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Shaders are 1-time use? (consumable) (Destiny)

by Schedonnardus, Texas, Wednesday, September 06, 2017, 09:05 (2719 days ago)

who thought this was a good idea?

https://www.reddit.com/r/DestinyTheGame/comments/6yfqpb/whoa_hold_on_shaders_are_single_use_now/

sorry, i haven't played the game yet. is there a kiosk or something where you can pick up more of your unlocked shaders, or will people have to farm (or buy from eververse, ugh) shaders now to complete a set?

Shaders are 1-time use? (consumable)

by EffortlessFury @, Wednesday, September 06, 2017, 09:41 (2719 days ago) @ Schedonnardus

See this doesn't bother me. As long as the river runs plentiful I'll take this along with the ability to choose per gear item over the old system any day.

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Shaders are 1-time use? (consumable)

by Kahzgul, Thursday, September 07, 2017, 08:29 (2718 days ago) @ EffortlessFury

See this doesn't bother me. As long as the river runs plentiful I'll take this along with the ability to choose per gear item over the old system any day.

But they don't run plentiful.

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Shaders are 1-time use? (consumable)

by MacAddictXIV @, Seattle WA, Thursday, September 07, 2017, 08:37 (2718 days ago) @ Kahzgul

See this doesn't bother me. As long as the river runs plentiful I'll take this along with the ability to choose per gear item over the old system any day.


But they don't run plentiful.

Really? After completing the campaign I have about 60 consumables over like 12 different styles. I get 5 more for every Bright engram I open. And I get a bright engram for every level I do past 20. Which means I'm going to get a ton of shaders.

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Shaders are 1-time use? (consumable)

by bluerunner @, Music City, Thursday, September 07, 2017, 08:43 (2718 days ago) @ MacAddictXIV

But if they're not blue, then what's the point?

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Shaders are 1-time use? (consumable)

by MacAddictXIV @, Seattle WA, Thursday, September 07, 2017, 08:45 (2718 days ago) @ bluerunner

But if they're not blue, then what's the point?

I'm actually wearing a very metallic blue on my titan right now. Works great with the Metal leg guards I have on!

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Shaders are 1-time use? (consumable)

by bluerunner @, Music City, Thursday, September 07, 2017, 10:12 (2718 days ago) @ MacAddictXIV

What's it called and where did you get it?

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Shaders are 1-time use? (consumable)

by MacAddictXIV @, Seattle WA, Friday, September 08, 2017, 06:49 (2717 days ago) @ bluerunner

I only have access to the Destiny App, so my best guess is "Vanguard Magnus Gloss" and I think I got it from my random shaders from Tess. So good luck.

http://www.gamersheroes.com/game-guides/destiny-2-shaders-guide-list-shaders-locations/

has pictures too! Although the picture for Magnus isn't that bright...

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Shaders are 1-time use? (consumable)

by Harmanimus @, Thursday, September 07, 2017, 09:27 (2718 days ago) @ bluerunner

Pretty sure if you just get Titan engrams (I think it was Titan ones) you get blue shaders. And you get them with every engram.

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Shaders are 1-time use? (consumable)

by Kahzgul, Thursday, September 07, 2017, 17:02 (2717 days ago) @ MacAddictXIV

See this doesn't bother me. As long as the river runs plentiful I'll take this along with the ability to choose per gear item over the old system any day.


But they don't run plentiful.


Really? After completing the campaign I have about 60 consumables over like 12 different styles. I get 5 more for every Bright engram I open. And I get a bright engram for every level I do past 20. Which means I'm going to get a ton of shaders.

When I beat the campaign, I had 3 shaders total. After the MANY eververse packages that were waiting for me, I have between 3 and 5 of, say, 10 different shaders. Which is not enough for a single full set of shaded gear for any one particular shader, let alone enough to willy nilly swap back and forth.

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Shaders are 1-time use? (consumable)

by cheapLEY @, Thursday, September 07, 2017, 18:58 (2717 days ago) @ Kahzgul

When I beat the campaign, I had 3 shaders total. After the MANY eververse packages that were waiting for me, I have between 3 and 5 of, say, 10 different shaders. Which is not enough for a single full set of shaded gear for any one particular shader, let alone enough to willy nilly swap back and forth.

Give it time. I'd be willing to be we'll be drowning in them by the end of the month. They drop from everywhere. I have about stacks of 5-10 of about 10 different shaders, currently.

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Shaders are 1-time use? (consumable)

by Harmanimus @, Friday, September 08, 2017, 01:08 (2717 days ago) @ cheapLEY

I use mine on things I get an affinity for. I currently have 165 tiles across 27 different shaders, and all of my active equipment has a shader on it. Believe me. You can get a lot. I have a stack of 24 of Avalon Teal, and it's a "rare" shader. So, yeah. A lot.

