent core., Wednesday, August 30, 2017, 12:28 (2730 days ago) @ Cody Miller

I went and played Des2ny on a Mac Pro I got in 2008. I was unable to install windows on a trash can to test, but I imagine the performance being even better.

Dual Processor 8 Core 3.2ghz
48 GB RAM
Radeon HD 7950 3GB
Windows 7
1920 x 1200

I haven't gotten around to installing Windows on either of my trashcans. I'd be interested to know how it performs on a FirePro GPU.

My PC, which meets all recommended specs except for GPU/VRAM (it's got a 7850 1G, so it's below min specs on VRAM), ran Destiny 2 very well. I was most impressed.

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Performance on a 9 Year Old Mac Pro

by Cody Miller @, Music of the Spheres - Never Forgot, Wednesday, August 30, 2017, 12:57 (2730 days ago) @ dogcow

I went and played Des2ny on a Mac Pro I got in 2008. I was unable to install windows on a trash can to test, but I imagine the performance being even better.

Dual Processor 8 Core 3.2ghz
48 GB RAM
Radeon HD 7950 3GB
Windows 7
1920 x 1200


I haven't gotten around to installing Windows on either of my trashcans. I'd be interested to know how it performs on a FirePro GPU.

My PC, which meets all recommended specs except for GPU/VRAM (it's got a 7850 1G, so it's below min specs on VRAM), ran Destiny 2 very well. I was most impressed.

Crossfire support is not in the beta. The big advantage of the trash can is its two GPUs. So maybe the final release will run even better on a trash can.

Noise-y image / Film Grain

by Pyromancy @, Tuesday, September 19, 2017, 22:06 (2709 days ago) @ Korny
edited by Pyromancy, Tuesday, September 19, 2017, 22:18

[*]The Settings menu is way better than the one that we have on console (of course), but especially so because Bungie has learned a bit more about letting us tweak every minor setting, from DoF to foliage details:

[image]

It sucks that as of the last Beta, we didn't see anything remotely as useful on console. Unfortunately, stuff like HUD opacity is still on a menu than on a slider. Bungie, we need more Sliders!

[*]I hate the 60fps, it causes strain on my eyes, and I have to stop playing it periodically, but since bumping down the Vsync causes stuttering, I'm pretty much forced to keep it there. Check this clip from gameplay at 30fps:

...

[*]The game sure is pretty, though. Especially once you disable the grain effect (plz Bungie, at least give us this option on console).

[/list]

I had hoped that the noise-y image effects would have been fixed from the Beta(s) but on Console (PS4) it is still very apparent to me. (no, it should not be my set up, or my settings - double checked)

I haven't seen many mentions of it in Destiny 2, not like that time it was added with that Patch during Rise Of Iron and quite a few people noticed it until Bungie fixed it.

In the past I have noticed that I have particularly good eyesight. Especially when it comes to granular detail. That may be changing slightly with age, but I've still got it so far I think :)

I'd like to see the noise-y image effects or "film grain" as some say, fixed in Destiny 2, but I'm not sure that it has bothered enough people this time around.

If you need some perspective, and you still have Destiny 1 installed on your console, play a bit of Destiny 2 and then jump directly into Destiny 1. Visually speaking, It is like applying eye drops to your eyes.

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