Shaders are 1-time use? (consumable)

by electricpirate @, Wednesday, September 06, 2017, 11:41 (2719 days ago) @ Schedonnardus

who thought this was a good idea?

https://www.reddit.com/r/DestinyTheGame/comments/6yfqpb/whoa_hold_on_shaders_are_single_use_now/

sorry, i haven't played the game yet. is there a kiosk or something where you can pick up more of your unlocked shaders, or will people have to farm (or buy from eververse, ugh) shaders now to complete a set?

I think it's a good change.with this, but I'm also the resident microtransaction hot take guy. I think making the endgame about personal fashion probably makes a lot of sense. And repeated shader drops will be less annoying.

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Shaders are 1-time use? (consumable)

by Kahzgul, Thursday, September 07, 2017, 08:32 (2718 days ago) @ electricpirate

who thought this was a good idea?

https://www.reddit.com/r/DestinyTheGame/comments/6yfqpb/whoa_hold_on_shaders_are_single_use_now/

sorry, i haven't played the game yet. is there a kiosk or something where you can pick up more of your unlocked shaders, or will people have to farm (or buy from eververse, ugh) shaders now to complete a set?


I think it's a good change.with this, but I'm also the resident microtransaction hot take guy. I think making the endgame about personal fashion probably makes a lot of sense.

Making the end game about fashion does make sense. I like that better than making it about uber gear. the problem is that if you upgrade a single item, even though you previously earned a shader for that slot, you now have to go back into the raid or whatever to get another shader for your new item. Why not allow you to remove the shader from an item you put it on and then transfer that shader to another single item?

And repeated shader drops will be less annoying.

Less annoying than D1, when repeated shader drops wasn't a thing that ever happened because once you unlocked a shader they never dropped again and you always had access to that shader? I have no idea what you're referencing as this being "less annoying" than.

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Shaders are 1-time use? (consumable)

by Harmanimus @, Thursday, September 07, 2017, 09:28 (2718 days ago) @ Kahzgul

Did you not get shaders in Vanilla? I got tired of breaking down the same 5 shaders every other day.

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Shaders are 1-time use? (consumable)

by Kahzgul, Thursday, September 07, 2017, 17:04 (2717 days ago) @ Harmanimus

Did you not get shaders in Vanilla? I got tired of breaking down the same 5 shaders every other day.

Once you unlocked a shader, it would not longer drop from any "random drops," There are a couple of very minor exceptions, like Chatterwhite from the vault of glass would drop if you didn't already have chatterwhite in your inventory, rather than simply unlocked in the kiosk (i imagine since the kiosk was added after vog).

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Shaders are 1-time use? (consumable)

by Harmanimus @, Friday, September 08, 2017, 01:10 (2717 days ago) @ Kahzgul

Vanilla didn't have a Kiosk. They were drops and if you broke one down it was gone until it dropped again. Same with emblems. You used to have to use Vault space if you wanted more than 27.

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Shaders are 1-time use? (consumable)

by Kahzgul, Friday, September 08, 2017, 09:11 (2717 days ago) @ Harmanimus

Vanilla didn't have a Kiosk. They were drops and if you broke one down it was gone until it dropped again. Same with emblems. You used to have to use Vault space if you wanted more than 27.

Right, but they added the kiosk later. So if you play D1 now, shaders you already own won't drop again.

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Shaders are 1-time use? (consumable)

by cheapLEY @, Friday, September 08, 2017, 10:22 (2717 days ago) @ Kahzgul

Right, but you explicitly said it never happened, which I suspect is what started this little debate.

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My 25 chatterwhites would disagree.

by ProbablyLast, Thursday, September 07, 2017, 09:41 (2718 days ago) @ Kahzgul

- No text -

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My 25 chatterwhites would disagree.

by Kahzgul, Thursday, September 07, 2017, 17:05 (2717 days ago) @ ProbablyLast

That's only of the only exceptions I can think of, and if you had chatterwhite in your inventory at the time you completed vog, it wouldn't drop. The game just didn't check the kiosk to see if it was unlocked, probably because the kiosk was added later.

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My 25 chatterwhites would disagree.

by General Vagueness @, The Vault of Sass, Thursday, September 07, 2017, 18:04 (2717 days ago) @ Kahzgul

That's only of the only exceptions I can think of, and if you had chatterwhite in your inventory at the time you completed vog, it wouldn't drop. The game just didn't check the kiosk to see if it was unlocked, probably because the kiosk was added later.

I believe they didn't start having it check your inventory (not kiosk) until a few months into the game.

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That's fair. Plus, it was a top 1 shader so nbd

by ProbablyLast, Friday, September 08, 2017, 08:39 (2717 days ago) @ Kahzgul

- No text -

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Top 1 shader == absence of color

by MacAddictXIV @, Seattle WA, Friday, September 08, 2017, 08:46 (2717 days ago) @ ProbablyLast

- No text -

lame

by Old Fire Thief @, Silverton, OR, Wednesday, September 06, 2017, 11:59 (2719 days ago) @ Schedonnardus

I think its bad.

If you want a certain look now you have to find (5) matching shaders for your equip. Its fine for guns, but not for armor. I changed my shaders a lot and this will prevent that. Also if you have a set of gear you like, then get a new piece, you gotta go find a similar shader. Thats fine if you are rocking cryptographic, got bazillions, but what about superblack, or other rare shaders?

A kiosk would be a compromise i could get behind.

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I think it's a good idea

by Revenant1988 ⌂ @, How do I forum?, Wednesday, September 06, 2017, 12:10 (2719 days ago) @ Schedonnardus

Honestly, how often we look at the default armor color setups?

Once you get a shader, not very often.

I think it's a good way to show off the artists work before the average destiny player barfs their shitty neon pink shaders all over everything.

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I think it's a good idea

by davidfuchs ⌂, USA, Thursday, September 07, 2017, 06:43 (2718 days ago) @ Revenant1988

Seems far more likely the rationale is less "artistic integrity" (because if so, why allow shaders at all) and more "let's try and goose our micro transaction revenue."

I think it's a good idea

by electricpirate @, Thursday, September 07, 2017, 07:08 (2718 days ago) @ davidfuchs

Seems far more likely the rationale is less "artistic integrity" (because if so, why allow shaders at all) and more "let's try and goose our micro transaction revenue."

I know this is the prevailing narrative, but I don't think it's accurate. Eververse has a limited set of shaders and it's pretty random. If you want specific shaders its seems to better to go where you know the drop (faction packages, chests) to get the colors you like. If they wanted to really use this to juice micro transactions they would have made bright engrams the key source of them instead of giving you more control by getting them in the world.

the design to me suggests they wanted to give something else to chase, but obviously this struck a nerve with a lot of people.

I think the best way to show good faith here is to remove shaders from bright engrams until they have a solution that doesn't piss everyone off.

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I think it's a good idea

by davidfuchs ⌂, USA, Thursday, September 07, 2017, 10:15 (2718 days ago) @ electricpirate

Seems far more likely the rationale is less "artistic integrity" (because if so, why allow shaders at all) and more "let's try and goose our micro transaction revenue."


I know this is the prevailing narrative, but I don't think it's accurate. Eververse has a limited set of shaders and it's pretty random. If you want specific shaders its seems to better to go where you know the drop (faction packages, chests) to get the colors you like. If they wanted to really use this to juice micro transactions they would have made bright engrams the key source of them instead of giving you more control by getting them in the world.

the design to me suggests they wanted to give something else to chase, but obviously this struck a nerve with a lot of people.

I think the best way to show good faith here is to remove shaders from bright engrams until they have a solution that doesn't piss everyone off.

I can see that angle, but even in a grindy game, having to repeatedly run through areas to farm up cosmetics seems like excessive grinding.

I think it's a good idea

by electricpirate @, Thursday, September 07, 2017, 13:36 (2718 days ago) @ davidfuchs

Seems far more likely the rationale is less "artistic integrity" (because if so, why allow shaders at all) and more "let's try and goose our micro transaction revenue."


I know this is the prevailing narrative, but I don't think it's accurate. Eververse has a limited set of shaders and it's pretty random. If you want specific shaders its seems to better to go where you know the drop (faction packages, chests) to get the colors you like. If they wanted to really use this to juice micro transactions they would have made bright engrams the key source of them instead of giving you more control by getting them in the world.

the design to me suggests they wanted to give something else to chase, but obviously this struck a nerve with a lot of people.

I think the best way to show good faith here is to remove shaders from bright engrams until they have a solution that doesn't piss everyone off.


I can see that angle, but even in a grindy game, having to repeatedly run through areas to farm up cosmetics seems like excessive grinding.

Well fair enough. That just gets into some things about how to get people onto a positive replayable content.

That said, from what I see the nightfall is a great step in that direction.

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I think it's a good idea

by General Vagueness @, The Vault of Sass, Thursday, September 07, 2017, 15:23 (2717 days ago) @ electricpirate

Seems far more likely the rationale is less "artistic integrity" (because if so, why allow shaders at all) and more "let's try and goose our micro transaction revenue."


I know this is the prevailing narrative, but I don't think it's accurate. Eververse has a limited set of shaders and it's pretty random. If you want specific shaders its seems to better to go where you know the drop (faction packages, chests) to get the colors you like. If they wanted to really use this to juice micro transactions they would have made bright engrams the key source of them instead of giving you more control by getting them in the world.

the design to me suggests they wanted to give something else to chase, but obviously this struck a nerve with a lot of people.

I think the best way to show good faith here is to remove shaders from bright engrams until they have a solution that doesn't piss everyone off.

I mean, it will drive people to buy them somewhat, but what it'll do more is lengthen play time, and they have a vested interest in doing that by whatever means will work.
Personally I always kept the same shader on 90% of the time, but I'd also change it for things like Iron Banner or redoing old content or just when I got something new from a significant piece of content, and this will put a big big damper on that. I don't like a game making me afraid to mess up-- I mean in terms of challenge, sure, but cosmetics?

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I think it's a good idea

by Kahzgul, Thursday, September 07, 2017, 08:34 (2718 days ago) @ Revenant1988

Honestly, how often we look at the default armor color setups?

Once you get a shader, not very often.

I think it's a good way to show off the artists work before the average destiny player barfs their shitty neon pink shaders all over everything.

Hahahahahhahaha you haven't gotten any items with shaders yet, have you? They come with the shader pre-installed now. I'm sure there's a way to preview the default, but I didn't realize the change was permanent so I just "swapped in" the default shader to see what it looked like, and of course it permanently deleted the shader that had come installed on my gun.

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I think it's a good idea

by MacAddictXIV @, Seattle WA, Thursday, September 07, 2017, 08:38 (2718 days ago) @ Kahzgul

Honestly, how often we look at the default armor color setups?

Once you get a shader, not very often.

I think it's a good way to show off the artists work before the average destiny player barfs their shitty neon pink shaders all over everything.


Hahahahahhahaha you haven't gotten any items with shaders yet, have you? They come with the shader pre-installed now. I'm sure there's a way to preview the default, but I didn't realize the change was permanent so I just "swapped in" the default shader to see what it looked like, and of course it permanently deleted the shader that had come installed on my gun.

You can also preview any shader style before you apply it, which helped a LOT when I was thinking about applying a shader.

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I think it's a good idea

by Harmanimus @, Thursday, September 07, 2017, 09:30 (2718 days ago) @ MacAddictXIV

And you can preview individual items from their inspect or your whole guardian if you do it from the inventory.

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+1

by Korny @, Dalton, Ga. US. Earth, Sol System, Thursday, September 07, 2017, 10:42 (2718 days ago) @ Harmanimus

And you can preview individual items from their inspect or your whole guardian if you do it from the inventory.

I've found some colors that I like, but still haven't applied them, since it wouldn't look good with the shaders on other pieces of armor that I have... Fortunately, you seem to get the shaders in stacks (I haven't seen one drop in less than a stack of three). If you buy the 900 Silver bundle (thanks, Cyber!), you get a stack of ten really awesome Suros-themed shaders, and I have no idea where more of those drop, so I'm terrified of using it, even though it looks great on my Blue/silver-themed chestpiece:

[image]

Eh, no biggie, since I haven't found my ideal armor set yet...

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+1

by Harmanimus @, Thursday, September 07, 2017, 11:01 (2718 days ago) @ Korny

I have had both Suros and Häkke shaders drop from the Gunsmith. My guess is that is the main source. Don't know if they are he same Suros ones.

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I also got Suros shaders.

by MacAddictXIV @, Seattle WA, Friday, September 08, 2017, 06:41 (2717 days ago) @ Harmanimus

Which is really funny when you view it on Suros guns, because all it does it give the dented and scraped paint a touch up and makes it shiny :D

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I also got Suros shaders.

by Korny @, Dalton, Ga. US. Earth, Sol System, Friday, September 08, 2017, 08:22 (2717 days ago) @ MacAddictXIV

Which is really funny when you view it on Suros guns, because all it does it give the dented and scraped paint a touch up and makes it shiny :D

I found out that there are two nearly-identical Suros shaders. The Suros Modular, which you get from the Gunsmith, and the Suros Modular Shine, which is the one that you get a stack of 10 of if you use Silver (and which you otherwise get from Bright Engrams in the usual stack of three).

Kind of neat that there are variants of the same shader, because there are some pieces of gear that look better with the Suros Modular, and it would have been a pain finding a good shader to match with the rest of my gear...

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Shaders are 1-time use? (consumable)

by ManKitten, The Stugotz is strong in me., Wednesday, September 06, 2017, 12:18 (2719 days ago) @ Schedonnardus

[image]

I give up.

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Wow.

by INSANEdrive, ಥ_ಥ | f(ಠ‿↼)z | ᕕ( ᐛ )ᕗ| ¯\_(ツ)_/¯, Wednesday, September 06, 2017, 22:05 (2718 days ago) @ Schedonnardus

I think Bungie hit a nerve.

[image]

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Not excited about this change.

by slycrel ⌂, Thursday, September 07, 2017, 08:22 (2718 days ago) @ Schedonnardus

I'll use shader's much much less now. I'm a bit of a hoarder -- I hoard my supers until boss fights, hoard my consumables unless I can get the most out of them. So I'll have a metric f-ton of shaders I'll likely never use because I'll have no idea if I can get them back easily or not -- and I'll be all the while chasing gear that will make my choices obsolete over and over anyhow. It happened with ornaments in D1, for me this way, it will go to a larger scale with shaders. Unfortunate.

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Same.

by Funkmon @, Friday, September 08, 2017, 04:11 (2717 days ago) @ slycrel

I think I'll just try to ignore them until I'm near max level, or I have so many it's a joke.

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I'm annoyed because I like to swap shaders

by Kahzgul, Thursday, September 07, 2017, 08:36 (2718 days ago) @ Schedonnardus

I like to wear a different shader outfit depending on who else is in my fireteam. I routinely change shader before any event. And now I can't, not really. I also like to put on a shader, do a few emotes to see how it looks, and then change it again. The preview in game isn't enough for me. Again, I can't do that now. This is a disappointing stain on an otherwise great game.

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Agreed

by Robot Chickens, Thursday, September 07, 2017, 08:40 (2718 days ago) @ Kahzgul

- No text -

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I'm annoyed because I like to swap shaders

by DiscipleN2k @, Edmond, OK, Thursday, September 07, 2017, 08:57 (2718 days ago) @ Kahzgul

I always liked cycling through all of the glowy shaders while dancing in a dark corner of the last room of the WotM read. No more one man light show :(

-Disciple

Luke justifies it on twitter

by electricpirate @, Thursday, September 07, 2017, 12:52 (2718 days ago) @ Schedonnardus

https://twitter.com/thislukesmith/status/905863339103838208

Shaders are earned through gameplay: leveling, chests, engrams, vendors. We expect you’ll be flush w/ Shaders as you continue to play.

When you reach level 20, Shaders will drop more often: vendor rewards, destination play and endgame activities. (2/4)

Shaders are now an ongoing reward for playing. Customization will inspire gameplay. Each planet has unique armor and Shader rewards. (3/4)

With D2, we want statements like "I want to run the Raid, Trials, or go back to Titan to get more of its Shader" to be possible. (4/4)

Like I said, they want something to chase.

I'm down with more Micro transactions, but the reaction is so negative here that I think they should just pull them from bright engrams

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by INSANEdrive, ಥ_ಥ | f(ಠ‿↼)z | ᕕ( ᐛ )ᕗ| ¯\_(ツ)_/¯, Thursday, September 07, 2017, 13:49 (2718 days ago) @ electricpirate

https://twitter.com/thislukesmith/status/905863339103838208

Shaders are earned through gameplay: leveling, chests, engrams, vendors. We expect you’ll be flush w/ Shaders as you continue to play.

When you reach level 20, Shaders will drop more often: vendor rewards, destination play and endgame activities. (2/4)

Just as it was, more or less, in Destiny. I can say during the time I played Destiny, I did play things for kit sometimes. I think we all did in some way. Hopes for an exotic, or raid based weapon drop.

Shaders are now an ongoing reward for playing. Customization will inspire gameplay. Each planet has unique armor and Shader rewards. (3/4)

I'm currently fine with ongoing rewards for playing. It's part of the whole "loot" aesthetic Destiny has. This to me seems fine, per the game.

With D2, we want statements like "I want to run the Raid, Trials, or go back to Titan to get more of its Shader" to be possible. (4/4)

THIS. This is where it all is lost. Losing things sucks. In this scenario, if we add a shader, especially if it's rare, once it's done we are committed. We won't want to change it, because then we'd lose it. If it's raid based or trails based shader, or something that required a great deal of effort & RNG, then that is where the hording aspect comes in. That's where things become unhealthy.

Again, losing things sucks. Losing things you worked hard to get sucks even more. You have a mechanic that causes a-sort-of-fear & hording in your players, then it probably isn't a very good mechanic.

Also keep in mind: How many times do we shard things? It can effect this too.

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Luke justifies it on twitter

by General Vagueness @, The Vault of Sass, Thursday, September 07, 2017, 15:28 (2717 days ago) @ electricpirate

With D2, we want statements like "I want to run the Raid, Trials, or go back to Titan to get more of its Shader" to be possible. (4/4)

it was OK up until that
why would I want to have to go get more of a thing that I A) already have and B) didn't need to have multiples before? why would you want people to have to do that if they want to have options on how they look?

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Luke justifies it on twitter

by Kahzgul, Thursday, September 07, 2017, 17:09 (2717 days ago) @ General Vagueness

If you needed 1 shader per item, but that one wasn't lost the moment you used it, I'd be okay with this, but the fact that getting a shader from the vanilla raid to use on an item from xpac 2's raid means you have to run the vanilla raid all over again... that's lame. We should be able to take the shader off of item X and put it onto item Y. I'm fine with needing to earn a 2nd shader in order to put one on X and Y at the same time.

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+1

by RaichuKFM @, Northeastern Ohio, Thursday, September 07, 2017, 17:19 (2717 days ago) @ Kahzgul

Not that I mind that much, but, yeah.

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Luke justifies it on twitter

by General Vagueness @, The Vault of Sass, Thursday, September 07, 2017, 18:07 (2717 days ago) @ Kahzgul

If you needed 1 shader per item, but that one wasn't lost the moment you used it, I'd be okay with this, but the fact that getting a shader from the vanilla raid to use on an item from xpac 2's raid means you have to run the vanilla raid all over again... that's lame. We should be able to take the shader off of item X and put it onto item Y. I'm fine with needing to earn a 2nd shader in order to put one on X and Y at the same time.

You know I hadn't even thought of that angle. If you want to use a shader on all the gear you like, let's say one of each weapon type and one of each major type of armor, you'd need somewhere around 30 shaders. Good luck getting that many without getting extremely bored.

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Luke justifies it on twitter

by INSANEdrive, ಥ_ಥ | f(ಠ‿↼)z | ᕕ( ᐛ )ᕗ| ¯\_(ツ)_/¯, Thursday, September 07, 2017, 18:26 (2717 days ago) @ Kahzgul

If you needed 1 shader per item, but that one wasn't lost the moment you used it, I'd be okay with this, but the fact that getting a shader from the vanilla raid to use on an item from xpac 2's raid means you have to run the vanilla raid all over again... that's lame. We should be able to take the shader off of item X and put it onto item Y. I'm fine with needing to earn a 2nd shader in order to put one on X and Y at the same time.

This seems both more complicated then it needs to be, and creates the same problem in the solution. In a way, this idea is "unlocking" the shaders on a gun. By "investing" into the gun, it is now an object to hoard, because you put time into that object.

Unless... unless it can't be deleted, and if you shard something it just gets added back into your pool. Which, reading you post again, is basically what you are saying. Meh. Why are we restricting the number of shaders again? Gameplay-carrot-on-a-stick was it? Ugh.

This feels so silly to me right now.

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NO!

by ManKitten, The Stugotz is strong in me., Friday, September 08, 2017, 06:32 (2717 days ago) @ electricpirate

https://twitter.com/thislukesmith/status/905863339103838208

Shaders are earned through gameplay: leveling, chests, engrams, vendors. We expect you’ll be flush w/ Shaders as you continue to play.

When you reach level 20, Shaders will drop more often: vendor rewards, destination play and endgame activities. (2/4)

Shaders are now an ongoing reward for playing. Customization will inspire gameplay. Each planet has unique armor and Shader rewards. (3/4)

With D2, we want statements like "I want to run the Raid, Trials, or go back to Titan to get more of its Shader" to be possible. (4/4)

There is one thing in this game that I want to be MY decision, and that is my identity. This is such a stupid thing to be bothered by but it annoys me to no end. I'm fine with Bungie setting rules for certain things that we have to follow but why are they so stingy with the color of our character!?

Ever since Halo 1 my character has been orange and black...in every. single. game. I very rarely see other players with an orange character. It's me. ManKitten is a Bengal tiger and is orange and black.

In the game, in the action, nobody can tell what chest piece you're wearing or what boots you have one...but from across the map, they can see your colors.

So I guess for another 3 years, I've got to play with a character I hate looking at until I finally find an orange and black shader, if one even exists, AND THEN I have to ask myself is it worth putting on my current armor in the event I get something different or better?

Stupid.

Aside from this, the game is amazing and perfect.

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NO!

by MacAddictXIV @, Seattle WA, Friday, September 08, 2017, 07:16 (2717 days ago) @ ManKitten

https://twitter.com/thislukesmith/status/905863339103838208

Shaders are earned through gameplay: leveling, chests, engrams, vendors. We expect you’ll be flush w/ Shaders as you continue to play.

When you reach level 20, Shaders will drop more often: vendor rewards, destination play and endgame activities. (2/4)

Shaders are now an ongoing reward for playing. Customization will inspire gameplay. Each planet has unique armor and Shader rewards. (3/4)

With D2, we want statements like "I want to run the Raid, Trials, or go back to Titan to get more of its Shader" to be possible. (4/4)


There is one thing in this game that I want to be MY decision, and that is my identity. This is such a stupid thing to be bothered by but it annoys me to no end. I'm fine with Bungie setting rules for certain things that we have to follow but why are they so stingy with the color of our character!?

Ever since Halo 1 my character has been orange and black...in every. single. game. I very rarely see other players with an orange character. It's me. ManKitten is a Bengal tiger and is orange and black.

In the game, in the action, nobody can tell what chest piece you're wearing or what boots you have one...but from across the map, they can see your colors.

So I guess for another 3 years, I've got to play with a character I hate looking at until I finally find an orange and black shader, if one even exists, AND THEN I have to ask myself is it worth putting on my current armor in the event I get something different or better?

Stupid.

Aside from this, the game is amazing and perfect.

Correct my if I'm wrong, but won't your chances of finding a Orange and black shader be even better in D2 than D1? Because, didn't you get your Orange and Black shader like 2 1/2 years into D1?

Which means, if you find an Orange and Black shader before 30 months, it's better than D1. I understand that then you won't want to change it in fear of never finding another one, however I doubt that is going to be the case when it comes to shaders.

Avatar

NO!

by ManKitten, The Stugotz is strong in me., Friday, September 08, 2017, 07:38 (2717 days ago) @ MacAddictXIV


Correct my if I'm wrong, but won't your chances of finding a Orange and black shader be even better in D2 than D1? Because, didn't you get your Orange and Black shader like 2 1/2 years into D1?

You are correct on the timing and I hope you are correct with those odds.


Which means, if you find an Orange and Black shader before 30 months, it's better than D1. I understand that then you won't want to change it in fear of never finding another one, however I doubt that is going to be the case when it comes to shaders.

We will see. I recognize I'm the crazy guy on the corner on this topic, but to me, the shader system was dumb to begin with and now it's even worse. It doesn't have to be this complicated. Just let me pick my colors.

eh well. It's still early, I may grow to like it or at worst, accept it.

Avatar

NO!

by MacAddictXIV @, Seattle WA, Friday, September 08, 2017, 07:41 (2717 days ago) @ ManKitten


Correct my if I'm wrong, but won't your chances of finding a Orange and black shader be even better in D2 than D1? Because, didn't you get your Orange and Black shader like 2 1/2 years into D1?


You are correct on the timing and I hope you are correct with those odds.


Which means, if you find an Orange and Black shader before 30 months, it's better than D1. I understand that then you won't want to change it in fear of never finding another one, however I doubt that is going to be the case when it comes to shaders.


We will see. I recognize I'm the crazy guy on the corner on this topic, but to me, the shader system was dumb to begin with and now it's even worse. It doesn't have to be this complicated. Just let me pick my colors.

eh well. It's still early, I may grow to like it or at worst, accept it.

It's funny, because for the people who really like a specific color, it's actually better this way. Because it seems like it should be easier to find the color you like.

However, for the people who like to change colors around a lot within a select style... Not so much.

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Sunsetting was in The Dark Below, though????

by Harmanimus @, Friday, September 08, 2017, 14:35 (2717 days ago) @ MacAddictXIV

- No text -

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bummer

by Kermit @, Raleigh, NC, Friday, September 08, 2017, 08:00 (2717 days ago) @ Schedonnardus

I know myself and this means I will probably hoard shaders and use them only when I get dupes, if then.

It's a shame because finding the right shader for your armor combo was something I really enjoyed. The dress-up Barbie aspect of Destiny has now been killed for me.

I don't have that big a problem with buying shaders if they were reusable and if you knew what you were getting.

On the plus side, now we won't have to wait as long for Destroyoboy to prepare for raids.

Avatar

For what it's worth...

by CruelLEGACEY @, Toronto, Friday, September 08, 2017, 09:35 (2717 days ago) @ Kermit

I know myself and this means I will probably hoard shaders and use them only when I get dupes, if then.

It's a shame because finding the right shader for your armor combo was something I really enjoyed. The dress-up Barbie aspect of Destiny has now been killed for me.

I don't have that big a problem with buying shaders if they were reusable and if you knew what you were getting.

On the plus side, now we won't have to wait as long for Destroyoboy to prepare for raids.

I've put in something close to 20 hours at this point, and I'm already drowning in shaders. I've probably got somewhere around 15 unique shaders, and between 5-10 of each of them.

I don't like the new system either (I see absolutely no player-friendly reason to make them consumable), but based on what I'm seeing so far, it looks like the drop rates are beyond plentiful.

Even so, this system kills any interest I have in using shaders at all until I get some gear that I know I want to keep.

This is the key right here.

by DEEP_NNN, Friday, September 08, 2017, 10:08 (2717 days ago) @ CruelLEGACEY

I know myself and this means I will probably hoard shaders and use them only when I get dupes, if then.


Even so, this system kills any interest I have in using shaders at all until I get some gear that I know I want to keep.

I've already decided to postpone any kind of equipment enhancement for this very reason.

Bungie should have cautioned people to not waste upgrades until they attained a suitable light level.

Avatar

This is the key right here.

by MacAddictXIV @, Seattle WA, Friday, September 08, 2017, 10:36 (2717 days ago) @ DEEP_NNN

I know myself and this means I will probably hoard shaders and use them only when I get dupes, if then.


Even so, this system kills any interest I have in using shaders at all until I get some gear that I know I want to keep.


I've already decided to postpone any kind of equipment enhancement for this very reason.

Bungie should have cautioned people to not waste upgrades until they attained a suitable light level.

I've already applied a shader to a piece of armor I scrapped. And I've already placed two shaders on a piece of armor I plan on keeping.

Maybe you guys should just experiment more :D

Avatar

This is the key right here.

by CruelLEGACEY @, Toronto, Friday, September 08, 2017, 10:41 (2717 days ago) @ MacAddictXIV

I know myself and this means I will probably hoard shaders and use them only when I get dupes, if then.


Even so, this system kills any interest I have in using shaders at all until I get some gear that I know I want to keep.


I've already decided to postpone any kind of equipment enhancement for this very reason.

Bungie should have cautioned people to not waste upgrades until they attained a suitable light level.


I've already applied a shader to a piece of armor I scrapped. And I've already placed two shaders on a piece of armor I plan on keeping.

Maybe you guys should just experiment more :D

Given how plentiful shaders seem to be, I think that's a totally fair point. I'm not particularly worried about burning through shaders... for me, it's more that I'm at such an early point in the game that gear is getting scrapped constantly, so why even bother engaging with shaders? I haven't used a single piece of armor for more than 20 minutes at a time, so going through the trouble of applying shaders is just not worth worrying about for me right now. I'll just let them fill up my inventory. Then by the time I get closer to max level and start to figure out which gear I really want to keep, I'll have a huge stockpile of shaders to play with.

Avatar

This is the key right here.

by MacAddictXIV @, Seattle WA, Friday, September 08, 2017, 10:45 (2717 days ago) @ CruelLEGACEY

I know myself and this means I will probably hoard shaders and use them only when I get dupes, if then.


Even so, this system kills any interest I have in using shaders at all until I get some gear that I know I want to keep.


I've already decided to postpone any kind of equipment enhancement for this very reason.

Bungie should have cautioned people to not waste upgrades until they attained a suitable light level.


I've already applied a shader to a piece of armor I scrapped. And I've already placed two shaders on a piece of armor I plan on keeping.

Maybe you guys should just experiment more :D


Given how plentiful shaders seem to be, I think that's a totally fair point. I'm not particularly worried about burning through shaders... for me, it's more that I'm at such an early point in the game that gear is getting scrapped constantly, so why even bother engaging with shaders? I haven't used a single piece of armor for more than 20 minutes at a time, so going through the trouble of applying shaders is just not worth worrying about for me right now. I'll just let them fill up my inventory. Then by the time I get closer to max level and start to figure out which gear I really want to keep, I'll have a huge stockpile of shaders to play with.

I'm actually getting shaders at roughly 1/5 the rate I'm getting gear, so if I think I am going to use a piece of gear for any amount of time, I usually just apply a shader to it to see how it looks and feels. I mean, otherwise I'm just going to get flooded with shaders anyway

Avatar

For what it's worth...

by Korny @, Dalton, Ga. US. Earth, Sol System, Friday, September 08, 2017, 10:11 (2717 days ago) @ CruelLEGACEY

I know myself and this means I will probably hoard shaders and use them only when I get dupes, if then.

It's a shame because finding the right shader for your armor combo was something I really enjoyed. The dress-up Barbie aspect of Destiny has now been killed for me.

I don't have that big a problem with buying shaders if they were reusable and if you knew what you were getting.

On the plus side, now we won't have to wait as long for Destroyoboy to prepare for raids.


I've put in something close to 20 hours at this point, and I'm already drowning in shaders. I've probably got somewhere around 15 unique shaders, and between 5-10 of each of them.

I don't like the new system either (I see absolutely no player-friendly reason to make them consumable), but based on what I'm seeing so far, it looks like the drop rates are beyond plentiful.

Even so, this system kills any interest I have in using shaders at all until I get some gear that I know I want to keep.

I felt much the same way, but I totally understand why they felt the need to make it less user-friendly. It's a fair tradeoff to not having to level any of our loot. Grinding for cosmetics as the true endgame is something that I can totally get behind.

It also helps that some armors and such already have a shader applied to them, though I'm not sure how random the shaders are on gear.

But yeah, I feel like I'm committing to a certain piece of armor or weapon if I apply a shader to it, and it's far too early to say for sure what armors I'm going to be happy with (especially since it seems that there are some Legendary versions of Blue gear, and I have a pair of Blue warlock legs that I love more than any of the Legendary legs so far (it's always those dang Warlock legs)...

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For what it's worth...

by Kermit @, Raleigh, NC, Friday, September 08, 2017, 11:07 (2717 days ago) @ CruelLEGACEY

I still don't like it. I liked playing around with shaders.

I feel a little like Luke teased me when he talked about them in the PAX keynote. I mean, I don't blame him for not mentioning that they are now consumables, because it sucks.

Also, this makes it more creepy that Tess Everis is channeling Fernando.

Yeah, yeah, microtransactions are mahvelous, dahling!

Sigh.

Okay, so...

by Claude Errera @, Sunday, September 10, 2017, 00:05 (2715 days ago) @ Kermit

This comment gave me the first meme worthy of DBO:

Nando

(To be totally fair, this was something we needed in Year 1 - not so much any more. I couldn't resist, though.)

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